Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-25 | Fix unnecessary 3D viewport redraws in various cases, in particular when editing | Brecht Van Lommel | |
node materials. Area and region listener callbacks now get the screen and area pointers passed, so they can do more fine grained checks to see if redraw is really needed, for example depending on the 3D view drawtype. | |||
2013-06-25 | Fix unnecessary redraw of 3D views when making changes in compositing nodes. | Brecht Van Lommel | |
2013-06-25 | Render stats text: show elapsed time for blender internal, hide useless ↵ | Brecht Van Lommel | |
"Single Layer" at the start, more clearly indicate what the render time of the last frame was, some other tweaks for consistency. | |||
2013-06-25 | Making sure free_nodesystem only frees non-NULL data. This helps address ↵ | Daniel Stokes | |
some problems in the BGE with loading multiple blendfiles. | |||
2013-06-24 | remove own optimization in scanfill, in rare cases it caused problems, ↵ | Campbell Barton | |
reported as [#35861] | |||
2013-06-24 | calculate polygon normals for BKE_mesh_recalc_tessellation() inline rather ↵ | Campbell Barton | |
then using scanfills function. | |||
2013-06-24 | fix [#35457] Mirror the U texture coordinate does not work in projection ↵ | Campbell Barton | |
painting regression since 2.61 | |||
2013-06-24 | fix for editing lattice interpolation and options in editmode had no effect ↵ | Campbell Barton | |
(exiting editmode would loose changes too). | |||
2013-06-24 | remove unused c file | Campbell Barton | |
2013-06-24 | fix [#35844] "Blender User Preferences" window don't save size font | Campbell Barton | |
2013-06-24 | Fix GLSL not showing shading properly on the backside of faces. Now it flips | Brecht Van Lommel | |
the normal towards the viewer, seems to give consistent results with blender internal, cycles, normal maps, etc. Started from patch #32761 by Vitor Balbio, but changed it to do normal flipping earlier so it solves all cases. | |||
2013-06-24 | lattice: use functions rather then defines, also added a function to get uvw ↵ | Campbell Barton | |
from an index. - BKE_lattice_index_from_uvw() - BKE_lattice_index_to_uvw() | |||
2013-06-24 | Added missing include to collada sources | Gaia Clary | |
2013-06-24 | removed obsolete forward declaration | Gaia Clary | |
2013-06-24 | Fix [#35790] Panel Section Arrows Wrong Theme Colors | Bastien Montagne | |
Use TITLE color for the triangle and X (close) "icons" when used. | |||
2013-06-24 | Bugfix: Bone Constraints tab used wrong icon after r57584 | Joshua Leung | |
2013-06-24 | localview was clearing the source-view3d when duplicating | Campbell Barton | |
noticeable when splitting the view that the wrong viewport kept local-view layers. | |||
2013-06-24 | fix [#35855] Change "Scene" crashes randomly | Campbell Barton | |
2013-06-24 | fix own error with updating edge tagging (seams didnt work) | Campbell Barton | |
2013-06-24 | make behavior for edge tagging more predictable. | Campbell Barton | |
last-picked edge is always selected+active. | |||
2013-06-24 | add api calls for BM_mesh_active_vert/edge_get. | Campbell Barton | |
inspecting the edit-selection inline was cumbersome. | |||
2013-06-24 | de-duplicate ED_mesh_active_dvert_* functions. | Campbell Barton | |
not to devs - please don't just copy static functions around, make them api calls and add to headers. | |||
2013-06-24 | use booleans for bpath api. | Campbell Barton | |
2013-06-24 | fix [#35825] "Find missing files" seems to search for files which are not ↵ | Campbell Barton | |
missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects. | |||
2013-06-24 | remove unused var in view3d_panel_vgroup | Campbell Barton | |
2013-06-23 | Fix #35847: cycles group nodes did not work well exposing inputs like normal or | Brecht Van Lommel | |
texture coordinate that should automatically use the default normal or texture coordinate appropriate for that node, rather than some fixed value specified by the user. | |||
2013-06-23 | Changed text alignment to better match old layout behaviour | Gaia Clary | |
