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2022-08-04Fix the menu popup location when dropping blend files under WaylandCampbell Barton
Even though the event's location matched the drop event, the `wmWindow.eventstate` was not updated which was used for the pop-up menu location.
2022-07-30Sculpt: Opaque vertex type for sculptJoseph Eagar
This is a port of sculpt-dev's `SculptVertRef` refactor (note that `SculptVertRef was renamed to PBVHVertRef`) to master. `PBVHVertRef` is a structure that abstracts the concept of a vertex in the sculpt code; it's simply an `intptr_t` wrapped in a struct. For `PBVH_FACES` and `PBVH_GRIDS` this struct stores a vertex index, but for `BMesh` it stores a direct pointer to a BMVert. The intptr_t is wrapped in a struct to prevent the accidental usage of it as an index. There are many reasons to do this: * Right now `BMesh` verts are not logical sculpt verts; to use the sculpt API they must first be converted to indices. This requires a lot of indirect lookups into tables, leading to performance loss. It has also led to greater code complexity and duplication. * Having an abstract vertex type makes it feasible to have one unified temporary attribute API for all three PBVH modes, which in turn made it rather trivial to port sculpt brushes to DynTopo in sculpt-dev (e.g. the layer brush, draw sharp, the smooth brushes, the paint brushes, etc). This attribute API will be in a future patch. * We need to do this anyway for the eventual move to C++. Differential Revision: https://developer.blender.org/D14272 Reviewed By: Brecht Van Lommel Ref D14272
2022-07-29Cleanup: Replace reinterpret_cast<> with static_cast<> in UI codeJulian Eisel
2022-07-29Cleanup: Move RNA path functions into own C++ fileJulian Eisel
Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-28Curves: enable density brush when first entering curves sculpt modeJacques Lucke
Previously, no tool was selected, which was a bug.
2022-07-27ID namemap: Add check for consistency.Bastien Montagne
Add a util function to check that content of a given Main and the namemaps in it are consistent. Add some asserts calling this check after file read, and after some override operations.
2022-07-27Cleanup: Move wm_dragdrop.c to C++Hans Goudey
2022-07-26Cleanup: spelling in commentsCampbell Barton
2022-07-21Cleanup: add ISMOUSE_MOTION macroCampbell Barton
Replace verbose ELEM(..) usage, now each kind of mouse event has it's own macro.
2022-07-21Fix WM_event_type_mask_test ignoring wheel and gesture eventsCampbell Barton
WM_event_type_mask_test checks assumed ISMOUSE macro worked for any kind of mouse event when it only accepted buttons & motion. Now ISMOUSE checks for any kind of mouse event, use ISMOUSE_BUTTON/WHEEL/GESTURE for more specific checks.
2022-07-21WM: replace ISMOUSE with ISMOUSE_BUTTONCampbell Barton
The ISMOUSE macro was used in situations only button events needed to be checked. The only functional difference would be MOUSEMOVE events were previously accepted for these checks.
2022-07-21WM: categorize smart-zoom as a gestureCampbell Barton
Event handling and the enum definition documents MOUSESMARTZOOM as a gesture however it wasn't accepted by ISMOUSE_GESTURE, instead it was added to the ISMOUSE macro. Move the type check to ISMOUSE_GESTURE.
2022-07-19Fix T99737: Dropping files fails with WaylandCampbell Barton
Drop events ignored the cursor coordinates, under the assumption that cursor motion events would also be sent to update the cursor location. This depended on the behavior of the compositor, it failed for Sway but worked for Gnome-shell & River. Resolve by making use of the drop events cursor coordinates.
