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2021-11-01Fix UI messages, typos, etc.Bastien Montagne
2021-11-01Fix T92629: Crash on mesh separate after rB43bc494892c3.Bastien Montagne
rB43bc494892c3 switched `BKE_libblock_relink_to_newid` to use new ID remapping and libquery code. However, that new code does protect by default against remapping an objects's data pointer when that object is in Edit mode, since this is not a behavior that generic BKE code can handle (due to required editing data for most obdata types when in edit mode). So specific code that does create new IDs and need remapping in Edit mode has to pass specific exception flags to remaping code. This commit adds those remapping flags to `BKE_libblock_relink_to_newid` and add said exception flag to the remapping call from `ED_object_add_duplicate` when the object is in edit mode.
2021-11-01Localize image mutex lock into runtime field of Image datablockSergey Sharybin
Allows to avoid a global lock being held while reading files from disk, solving performance issues when Cycles needs to read a lot of packed images. Simple test file F11597666 Differential Revision: https://developer.blender.org/D13032
2021-10-29LibQuery: Add macro to help break looping when requested.Bastien Montagne
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given statement and then check status of `LibraryForeachIDData` data, and return in case stop of iteration is requested. This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing macros, and allows us to properly break iteration when a sub-function has requested it. Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29Fix potential early-return in WM foreach_id process.Bastien Montagne
Add a function to check if iteration over ID usages should stop (using internal `IDWALK_STOP` status flag). Use it in `BKE_LIB_FOREACHID_PROCESS_` macros, and in `window_manager_foreach_id` to handle properly the active workspace case (previous code could skip the call to `BKE_workspace_active_set` in case iteration over ID usages was stopped by callback on that specific ID usage). Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29IDManagement: Remove deprecated `BKE_libblock_relink_to_newid` usages.Bastien Montagne
Move all usages to new `BKE_libblock_relink_to_newid_new`, and rename that one to `BKE_libblock_relink_to_newid`. Fix T91413.
2021-10-29Merge branch 'blender-v3.0-release'Campbell Barton
2021-10-29Report "Startup file saved" in info editorGilberto Rodrigues
This is consistent with saving the preferences. Ref D12896
2021-10-28Merge branch 'blender-v3.0-release'Campbell Barton
2021-10-28Cleanup: warning in 2a2d873124111b5fcbc2c3c59f73fd1f946c3548Campbell Barton
2021-10-28Merge branch 'blender-v3.0-release'Campbell Barton
2021-10-28Fix fallback tools for the sequence editorCampbell Barton
Only regions with gizmos were checking for fallback tools.
2021-10-28Merge branch 'blender-v3.0-release'Germano Cavalcante
2021-10-28Cleanup: remove 'ED_view3d_cursor_snap_exit'Germano Cavalcante
The callers of `ED_view3d_cursor_snap_active` that must handle the snapping of the cursor. Forcing release at the end can hide leaks.
2021-10-28Cleanup: remove redundant variableGermano Cavalcante
`free_tooltip` is no longer needed.
2021-10-27UI: Refactor how dragging onto text buttons works, fixing issuesJulian Eisel
There was a bunch of special handling to support dropping data-blocks onto string or search-menu buttons, to change the value of these. This refactor makes that case use the normal drop-box design, where an operator is executed on drop that gets input properties set by the drop-box. This should also make it easier to add support for dragging assets into these buttons. In addition this fixes an issue: Two tooltips were shown when dragging assets over text buttons. None should be shown, because this isn't supported.
2021-10-27WM: de-duplicate cursor motion checks for selection pickingCampbell Barton
Replace local static mouse coordinate storage with a single function. also resolve inconsistencies. - Edit-mesh selection used equality check (ignoring `U.move_threshold`). - Motion to clear tooltips checked the value without scaling by the DPI. Also prevent the unlikely case of the previous motion check matching a different area by resetting the value when the active region changes.
