Age | Commit message (Collapse) | Author |
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also remove large, duplicate comments from sunsky.h
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renderer
and opengl renerer when rendering from camera view.
Other usages of offscreen drawing shouldn't be affected by this change.
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because the screen was set to NULL and never assigned again (as it is when not in background mode),
Now skip clearning the screen when in background mode.
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In fact, most "UI special cases" are not well translated, currently. :/ This affects especially the "Properties" panels. This commit should address problems in Graph editors, and 3D View (but probably not yet all of them). Yet it already adds more than 100 new messages (and fixes translated drawing of more).
Also done some style edits…
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
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added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
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keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
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* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
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found).
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scanfill memory on exit.
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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Fixes for Collada exporter.
Adds Second Life compatibility for armatures
Adds objects parentinverse to exported transform if it's non-identity
Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts
Fix bone exports in world space should be local space
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* BCon4, important bug fixes only.
* Update readme.html and links to release logs, which now point to http://www.blender.org/development/release-logs/blender-262
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characters were already filtered out, do the same now for utf-8.
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editmesh_loop.c from this range still
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Based on patch by perfection cat
Removed the unnecessary char * juggling.
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use a better malloc replacement.
See Details:
http://wiki.blender.org/index.php/User:Ideasman42/BMeshBranchReview#Update_43694
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determine dates
Added option display_type to WM_operator_properties_filesel which defines which file
display type (short/list/icons/default) should be used for file browser.
All current operators are using FILE_DEFAULTDISPLAY display type which means display
type will still be calculated based on type of opening file and user preferences
settings. Recover Auto Save operator is now using long display type so file date can
easily be checked now.
Reviewed by Andrea, thanks!
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from Perry Parks (scuey), with edits.
- select row rather than icons.
- adjust outliner selection rather than object selection.
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=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
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Things like brush size and strength accessors now take a scene
parameter rather than guessing about which Scene's unified paint
settings to use.
Setting the size/strength through RNA can now be done separately for
the brush or the UnifiedPaintSettings.
The UI python code required updating to check whether the
size/strength controls should use brush or UnifiedPaintSettings RNA.
Radial control also required some updates to switch between the two
RNA sources.
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configuration.
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