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2015-09-15Fix wm leak loading factory-startupCampbell Barton
2015-09-14Fix T45699: BGE auto-run exits immediatelyCampbell Barton
2015-09-12Cleanup: Quiet some picky warning from Coverity.Bastien Montagne
2015-09-11Fix T45579: Custom Hotkeys Dissapear.Bastien Montagne
Due to how we find kmi to remove and kmi to add when patching final keymap with user defines, we could actually end up with same kmi for both, see comments in code for details. Note that it may be a good idea to make user-defined customizations specific to a given base keymap, instead of applying them blindly?
2015-09-10Correction to last commitJulian Eisel
Did a fullscreen check in a function that should only be called in fullscreen mode. Not a big deal, but bad API practice.
2015-09-08typo in last commitCampbell Barton
2015-09-08Fix T45771: Walk mode fails on OSXCampbell Barton
2015-09-04Quiet warningsJulian Eisel
We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
2015-09-02Animplayer passed -a, then warned its unknownCampbell Barton
Also modify a copy of argv
2015-09-02Fix T45979: animplayer crashes w/ DND and audioCampbell Barton
Issues re-initializing audaspace
2015-09-02Cleanup: styleCampbell Barton
2015-08-27Make .blend file thumbnail reading simpler and more coherent, read/store ↵Bastien Montagne
them when reading in background mode. Primary goal of this commit is to fix an annoying issue - when processing and saving .blend files in background mode you lose their thumbnails, since it can only be generated with an OpenGL context. Solution to that is to read .blend thumbnail while reading .blend file (only done in background mode currently), and store it in Main struct. Also, this lead to removing .blend file reading code from thumb_blend (no need to have doublons). We now have a small interface in regular reading code area, which keeps it reasonbaly light by only reading/parsing header info, and first few BHead blocks. This makes code reading .blend thumbnail about 3 to 4 times slower than previous highly specialized one in blend_thumb.c, but overall thumbnail generation of a big .blend files folder only grows of about 1%, think we can bare with it. Finally, since thumbnail is now optionally stored in Main struct, it makes it easy to allow user to define their own custom one (instead of auto-generated one). RNA API for this was not added though, accessing that kind of .blend meta-data has to be rethought a bit on a bigger level first. Reviewers: sergey, campbellbarton Subscribers: Severin, psy-fi Differential Revision: https://developer.blender.org/D1469
2015-08-27Fix T45702: Editing smoke while viewport render and blender bugSergey Sharybin
Issue was caused by blender internal accessing data from DNA during rendering. There's no simple solution to make stuff thread safe, so for now simply restart rendering on frame update.
2015-08-23Cleanup: spelling/styleCampbell Barton
2015-08-23This commit makes it possible to select the sort mode whenever we invoke an ↵Thomas Beck
operator. It's needed especially for the menu entry "recover auto save" where you'd like to have the files sorted by date most of the time but it could be useful in other places too. There should be no functional change in other areas, I just added the missing parameter (FILE_SORT_ALPHA). Was a request from @sebastian_k at #BCon13, so at least one guy needs it ;) Reviewers: mont29 Reviewed By: mont29 Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1476
2015-08-19Final 'FileBrowser First Stage' merge.Bastien Montagne
It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser. From user perspective, it: * Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender! * Makes short/long display 'fixed' size (among four choices, like thumbnails mode). * Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories). * Consequently, adds datablocks types filtering. * Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared). * Generates thumbnails way faster. From code perspective, it: * Is ready for asset engine needs (on data structure level in filebrowser's listing). * Simplifies and makes 'generic' file listing much lighter. * Separates file listing in three different aspects: ** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct. ** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.). ** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one. * Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items. * Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs). * Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too). Revision: https://developer.blender.org/D1316 Thanks to Campbell & Sergey for the reviews. :)
2015-08-19Fix error in recent library API updatesCampbell Barton
2015-08-18Replace 'BLO_is_a_library' by 'BLO_library_path_explode'.Bastien Montagne
This new func will be fully used by upcomming code (it mostly adds the extraction of library item name as well as library file and ID group).
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-11Add WM_event_add/remove_timer_notifier() helpers.Bastien Montagne
This basically does the 'timer' part of Jobs system: it sends a given notifier on every timer step. This is needed for background tasks (not full-fledged jobs, lighter BLI_tasks based) that want to update UI (like for up-comming new thumbnail handling in filebrowser).