2022-07-15Fix Eevee backround render crash after recent changes from D15463Brecht Van Lommel
Backend initialization needs to be delayed until after the OpenGL context is created. This worked fine in foreground mode because the OpenGL context already exists for the window at the point GPU_backend_init_once was called, but not for background mode. Create the backend just in time in GPU_context_create as before, and automatically free it when the last context id discarded. But check if any GPU backend is supported before creating the OpenGL context. Ref D15463, D15465
2022-07-15Fix GPU backend deleting resources without an active contextBrecht Van Lommel
This causes an assert with libepoxy, but was wrong already regardless. Refactor logic to work as follows: * GPU_exit() deletes backend resources * Destroy UI GPU resources with the context active * Call GPU_backend_exit() after deleting the context Ref D15291 Differential Revision: https://developer.blender.org/D15465
2022-07-15Fix T99706: Crash rendering with headless buildsCampbell Barton
When rendering with headless builds, show an error instead of crashing. Previously GPU_backend_init was called indirectly from DRW_opengl_context_create, a new function is now called from the window manager (GPU_backend_init_once), so it's possible to check if the GPU has a back-end. This also disables the `bgl` Python module when building WITH_HEADLESS. Reviewed By: fclem Ref D15463
2022-07-15Fix an increasing bottleneck when key press operator is too slowSergey Sharybin
The goal of this change is to fix an increasing bottleneck of the event queue handling when there is an operator bound to a key press event and is taking longer to finish than a key-repeat speed on the system. Practical example of when it happens is the marker tracking operator in a single-frame track mode. Quite often artists will hold down Alt-arrow to track a segment of footage which seems trivial to track. The issue arises when the Alt-arrow is released: prior to this change it is was possible that more frames will be tracked. It also seems that redraws are less smooth. It is a bit hard to make easily shareable computer-independent test case. Instead, a synthetic case can be reproduced by adding a 50 ms sleep in the `text_move_exec()`. In such synthetic case open a long text in the text editor and hold left/right arrow button to navigate the cursor. The observed behavior is that seemingly redraws happen less and less often and cursor travels longer and longer distances between redraws. The cursor will also keep moving after the buttons has been released. The proposed solution is to ignore sequential key-press events from being added to the event queue. This seems to be the least intrusive and the most safe approach: - If the operator is fast enough there will be no multiple press events in the queue in both prior and after of this change. - If the operator is slow enough, clicking the button multiple times (i.e. clicking arrow button 3 times in a heavy shot will change the scene frame by exactly 3 frames because no events are ignored in this case). - Only do it for key press events, keeping mouse and tabled behavior unchanged which is crucial for the paint mode. Note that this is a bit different from the key repeat tracking and filtering which is already implemented for keymaps as here we only want to avoid the event queue build-up and do want to ignore all repeat events. In other words: we do want to handle as many key presses as the operator performance allows it without clogging anything. A possible extension to this change could be a key press counter, so that instead of ignoring the event we merge it into the last event in the queue, incrementing some counter. This way if some operator really needs to know exact number of key repeats it can still access it. Differential Revision: https://developer.blender.org/D15444
2022-07-14Fix `on_drag_start` handler not getting ID when dragging from OutlinerJulian Eisel
We would first invoke the dragging, and then set the drag data (like the ID or the dragged modifier), so the `wmDropBox.on_drag_start()` handler wouldn't be able to access this. This broke dragging some IDs from the Outliner, noticed in D15333. It's now possible to first create/request drag data, extend it, and then invoke the actual dragging. The normal function to start dragging returns `void` now instead of `wmDrag *`, so the drag data can't easily be modified after starting anymore.
2022-07-14Cleanup: update & correct comments for event handlingCampbell Barton
- Remove references to `ISTEXTINPUT` as any keyboard event with it's utf8_buf set can be handled as text input. - Update references to the key repeat flag.
