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2012-06-20style cleanup: use TRUE/FALSE for ui align args.Campbell Barton
2012-06-19Fix part 2 of [#31840] Quick Explode Bugs related to it's fade option.Bastien Montagne
This in fact had nothing to see with this operator or its fade option, reports were simply not shown when repeating an operator. Carefully checked/tracked all calls to wm_operator_exec and WM_operator_repeat, and could not see any reason why this was this way, so I disabled this. Very easy to undo in case ugly problems arize (but I really do not expect any!).
2012-06-18Collada: Moved interface definitions from wm_operators.c to blender/editors/ioGaia Clary
2012-06-18Collada: (Exporter) reorganized the export panelGaia Clary
2012-06-17style cleanup: also quiet a warning.Campbell Barton
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-17Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵Gaia Clary
modifiers option
2012-06-16code cleanup: colladaCampbell Barton
- when bubble sorting names - dont convert to str::string just to compare strings - use BLI_linklist_index() to check if an item is in the list - quiet some warnings
2012-06-16Collada: (Exporter) Add new option 'deform bones only'Gaia Clary
2012-06-15Internal refactoring of tracking module, should be no functional changesSergey Sharybin
- Re-arrange functions in headers and implementation file to make them more grouped by entity they're operating with. Also order of functions in implementation file should match order of functions in header for easier navigation. - Rename some functions to match conventions of naming public functions. - Some code de-duplication, still some room for improvements tho. - Split main 2D tracking functions into smaller steps to make it more clear. Accidentally OpenMP was disabled in some of previous commits, re-enable it.
2012-06-15Collada (Exporter) improved export panel layout minor code cleanupGaia Clary
2012-06-15Collada (Exporter) improved export panel layoutGaia Clary
2012-06-15Comment no longer accurate.Nicholas Rishel
2012-06-14Collada: Added export Option 'sort by object name' to fix an issue with ↵Gaia Clary
Second Life import
2012-06-13fix: [#31684] Collada, add file extension automatically does not workGaia Clary
2012-06-13fix code style cleanupGaia Clary
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-11Add user preference "GPU Mipmap Generation" under the System/OpenGLAntony Riakiotakis
subpanel to calculate image mipmapping on the GPU, saving upload and calculation time. Default is off just in case.
2012-06-07new sequence strip type for masks.Campbell Barton
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-06-07style cleanupCampbell Barton
2012-06-05style cleanupCampbell Barton
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-06-01There's no MASK_OT_select_border in trunk yetSergey Sharybin
2012-05-31style cleanupCampbell Barton
2012-05-28A few minor UI message fixes...Bastien Montagne
2012-05-28move mouse select options into their own property function - more operators ↵Campbell Barton
should use these eventually
2012-05-27style cleanupCampbell Barton
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-25Fix for last commit, forgot to update Screen.is_animation_playing python ↵Brecht Van Lommel
property.
2012-05-25Animation playback: now all windows are update during playback, rather thanBrecht Van Lommel
just the active window.
2012-05-24Patch #31570: Implementation of 'Include bone children' OptionGaia Clary
2012-05-24style cleanup: comma placementCampbell Barton
2012-05-22Collada: Added a Preset selectorGaia Clary
2012-05-22A number of new features for the node editor in general and the Frame node ↵Lukas Toenne
in particular. For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
2012-05-21code cleanup: remove some old commentsCampbell Barton
2012-05-21fix for minor annoyance when an operator is called by another - dont add ↵Campbell Barton
blend file to recent history. this way demo-mode addon doesnt clobber the recent history with demo files its operator loads.
2012-05-20code cleanup:Campbell Barton
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
2012-05-19style cleanup: whitespace/indentationCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-17style cleanup: line length and ensure some macros error when not ending with ';'Campbell Barton
2012-05-16Code cleanup: simplify standard GHash creation.Nicholas Bishop
Added four new functions as shortcuts to creating GHashes that use the standard ptr/str/int/pair hash and compare functions. GHash *BLI_ghash_ptr_new(const char *info); GHash *BLI_ghash_str_new(const char *info); GHash *BLI_ghash_int_new(const char *info); GHash *BLI_ghash_pair_new(const char *info); Replaced almost all occurrences of BLI_ghash_new() with one of the above functions.
2012-05-15style cleanup: raytree codeCampbell Barton
2012-05-14code cleanup: add WM_gesture_lasso_path_to_array, move mouse path to array ↵Campbell Barton
conversion there.
2012-05-13code cleanup:Campbell Barton
- use bmesh iterator macros in more places - rename scanfill variables (were using same names as mesh faces/verts which was confusing)
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-05-10Fix #31221: Multiple Monitors/Windows Double Click For FocusSergey Sharybin
Window might be focused by mouse click in configuration of window manager when focus is not following mouse. Click could have been done on a button and depending on window manager settings click would be passed to blender or not, but in any case button under cursor should be activated. Currently the easiest way to activate button is to generate mouse move event. Not sure about OSX, but on windows it worked fine because OS is generating WM_MOUSEMOVE event "automatically" so nothing special from blender side was needed.
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender