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2014-12-14IME fix: Quit two assert failuresSeverin
We could now also remove the win->ime_data assert in wm_window_IME_end, but think it's better to leave it for further development.
2014-12-12Amend to previous 'append warning' commit.Bastien Montagne
Actually, append/link *is* converted/updated, issue here is IPO-to-FCurves code is not called from our do_version code, but later, directly from BKE_blender's setup_app_data. This is bad but not easily fixed it seems, so for now keep a warning in this case. thanks Sergey for the headup.
2014-12-12Fix T42882: Now warn user when trying to append/link from older blender files.Bastien Montagne
Since we do not make any conversion in this case, worth warning user about potential issues!
2014-12-09Gooseberry request, circle select for graph editorAntony Riakiotakis
2014-12-08Docs: reference the new manualCampbell Barton
2014-12-08Cleanup: spellingCampbell Barton
2014-12-08Cleanup: remove unused operator-type memberCampbell Barton
2014-12-07Input Method Editor (IME) support for text buttonsSeverin
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
2014-12-06CMake: remove redundant include dirCampbell Barton
2014-12-05Grease Pencil sketches get included when doing OpenGL previews for scene ↵Joshua Leung
strips in sequencer After double checking the sequencer code, there doesn't seem to be any reason to exclude these from the sequencer previews. This makes it possible to use the sequencer to non-destructively chain together difference Grease Pencil animated shots together without having to render each image sequence first, allowing for a smoother workflow. Just in case the initial assumption isn't entirely correct, I've put in place an extra arg to the relevant functions which can be hooked up to a suitable option on the scene strip later to turn this on/off as needed.
2014-11-30Fixed T35128. Progress bar sync on Windows.Alexandr Kuznetsov
Apply for all windows instead of active, otherwise progress doesn't update.
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-24Politically correct terrible consequencer changesAntony Riakiotakis
This patch includes the work done in the terrible consequencer branch that hasn't been merged to master minus a few controversial and WIP stuff, like strip parenting, new sequence data structs and cuddly widgets. What is included: * Strip extensions only when slipping. It can very easily be made an option but with a few strips with overlapping durations it makes view too crowded and difficult to make out. * Threaded waveform loading + code that restores waveforms on undo (not used though, since sound_load recreates everything. There's a patch for review D876) * Toggle to enable backdrop in the strip sequence editor * Toggle to easily turn on/off waveform display * Snapping during transform on sequence boundaries. Snapping to start or end of selection depends on position of mouse when invoking the operator * Snapping of timeline indicator in sequencer to strip boundaries. To use just press and hold ctrl while dragging. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D904
2014-11-24SCons: correct include for win, also minor cleanupCampbell Barton
2014-11-24Cleanup: de-duplicate image drag & drop logicCampbell Barton
also don't make library paths relative on image load.
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-11-17Cleanup identation and fix a bad alignment issue in last commitAntony Riakiotakis
2014-11-17Numerical input for changing brush size, strenght or angle.Antony Riakiotakis
Patch by Martin Vykoukal, thanks! This patch adds ability to change brush parameters with keyboard, which is missing functionality from 2.4x. Original report: T28811 Reviewers: psy-fi Differential Revision: https://developer.blender.org/D837
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-16Cleanup: Replace `WM_operator_name_call` by `WM_operator_name_call_ptr` ↵Bastien Montagne
where possible. This avoids one lookup in optypes list...
2014-11-16Add PROP_PERCENTAGE to subtypes handled by WM_OT_radial_control operator.Bastien Montagne
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-11-09Fix T42540: save_pre and save_post handlers not called when saving ↵Brecht Van Lommel
startup.blend.
2014-11-06Slight corrections to the string formatting of autosave, thanks toAntony Riakiotakis
Campbell for the help!
2014-11-06Gooseberry request, append the file name to autosaves as well as the pidAntony Riakiotakis
2014-11-02Cleanup: mostly use bools for booleans.Bastien Montagne
2014-10-30Add a few more warnings so coders hopefully will take note that eventAntony Riakiotakis
codes get stored in keymaps and should not be changed
2014-10-30Fix issue in fullscreen patch.Antony Riakiotakis
Don't change old event codes! Keymap diffing depends on those being the same across versions to work.
