Age | Commit message (Collapse) | Author |
|
Congratulations to all trunk devs on the Blender 2.65 release!
|
|
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
|
|
|
|
|
|
it takes up less memory on some cards, still unclear why.
|
|
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
|
|
|
|
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
|
|
3d view or re-calculate face tessellation from python.
add py template for editing meshes in editmode.
also remove double call to CTX_wm_region which does a string lookup.
|
|
not do an undo push & undo step, there's no reason this is needed.
In principle this particular operator doesn't ever need an undo on changes,
even for further steps, but that's harder to solve.
|
|
Was own regression when was solving conflict between sequencer preview
and compositor jobs. Made it so now only compositor jobs are being
killed from sequencer preview.
|
|
BLI_sprintfN when invalid args are given.
|
|
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
|
|
before, is much nicer workflow. Now only if global undo is disabled will the
OK button show.
This is also a more generic fix for #26891 that solves other operators that
were also broken with global undo disabled.
|
|
scanfill remove-doubles pass assumes ordered edges (as with curves), otherwise it can hang.
workaround this problem by skipping removing-doubles for mesh ngons, since this isnt such a common case as it is with curves and we can just not support it.
|
|
was checking on: [#33294] too small place for material names
this helps in some cases but doesn't resolve issue with very long names.
|
|
|
|
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/idcode.c
|
|
|
|
Issue was introduced in svn rev51808 which was a fix for #33038
One of changes in that patch lead to a situation that if some keymap don't have
modifier key it wouldn't be triggered in cases modifier key was pressed.
|
|
Crash only happens if thumbnails are enabled and crash was caused by removing
jobs while iterating them.
|
|
|
|
properties from operator, now it compares at RNA rather than ID property level,
which is more accurate.
|
|
* Update to 2.65
|
|
Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
|
|
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
|
|
|
|
better for users without a numpad.
- Ctrl +/-: Zooms
- +/-: Controls playback speed
|
|
passthrough was unnecessarily confusing.
|
|
|
|
-s and -e in help message.
|
|
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.
To de-reference buffer BKE_image_release_ibuf should now always be used.
To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.
Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.
This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.
Thanks to Ton and Brecht for discussion/review :)
|
|
When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change.
|
|
Conflicts resolved:
source/blender/makesdna/DNA_scene_types.h
|
|
Recoded the move-to-layer popup to wait for execution of operator until you
press Enter or OK button.
That excludes undo/redo, which makes it faster for many too.
(note the menu is all hotkey driven, so it's MKEY, <number>, Enter)
Also fixed: missing MEM_free in this popup type.
|
|
preset menu.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
|
|
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
|
|
|
|
Conflicts resolved:
source/blender/makesrna/intern/rna_scene.c
|
|
- Screencast: stops working on window resize - crashes movie file output
- Screencast now draws simple brush overlay to indicate mouse cursor.
- Greasepencil now works again to use MMB for view rotates
(and missed proper redraw signal for toolbar, at end of paint)
|
|
NumPad emulation code wasn't working for double-clicks, preventing to fast
type same values in buttons (Like, 111111 resulted in 111 only).
Moved the emulation hack to where it belongs, in lowest level function that
interprets the ghost events for Blender's WM events.
|
|
it work properly - you cannot set/disable it in a running program with windows
open.
In short: Multisample setting is static, set on first time running of Blender,
after reading the user preferences.
For as far as I can see - disabling/enableing (glEnable) doesn't harm to be
used in drawing code. With multisample on at start, you can enable and disable it
freely. But without it set at start, enabling doesn't do anything nor draws badly.
|
|
- blf doesnt have includes for TRUE/FALSE, use 1/0.
- rename ogl_multisamples -> multi_sample, also shorten enum strings.
|
|
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it.
NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7
Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
|
|
Intel graphics cards now use Triple Buffer when you set it to "Auto".
Recent tests proved that this is now working... and better test this
now well than a week before a release!
|
|
BM_vert_calc_mean_tagged_edge_length() to avoid divide by zero when a vertex has no connected geometry.
also style cleanup.
|
|
Pressing ESC for renders now checks for modifier keys, and doesn't escape renders
when a modifier key is held. In Windows, SHIFT+CTRL+ESC brings up task manager,
and it seems to pass on the event.
|
|
|
|
save-as with path remapping left the paths relate to the file written.
|
|
- remove double promotions
- use UI_DPI_ICON_FAC macro rather then dpi/72
- add assert to prevent creating jobs with WM_JOB_TYPE_ANY, which should only be used for finding jobs.
|