Age | Commit message (Collapse) | Author |
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use for editmode ngon filling.
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on saving blend file remove failed thumb.
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doesn't work
This was caused by how keymap is guessing for importer/exporter:
- In some cases if detected wrong keymap like for IMPORT_CURVE_OT_svg
curve editing context was used because of CURVE_OT substring in
operator name
- In other cases no keymap was detected because of substrings
WM_keymap_guess_opname cheched.
Fixed by using Window keymap for any operator with EXPORT_/IMPORT_ substring
which seems to detect importer/exporter operator and only them nicely.
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merge it didn't need to be) - now rendering uses its better if its threadsafe.
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BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup'
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* Also change UI name for ColorRamp node in rna_nodetree_types.h (Had a different name than in the actual UI)
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cleanup some defines/includes for windows.
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among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!
Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
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specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff.
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
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else if's
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state, also set object.vertex_group_assign.new to false when accessed from blenders UI
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This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
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Change operator previous settings initialization not to use the redo stack since this gets cleared and it means only redo operators can re-use last settings.
now this works for import/export as well.
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preferences to be fullscreen too), now only override once.
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autocomplete
show rna function description and arguments now.
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Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
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Adds conformation on exit for windows. Needs to be enabled in user perf.
Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
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name), and a first default "Operator" one for all operators' label.
The fact is, operators' label are nearly always verbs, while properties labels are nearly always nouns. So this should already solve many translations' problems regarding noun/verb confusion.
This commit also simplifies a bit i18n usage:
*Now IFACE_ and TIP_ macros (or there context versions, CTX_IFACE_/TIP_) are used nearly everywhere (with one exception, where code is a bit complex and needs to manually test whether ui/tip translations is allowed, so no need to redo it later through those macros).
*Also, those macros are now defined to NOP in case WITH_INTERNATIONAL is false, which avoid testing that define everywhere in code!
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Uses HKEY for border hide, CTRL+HKEY for border show, and ALT+HKEY for
show all.
Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PartialVisibility
Code review:
http://codereview.appspot.com/5695043
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line (-W / -w).
Fix this by storing if the border is set - before this was only done for the window dimensions.
also move these variables into a static struct so this logic is easier to follow.
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of gesture points is copied to the operator "path" id property, which is simply a collection of points. This list must be cleared before adding new lasso points to it, since operator properties are now stored after each execution. Noticed by Olivier Amrein (oenvoyage) on IRC.
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from Tom Edwards (artfunkel)
This patch fixes bug [#20791]
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also remove large, duplicate comments from sunsky.h
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renderer
and opengl renerer when rendering from camera view.
Other usages of offscreen drawing shouldn't be affected by this change.
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because the screen was set to NULL and never assigned again (as it is when not in background mode),
Now skip clearning the screen when in background mode.
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In fact, most "UI special cases" are not well translated, currently. :/ This affects especially the "Properties" panels. This commit should address problems in Graph editors, and 3D View (but probably not yet all of them). Yet it already adds more than 100 new messages (and fixes translated drawing of more).
Also done some style edits…
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
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keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
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* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
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found).
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