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-10-28Fix T41041: 'Delete keyframe' removes markers tooCampbell Barton
Operators that trigger UI events (but nothing else) were using 'CANCELLED' making it impossible to tell if an invoke function failed, or opened a menu.
2014-10-28WM: clear operator memory on file loadCampbell Barton
Was causing problems when opening scenes with different scale set.
2014-10-28WM: unneeded alloc the operator-type iteratorCampbell Barton
2014-10-19Fix T42303 Icons lost after loading windowAntony Riakiotakis
The issue here is that if no matching winid is found, we destroy all windows and their context with them. This will also delete the OpenGL textures associated with the initial context, thus we lose the icons. This patch makes sure a window is always kept for later so the initial context does not get lost. Thanks to Campbell and Ton for the discussion on the issue.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
2014-10-13Filter out pie spawn button events.Antony Riakiotakis
The reason being, with the current system of quick selection, it's possible to spawn an operator after confirmation, especially for cases with modifier buttons.
2014-10-13Pie menus: Confirm thresholdAntony Riakiotakis
This commit adds a confirm threshold property to pie menus. Basically, this will confirm the pie menu automatically when the distance from the center of the pie exceeds that threshold without a need to release the pie button. The confirm threshold will only work if it is larger than the pie threshold. The confirmation actually occur when the mouse stops moving, to allow multiple pie menus to be better linked together, (see below) This functionality also facilitates the ability for chained pie menus by dragging. Basically, a pie menu item can be a call_menu_pie operator and the new pie menu will still use the original pie menu release event for confirmation. This should allow for quick, gesture based navigation in pie menu hierarchies (going back in the hierarchy is still not supported though) There will be a demonstration pie in the official add-on soon
2014-10-11CleanupCampbell Barton
2014-10-10Fix T32209 quitting not saving latest data if you are in edit or sculpt mode onAntony Riakiotakis
quit.blend. This will use a slower file write if an object is in edit or sculpt mode. Autosaving will explicitly not be supported to keep it fast. Added a tooltip warning.
2014-10-08Operator to define render border from rendered image editorSergey Sharybin
This way it is possible to define render border directly from the image editor, which is useful for at least three things: - If viewport is really optimized out (simplified etc) then it might be hard to guess which exact area you're mainly interested now. - No need to switch to the viewport to do render border tweaks, could be useful when doing compositing. - If one need to look at particular pixel(s) which is real handy for debugging render engines (both Cycles and BI). Reviewers: campbellbarton, venomgfx Reviewed By: venomgfx Differential Revision: https://developer.blender.org/D820
2014-10-08Fix T42137: Keymap editing is brokenBastien Montagne
Own mistake in previous fix here, was too greedy in finding an existing kmi of UserPref add diff kmi, we only want to ignore exact same kmi's here.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07Fix T42088: Creating new keybinds can cause duplicates when saving key ↵Bastien Montagne
config profile When patching a keymap with a 'UserPref' diff one, do not add keymap items from diff if they already exists in patched keymap.
2014-10-02Update link to the Support an Animation Movie linkSergey Sharybin
This is to be in the final release.
2014-10-01Anim Playback: Optionally draw flippedCampbell Barton
useful to view animations from different POV. FKey: X, Shift+FKey: Y
2014-10-01Cleanup: de-duplicate playanim matrixCampbell Barton
2014-09-30Support for "virtual pixelsize" on 4k screens.Lukas Tönne
On 4k devices the default pixel size leads to tiny OpenGL drawing that is hardly usable without doubling the DPI. The retina system on OSX aims to alleviate this problem by introducing a general 2x pixel size. No equivalent feature exists on other platforms so far. However, to emulate the effect this patch introduces a "virtual" pixel size factor for OpenGL drawing. Note that the user currently has to enable this manually by selecting the "Virtual Pixel Mode" in the user preferences (defaults to native). All windows of a Blender instance share the same virtual pixel size as well. It may be possible to handle this on a per-window basis and automate the selection somewhat (if enabled by the user), so working with multiple screens becomes more convenient, but technical limitations make this a bit difficult (on X11 with nvidia drivers the actual screen size is not reported correctly). Reviewers: ton, campbellbarton Differential Revision: https://developer.blender.org/D669
2014-09-29Cleanup: spellingCampbell Barton
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton