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2014-06-17Bake-API: allow custom UV to be bakedDalai Felinto
Note: the custom UV option is only available when calling the operator via a script. It's currently not exposed in the UI since it's intended to be used by scripters To test it: bpy.ops.object.bake(type='UV', use_clear=True, uv_layer='MyNewUV') Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D546
2014-06-17Fix some loss of precision in BKE's unit code.Bastien Montagne
When converting text to value, units' "value" had only 6 digits of precision, leading to annoying loss of precision esp. when mixing big and small units (like e.g. miles and inches).
2014-06-17New python API for units handling.Bastien Montagne
Exposes all supported unit systems & types, and to_value()/to_string() functions. Reviewed and enhanced by CampbellBarton, many thanks! Differential Revision: https://developer.blender.org/D416
2014-06-17BLI: Add two helpers to search a given string in an array of strings.Bastien Montagne
2014-06-17Support for building without PythonCampbell Barton
2014-06-17Remove redundant checkCampbell Barton
2014-06-17Fix T40638: Crash in Particle System, Connect HairSergey Sharybin
2014-06-17Correct argument nameCampbell Barton
2014-06-17Fix T40639: operators ignore win.cursor_warp()Campbell Barton
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2014-06-16Fix T40646: Knife project fails with clippingCampbell Barton
2014-06-16Fix for knife when in ortho camera viewCampbell Barton
2014-06-16Use ARRAY_SIZE to replace (sizeof(a) / sizeof(*a))Campbell Barton
2014-06-16Quiet warningCampbell Barton
2014-06-16Bugfix: Units for time translate transforms (action/nla editors) was messed upJoshua Leung
When autosnap mode was nearest frame or nearest marker, this was incorrectly converting the units to seconds, making this display unusable for anything.
2014-06-16Feature Request T40643: Animation channels can be renamed by double-clicking ↵Joshua Leung
on them too
2014-06-16Code cleanup: move editfont drawing into its own function.Campbell Barton
2014-06-16Object Drawing: minor refactor, don't check glsl in wire-modeCampbell Barton
also don't call glBlendFunc for hidden objects.
2014-06-16Fix T40648: Bevel Tool - Amount value slider maximum does not adapt to ↵Bastien Montagne
Amount Type settings automaticly.
2014-06-16Fix T40617: Ortho view selects objects behind cameraCampbell Barton
2014-06-16Fix Python fails to execute text-blocks including non-mbcs chars (T35176, D595)Tamito Kajiyama
2014-06-16Freestyle: Python API docstring updates.Tamito Kajiyama
2014-06-16D545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.Tamito Kajiyama
This revision extends the Freestyle Python API to make for style module writing easier. - freestyle.types.Stroke: A proper support for reversed() is implemented. It works the same with other Python sequence objects (returns an iterator starting from the end). This is in effect equivalent to Stroke.stroke_vertices_end(). - freestyle.types.StrokeVertexIterator: An incremented, decremented and reversed method are added. The first two methods return a new StrokeVertexIterator object that has been incremented and decremented, respectively. The reversed method returns a new StrokeVertexIterator object that will traverse stroke vertices in the opposite direction. - freestyle.types.Interface0DIterator: Its constructor now accepts a Stroke object to create an Interface0DIterator that traverses stroke vertices. This is in effect equivalent to Stroke.vertices_begin(). The new API makes stroke shaders involving function calls much simpler as illustrated below: # in the old API it = stroke.stroke_vertices_begin() for vert in it: result = somefunc(Interface0DIterator(it)) # in the new API it = Interface0DIterator(stroke) for vert in it: result = somefunc(it) Differential Revision: https://developer.blender.org/D545 Reviewers: kjym3
2014-06-15Curve: remove unused displist membersCampbell Barton
2014-06-15Curve: replace calloc with malloc for values immediately written intoCampbell Barton
2014-06-15Curve: use zero length array for BevList for less confusing syntaxCampbell Barton
2014-06-15Code cleanup: commentsCampbell Barton
2014-06-15Text Editor: dropping id's now paste in Python data path (like pyconsole)Campbell Barton
2014-06-15Fix T40007 Bevel tool resets after getting to 1.Howard Trickey
If the side of a beveled edge hit another vertex, the offset amount reset to zero. This was the result of commit rB1582dd5e4d7c which clamped the amount to zero to avoid creating spikes with obtuse angles. Now we clamp the amount to the closest end of the edge to where the amount wants to be. Also fixes the first part of T40365.
2014-06-14UI: refactor text cache to use zero length arraysCampbell Barton
also correct some bad casts
2014-06-14BLI_gsqueue: refactor to use zero length arrayCampbell Barton
2014-06-14BLI_gsqueue: use size_t for elem_size (was casting all over)Campbell Barton
2014-06-14UI: Add support for popups to refresh their layput (D578)Campbell Barton
This is needed for popups to chance state once activated, currently it makes use of operators `check` callback, after values are modified, as the file selector does already.
2014-06-14Cycles: Don't show "Sharp" distribution in the Anisotropic node.Thomas Dinges
2014-06-14Cycles: glossy and anisotropic BSDF changesBrecht Van Lommel
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been removed because other distributions are superior. * GGX is now the default distribution for all glossy and anisotropic nodes, since it looks good, has low noise and is fast to evaluate. * Ashikhmin-Shirley is now available in the Glossy BSDF.
2014-06-14Cycles: Ashikhmin-Shirley anisotropic BSDFKarsten Schwenk
* Ashikhmin-Shirley anisotropic BSDF was added as closure * Anisotropic BSDF node now has two distributions Reviewers: brecht, dingto Differential Revision: https://developer.blender.org/D549
2014-06-14Fix T40610. This is a critical bug caused by own bugfix that does notAntony Riakiotakis
allow editing any object type without bounding boxes. This should be included in the final release!
2014-06-14BLI_dynstr: use function attributes and move comments into C fileCampbell Barton
2014-06-14UI: use BLI_strdup to store the original string.Campbell Barton
2014-06-14Skin Modifier: use BLI_bitmap to tag edgesCampbell Barton
2014-06-14UI: uiContextActivePropertyHandle wasn't passing the event to the ↵Campbell Barton
uiBlockHandleFunc
2014-06-14BLI_rand: add BLI_rng_get_float_unit_v2Campbell Barton
2014-06-14Editmesh: remove redundant normal calculation call for subdivideCampbell Barton
2014-06-14UI: remove OpenGL calls from ED_region_init, now handled elsewhereCampbell Barton
2014-06-14Replace sqrt with hypot for wipe-effect & transform codeCampbell Barton
2014-06-14Math Lib: mat3_to_eulo2 & mat3_to_eul2 mixed float/double differentlyCampbell Barton
replace sqrt with hypotf to avoid precision loss instead
2014-06-14Rename 'Extend Vertex' to be clear it operates on many verticesCampbell Barton
2014-06-14Polyfill2d: use kd-treeCampbell Barton
Simple search for intersections became slow for larger concave ngons (100+) Tested to work with ngons up to 75k sides, performance is approx ~6x faster then scanfill. This is a 2D version of BLI_kdtree with modifications: - nodes can be removed - an index -> node map is stored (especially for tessellation)
2014-06-14Polyfill2d: avoid calculating polygon winding (its known in all cases)Campbell Barton
2014-06-14Polyfill2d: Switch directions on concave trianglesCampbell Barton
Better topology and minor speedup