2022-07-14WM: Remove ASCII members from wmEvent & GHOST_TEventKeyDataCampbell Barton
The `ascii` member was only kept for historic reason as some platforms didn't support utf8 when it was first introduced. Remove the `ascii` struct members since many checks used this as a fall-back for utf8_buf not being set which isn't needed. There are a few cases where it's convenient to access the ASCII value of an event (or nil) so a function has been added to do that. *Details* - WM_event_utf8_to_ascii() has been added for the few cases an events ASCII value needs to be accessed, this just avoids having to do multi-byte character checks in-line. - RNA Event.ascii remains, using utf8_buf[0] for single byte characters. - GHOST_TEventKeyData.ascii has been removed. - To avoid regressions non-ASCII Latin1 characters from GHOST are converted into multi-byte UTF8, when building X11 without XInput & X_HAVE_UTF8_STRING it seems like could still occur.
2022-07-11Fix (studio-reported) crash in ID remapping code on rare cases.Bastien Montagne
Some ID types did not have a filter value, even though they would be used in remapping code, leading to missing remappings. In that specific case, shape keys would actually never be properly remapped. Reproducible in r1230 of `Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
2022-07-07UI: Superimposed pin icon for workspace scene pinning in the scene switcherJulian Eisel
Followup to the previous commit, to display a pin icon in the scene switcher. This is a good indicator to have and such workspace-wide functionality should be available in the topbar, close to what it belongs to (scene switching). Downside is that it makes this already crowded region even more crowded. But thanks to the use of superimposed icons, it's not too noisy visually. Differential Revision: https://developer.blender.org/D11890 Reviewed by: Campbell Barton
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-07-06Cleanup: spelling in commentsCampbell Barton
2022-07-04Fix use-after-free error when handling events that close windowsCampbell Barton
Regression in [0] caused operations such as file-load or file-new from any window besides the first to write into the freed: `wmWindow.eventstate`. Resolve by copying the event instead of restoring the region relative cursor position after modifying it. [0]: 789b1617f70e07f1c9bcb5253f1233acacbf6c8a
2022-07-04Cleanup: remove unused WM_event_is_last_mousemoveCampbell Barton
This was part of walk-mode logic that implemented it's own cursor-grab, now this has been moved to use GHOST's cursor grabbing, it's no longer needed.
2022-07-01Fix T99301: RNA_boolean_get warning when saving a file for the first timeCampbell Barton
Caused by [0], RNA_struct_property_is_set also functioned to check if the property existed. [0]: 6a2c42a0d58e0f36cca1cf4ca0c5c98ec3612f6f
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-06-30GHOST: get/set cursor position now uses client instead of screen coordsCampbell Barton
Use client (window) relative coordinates for cursor position access, this only moves the conversion from window-manager into GHOST, (no functional changes). This is needed for fix a bug in GHOST/Wayland which doesn't support accessing absolute cursor coordinates & the window is needed to properly access the cursor coordinates. As it happens every caller to GHOST_GetCursorPosition was already making the values window-relative, so there is little benefit in attempting to workaround the problem on the Wayland side. If needed the screen-space versions of functions can be exposed again.
2022-06-30Cleanup: spelling in commentsCampbell Barton
2022-06-29Fix uninitialized memory use in key-down events on window activationCampbell Barton
2022-06-27Cleanup: Use assert instead of early exit for asset dragging internalsJulian Eisel
Instead of failing silently, throw a failed assert in debug builds.
2022-06-27Cleanup: remove redundant RNA_struct_property_is_set checkCampbell Barton
This dates back to [0] from before PROP_SKIP_SAVE existed. While harmless it's confusing why only one option uses this check. [0]: ff83a98a07c3d55eac03ebd903ad7a0c3e6c33b4
2022-06-27Cleanup: rename misleading/inconsistent GHOST typesCampbell Barton
Remove mask suffix from: - GHOST_TButtonMask - GHOST_TModifierKeyMask .. neither are used as bit-masks. Remove 'Grab' from: - GHOST_kGrabAxisNone - GHOST_kGrabAxisY .. matching the existing GHOST_TAxisFlag & GHOST_kAxisX.