2021-10-27Asset Browser: Support dragging catalogs to move them in the hierarchyJulian Eisel
Uses the additions to the UI tree-view API from the previous commit to enable drag & drop of asset catalogs. The catalogs will be moved in the tree including children. A remaining issue is that a catalog with children will always be collapsed when dropping. I need to find a way to fix that in the tree-view API. There are a few improvements I can think of for the tree-item drag & drop support, but time for these is too short. These can be done as normal cleanups at some point.
2021-10-27Cleanup: add missing breakCampbell Barton
2021-10-26Assets: Disable snap-dragging for linking object assetsJulian Eisel
The location of a linked object isn't editable, or at least it will be reset when reloading the file. So the drag & drop shouldn't even pretend like this would work, so disable the snapping of the object and the bounding-box to show the snapped object location while dragging.
2021-10-26Drop object assets and associated objects at the cursor locationCampbell Barton
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
2021-10-26UI: Improved feedback when dropping is not possible on drag 'n dropJulian Eisel
* Allow operators to show a "disabled hint" in red text explaining why dropping at the current location and in current context doesn't work. Should greatly help users to understand what's the problem. * Show a "stop" cursor when dropping isn't possible, like it's common on OSes. Differential Revision: https://developer.blender.org/D10358
2021-10-26Cleanup: spelling in commentsCampbell Barton
2021-10-26Cleanup: LibQuery: Rename `BKE_LIB_FOREACHID_PROCESS` to ↵Bastien Montagne
`BKE_LIB_FOREACHID_PROCESS_IDSUPER`. More in-line name with the rest of that macro-based API, especially since this will be extended in the future.
2021-10-26Cleanup: forgot to remove empty line in previous commit.Bastien Montagne
2021-10-26Cleanup: build warnings.Bastien Montagne
`NULL` instead of `nullptr` in cpp code, and `else` statements after returns.
2021-10-26Cleanup: Remove unused parameterPeter Kim
2021-10-26XR: Fix potential crash when toggling sessionPeter Kim
2021-10-26XR Controller Support Step 5: NavigationPeter Kim
Adds navigation transforms (pose, scale) to the XR session state that will be applied to the viewer/controller poses. By manipulating these values, a viewer can move through the VR viewport without the need to physically walk through it. Add-ons can access these transforms via Python (XrSessionState.navigation_location/rotation/scale) to use with custom operators. Also adds 3 new VR navigation operators that will be exposed to users as default actions in the VR Scene Inspection add-on. While all three of these operators have custom properties that can greatly influence their behaviors, for now these properties will not be accessible by users from the UI. However, other add-ons can still set these custom properties if they desire. 1). Raycast-based teleport Moves the user to a location pointed at on a mesh object. The result can optionally be constrained to specific axes, for example to achieve "elevation snapping" behavior by constraining to the Z-axis. In addition, one can specify an interpolation factor and offset. Credit to KISKA for the elevation snapping concept. 2). "Grab" navigation Moves the user through the viewport by pressing inputs on one or two held controllers and applying deltas to the navigation matrix based on the displacement of these controllers. When inputs on both controllers are pressed at the same time (bimanual interaction), the user can scale themselves relative to the scene based on the distance between the controllers. Also supports locks for location, rotation, and scale. 3). Fly navigation Navigates the viewport by pressing a button and moving/turning relative to navigation space or the VR viewer or controller. Via the operator's properties, one can select from a variety of these modes as well as specify the min/max speed and whether to lock elevation. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11501
2021-10-25Cleanup: silence warningsGermano Cavalcante
``` warning: assignment discards ‘const’ qualifier from pointer target warning: declaration of ‘co’ shadows a parameter ```
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-10-25Drag Drop: allow customizable drawingGermano Cavalcante
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-25Fix T92430: Infinite recursion in some cases in new append code.Bastien Montagne
Shapekeys, always shapekeys... Since we cannot deal with them as regular IDs, we need to handle potential recursion cases ourselves here. sigh.