2013-06-23 | readded 'old' layout due to user complains | Gaia Clary | |
2013-06-23 | Clarify tooltip for Weight paint tool | Gaia Clary | |
2013-06-23 | add missing notifiers for mask tools, some wouldn't refresh the compositor. | Campbell Barton | |
2013-06-23 | Added polished Vertex Weights Panel (properties sidebar) | Gaia Clary | |
2013-06-23 | tweak comparisons for connect pair in rare case the value == CONNECT_EPS. | Campbell Barton | |
2013-06-23 | Workaround visual studio 2012 compiler bug compiling large ↵ | Brecht Van Lommel | |
RNA_blender_cpp.h, removed the comments/descriptions for now to make it smaller. Maybe eventual solution would be to split this up but for now it's not a public API yet anyway. | |||
2013-06-23 | Fix #35848: render crash in background mode due to missing G.main. | Brecht Van Lommel | |
2013-06-23 | fix for connect_pair cutting across triangle verts from edges. | Campbell Barton | |
2013-06-23 | remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3() | Campbell Barton | |
2013-06-23 | add strict conversion flags for mask_rasterize and reduce some ↵ | Campbell Barton | |
signed/unsigned comparisons. | |||
2013-06-23 | Make edgehash and ghash use the same limit for expanding buckets, r26206 ↵ | Campbell Barton | |
changed ghash. double checked and r26206 does indeed give a speedup, so change for edgehash too. | |||
2013-06-23 | reduce sign conversion comparisons for smallhash and tweak warnings elsewhere. | Campbell Barton | |
2013-06-23 | build fix for old gccs (after rev.57620) | Dalai Felinto | |
enabling the new pragmas only when gcc >= 4.6 gcc 4.2.1 here (OSX) | |||
2013-06-22 | Extend existing editmesh connect tool so it can connect across multiple faces. | Campbell Barton | |
only use this when 2 vertices are selected, otherwise use the same behavior as before. This works a little like a fast knife tool, but it only cuts straight lines and doesnt depend on the view-port. Examples: - http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair.png - http://www.graphicall.org/ftp/ideasman42/mesh_connect_pair_curve.png | |||
2013-06-21 | Code cleanup: fix some vs2012 compiler warnings | Brecht Van Lommel | |
2013-06-21 | Default paint context will be image paint if object is not in a paint mode. ↵ | Antony Riakiotakis | |
It solves not being able to tweak textures in the new texture context button system if an image editor is set up for painting and active object is in object mode. | |||
2013-06-20 | reduce sign comparisons for ghash and add more strict warnings for gcc. | Campbell Barton | |
2013-06-20 | move sort from vert/edge/face into mesh menu only (sorting isn't such a ↵ | Campbell Barton | |
common operation). correct own recently added assert. | |||
2013-06-20 | support proportional editing with x-mirror enabled. | Campbell Barton | |
2013-06-20 | Sequencer: fix names when adding several video (or audio) files at once (all ↵ | Bastien Montagne | |
strips were getting the same, annoying ;) ). | |||
2013-06-20 | Construct orco UV layer for curve when applying constructive modifier | Sergey Sharybin | |
Also construct orco uv layer when converting curve to a mesh. This makes it possible to preserve automatically generated coordinates ("use uv for mapping" option) when using constructive modifiers or converting curve to the mesh. With cycles nothing special is needed to preserve texture mapping after such operations, in blender internal you'll need to change texture mapping from Generated to UV. This feature is useful on it's own and also would help in potential switch 3d viewport to always use DM to draw objects, which would help making drawing more thread-safe. | |||
2013-06-20 | transform: 2d option for proportional editmode, | Campbell Barton | |
Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth. | |||
2013-06-20 | Fix #35807: blender internal motion blur render without antialiasing would | Brecht Van Lommel | |
give black speckles (self intersection errors) in raytraced shadows. Motion blur does some extra offsets for free antialiasing in the motion blur samples, but did not take them into account everywhere. |