2022-06-27MTLCommandBufferState for coordinating GPU workload submission and render ↵Jason Fielder
pass coordination. MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context. Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole. Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D15027
2022-06-24Cleanup: remove unused function WM_cursor_compatible_xyCampbell Barton
2022-06-23Fix T99083: audio bad in command-line video player (blender -a)Jörg Müller
There was a wrong sample size computation in PulseAudioDevice. The sample format is switched to float32 for the command-line player.
2022-06-23Fix T99027: Touch typing in text fields results in dropped key pressesCampbell Barton
Fix by always testing unhandled double-click events as press events, irrespective of the previous event type. **Details** Handling double-click events only ran when the previously pressed-key matched the current pressed-key. Originally when double-click support was added the previous type was compared (ignoring it's press/release value) and while not necessary it was harmless as it matched the check for double-click events being generated. As of [0] the logic for click/drag detection changed to ignore release events as release this could interrupt dragging. This made it possible to generate double-click events that failed the `event->prev_press_type == event->type` comparison. In these cases it was possible to generate double-click events that would not fall-back to a 'press' value when unhandled. [0]: 102644cb8cbb8b21e55643cebe2ed364885023a6
2022-06-18GHOST/Wayland: support displaying custom software cursorsCampbell Barton
Add a method to access the custom cursor from GHOST which is used for drawing a software cursor. This means the knife tools cursor now work as expected. Although non-custom cursors are still not supported.
2022-06-18Fix T98793: Wayland clamps cursor movement fails with gnome-shellCampbell Barton
The current gnome-shell (v42.2) has a bug where grabbing the cursor doesn't scale the region when confining it to the window. For Hi-DPI displays this means the cursor may be confined to a quarter of the window, making grab unusable. Even though this has been fixed up-stream the issue remains in the latest release - so workaround the problem by implementing window confined grab using a software cursor. This is only used gnome-shell for displays that use Hi-DPI scaling.
2022-06-17BLF: Fallback Font StackHarley Acheson
Allow use of multiple fonts acting together like a fallback stack, where if a glyph is not found in one it can be retrieved from another. See D12622 for much more detail Differential Revision: https://developer.blender.org/D12622 Reviewed by Brecht Van Lommel
2022-06-17Cleanup: use booleans for GHOST C-APICampbell Barton
Also use GHOST_ prefix for public functions.
2022-06-17Cleanup: remove `r_` prefix for non-return valuesCampbell Barton
2022-06-16Cleanup: differentiate region/screen relative coordinatesCampbell Barton
- Avoid ambiguity which caused these values to be confused, use `mval` for region relative mouse coordinates, otherwise `event_xy`. - Pass region relative coordinates to sample_detail_dyntopo & sample_detail_voxel as there is no reason to use screen-space values. - Rename invalid use of mval for screen-space coordinates.
2022-06-16GHOST/Wayland: workaround inability to access window positionCampbell Barton
Wayland doesn't support accessing the position making functionality that would map events to other windows fail, sometimes considering windows overlapping when they weren't (as all window positions were zeroed). Disable dragging between windows when accessing the window the position isn't supported.
2022-06-15GHOST/Wayland: resolve glitch drawing the software cursorCampbell Barton
When grab was disabled, the software cursor would remain displayed in the image view. Ensure an additional redraw is done to clear the cursor.
2022-06-14Fix T98875: Adding camera background image shows errorJulian Eisel
Don't show an error if no operator property is set at all that can be used to find an image file or ID for dropping. The caller can decide if this is an error that needs reporting or a valid case, like it is here.
2022-06-14Curves: support adding keymap items for operatorsJacques Lucke
* Add a new keymap for `curves.*` operators. This is mainly for edit mode operators, but since we don't have edit mode yet, these operators are also exposed in sculpt mode currently. * Fix the naming of the "sculpt curves" keymap.
2022-06-10GHOST: add back-trace handler to the APICampbell Barton
Add a back-trace handler to GHOST, so error handlers can include a back-trace (when supported). No functional changes.
2022-06-10Cleanup: Clang tidyHans Goudey