2021-10-25Fix T91931: Thumbnail Missing RegionHarley Acheson
Fixes a crash when blend thumbnails set to Camera View when there is no camera, which resulted in use of a null region. See D12748 for more details. Differential Revision: https://developer.blender.org/D12748 Reviewed by Campbell Barton
2021-10-22Fix T92357: assert changing scenes while in edit modeCampbell Barton
ScrArea.runtime.tool needs to be updated after switching scenes.
2021-10-22Fix crash when creating a new window failsCampbell Barton
Also add operator error report.
2021-10-22Fix errors in be171b295fc7dGermano Cavalcante
´´´ error C4133: 'function': incompatible types - from 'float [2]' to 'int *' error C4133: 'function': incompatible types - from 'const int [2]' to 'const float *' ´´´
2021-10-22Cleanup: Compile warningsAaron Carlisle
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-21IDManagement: Add option to clear asset data when making ID local.Bastien Montagne
When appending an asset from the asset browser, its asset data needs to be cleared. However, linking an asset (or regular append from the file browser) should not clear such data. In linking case, it would be there again after a blend file reload anyway. So this commit introduces a new `BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR` option. NOTE: in case the appended ID needs to be copied from its linked data (instead of making the later directly local), asset data is lost anyway since it is never copied with the ID currently. Ref. {T91749} and D11768.
2021-10-21Cleanup: Use array as a parameter for event x/y functionsCampbell Barton
This change simplifies the parameter list for these functions and reduces the chance of typos mixing up array indices. Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0.
2021-10-21Cleanup: de-duplicate function to instantiate objectsCampbell Barton
De-duplicates wm_append_loose_data_instantiate_object_base_instance_init and object_base_instance_init. Add BLO_object_instantiate_object_base_instance_init which also adds to a collection since all callers did this.
2021-10-21Cleanup: use underscore separators for event struct membersCampbell Barton
Improve readability using underscores for separators, e.g. prev_click_time instead of prevclicktime.
2021-10-20Fix T92368: LMB mouse events (Selecting, doubleclicks etc) are brokenJulian Eisel
2021-10-20Fix T92347: Append function excludes Collections that do not contain Objects ↵Bastien Montagne
directly. Collections directly selected by the user should always be instantiated. Regression from recent append code refactor.
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-20View3D: Cursor Snap RefactorGermano Cavalcante
Make the snap system consistent with the placement tool and leak-safe. **Changes:** - Store `SnapCursorDataIntern` in a `static` variable; - Initialize (lazily) `SnapCursorDataIntern` only once (for the keymap). - Move setup members of `V3DSnapCursorData` to a new struct `V3DSnapCursorState` - Merge `ED_view3d_cursor_snap_activate_point` and `ED_view3d_cursor_snap_activate_plane` into `state = ED_view3d_cursor_snap_active()` - Merge `ED_view3d_cursor_snap_deactivate_point` and `ED_view3d_cursor_snap_deactivate_plane` into `ED_view3d_cursor_snap_deactive(state)` - Be sure to free the snap context when closing via `ED_view3d_cursor_snap_exit` - Use RNA properties callbacks to update the properties of the `"Add Primitive Object"` operator
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-19Asset Browser: Improved workflow for asset catalog savingSybren A. Stüvel
No longer save asset catalogs on blendfile save. Instead: - extend the confirmation prompt for unsaved changes to show unsaved catalogs. - In the confirmation prompt, make catalog saving explicit & optional, just like we do it for external images. {F10881736} - In the Asset Browser catalog tree, show an operator icon to save the catalogs to disk. It's grayed out if there are no changes to save, or if the .blend wasn't saved yet (required to know where to save the catalog definitions to). {F10881743} Much of the work was done by @Severin and reviewed by me, then we swapped roles. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12796