2015-08-10Data previews: add utils to generate/clear previews.Bastien Montagne
Not much to add, you can now clear previews from current .blend file, or a set of non-opened files. Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
2015-08-09Fix: opening missing file didnt remove in recent-files.txtCampbell Barton
Refactor recent-file.txt handling, split into smaller functions. It wasn't possible to write the current state to disk (depended on current context).
2015-08-07Fix T45713: Numselect for confirm popup not working anymoreJulian Eisel
2015-08-05Remove files from recent-files list on failed openCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
The issue was caused by the following construction: def = env['SOMETHING'] defs.append('SOMETHING_MORE') Since first assignment was actually referencing environment option it was totally polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-01Node Editor: A bunch of new utility functionsJulian Eisel
Needed for node insert offset (Auto-offset in UI), but kept separate so people notice it without having to check insert offset commit (not for commit ratio of course ;) )
2015-08-01Allow accessing modal keymap strings directly from keymapJulian Eisel
Previously you had to pass operator which in some cases might not be available or hard to get.
2015-07-28Audaspace: fixing problems for the merge to master suggested by Campbell and ↵Jörg Müller
Sergey. - rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE. - rename C/PYAUDASPACE to AUDASPACE_C/PY - simplifying cmake defines and includes. - fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows. - fixing scons building. - other minor build system fixes.
2015-07-28Audaspace: fix the new wm_playanim.c (from gooseberry branch) to use the new ↵Jörg Müller
API.
2015-07-27Cleanup: deprecate some G.fileflags comment othersCampbell Barton
2015-07-25Cleanup: double-promotion warningsCampbell Barton
2015-07-22Render preview: Make preview render database lazily loadedSergey Sharybin
Gives about 5-10% of startup time improvement here.
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-19Properly fix T45477Antony Riakiotakis
Code was actually skipping setting color selection indices and previous commit actually broke mask selection in texture painting. All should work now.
2015-07-19Fix T45477 wrong edge selection.Antony Riakiotakis
Caused by own changes to framebuffer selection code, code was not packing color ids correctly.
2015-07-16Fix T45456: Error's in splash don't restore cursorCampbell Barton
2015-07-16Disable check for recent-files.txt existingCampbell Barton
slows startup on remote, network fs... etc.
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis
Get rid of legacy drawing, it's only used for selection, in which case we can prepare a temporary color buffer and draw at once. Code is not complete here because we still redundantly set the draw color in the draw function and don't ommit hidden faces automatically. Still it works 100% without immediate mode now.
2015-07-14Cleanup: headers (wm)Campbell Barton
2015-07-14Cleanup: use ascii as suffix (as with utf8)Campbell Barton
2015-07-12Shortcut-to-string converter: add 'dbl-' in front of key when expecting a ↵Bastien Montagne
double-click. I think this is the only Keymap value we really need to handle here...
2015-07-12Fix crash in redraw timerCampbell Barton
Was modifying wrong regions flag, that could also be NULL.
2015-07-12Add ability for redraw timer to run for fixed timeCampbell Barton
Also avoid accessing context vars in timer loop.
2015-07-11Add WM_framebuffer_to_index_arrayCampbell Barton
Convert buffer to index in one loop, also minor cleanup to backbuf/selection functions. - Use IMB_rectcpy instead of inline pixel copy. - Redundant WM_framebuffer_to_index call.
2015-07-03Walk mode: Add modal shortcuts in UI (header help message).Bastien Montagne
2015-07-03Cleanup: 'return' parameters to the end of functions, and use 'r_' prefix ↵Bastien Montagne
for them.
2015-07-03UI: add ability to access/generate 'shortcuts strings' of modal keymaps.Bastien Montagne
We already had that for global keymaps (used e.g. to generate shortcuts for menu entries), but this wasn’t possible for modal keymaps yet (e.g. help message in header during transforms and other modal operation). This commit only adds needing background code, it does not change anything from user PoV. Modal operators will be updated to use it in comming weeks. Thanks to Campbell for revisions & suggestions. :) Differential Revision: https://developer.blender.org/D780
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
2015-07-02Fix crash in background mode after the NDof deadzone commitSergey Sharybin
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits