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2014-02-23Fix T38769: Python missing access to text materialsCampbell Barton
2014-02-23MSVC: resolve utf8 encoding issue with some codepagesCampbell Barton
2014-02-23Code cleanup: use lowercase names for varsCampbell Barton
2014-02-22Followup for numinput: activate numinput when hitting pad* or =, this is the ↵Bastien Montagne
expected behavior from users!
2014-02-22Minor UI messages fixes.Bastien Montagne
2014-02-22Fix T38743: Modal input feature appears to be missing from 2.70 test buildsBastien Montagne
Add 'pad *' in addition to '=' to toggle basic/advanced numinput modes.
2014-02-22Fix T38407: Bone roll calculation flips local axes at wrong rotation angle.Bastien Montagne
Basic idea is now to have the transformes bones keep "facing" the armature's Z axis, see comments in code for details. That might not be ideal, but at least we now have humanly predictable and consistent results.
2014-02-22Replace the int argument for user count mode when restoring pointers onLukas Tönne
undo with a nicer enum. This is more transparent about what happens with the user count. Also added comments to make certain the meaning of these values is easily understandable.
2014-02-22Docs: doxygen sections for bmesh walkersCampbell Barton
2014-02-22Fix T38753: Python script paths weren't escaped (Win only)Campbell Barton
2014-02-22NDOF: fix for view3d ignoring lens values when panningCampbell Barton
image, mce, view2d and view3d now have matching pan speed.
2014-02-22Fix T38348: Panel remains scrolled when switching tabsCampbell Barton
2014-02-22Code cleanup: styleCampbell Barton
2014-02-21Fix more of T38726: there still was a crash when deleting render layers.Brecht Van Lommel
2014-02-21Fix T38726: blender internal viewport render crash when deleting render layer.Brecht Van Lommel
2014-02-21Bugfix: Toggling "auto-blends" option on NLA Strips doesn't update them ↵Joshua Leung
immediately
2014-02-21Fix T38737: Box select channels in dope sheet doesn't select corresponding ↵Joshua Leung
bones in rig
2014-02-21Fix T38739: Simulations, unsupported in the Game Engine, could not be ↵Thomas Dinges
removed from the UI. Also shorten info messages a bit.
2014-02-21Fix T37719: NodeTrees lose users on undo.Lukas Tönne
The node editor needs to "ensure real user" (id_us_ensure_real) on all the node trees. This was done correctly for all open groups, but missing for the base node tree. Function is a bit hidden behind anonymous arguments in readfile.c ...
2014-02-21Fix T38598: RGBA images don't blend well in VSE with Cross Effect StripSergey Sharybin
The issue was caused by the fact that sequencer used to cross-over effect result with strips used for this effect, which is really stupid. Now made it so strips which are used for effect inputs are not in the render stack to be sure they would only be used by effect itself and wouldn't be blended in any other way.
2014-02-21Reduce crease & bevel weight precision to hide float/ubyte roundingCampbell Barton
2014-02-21Fix T38736: ShrinkWrap modifier doesn't work after SubsurfCampbell Barton
2014-02-21NDOF: Fit key working for logic, clip and sequencerCampbell Barton
Patch D334 from Inês Almeida
2014-02-21Fix own error - tab scrolling mixed up region/window coordsCampbell Barton
2014-02-21UI: Increase cursor distance to leave keyboard navigationCampbell Barton
This mitigates T38505, where moving the mouse while using the wheel/keys can exit the submenu. So at least smaller unintentional movements won't be misinterpreted.
2014-02-21Modifier: rename triangulate scanfill to ear-clipCampbell Barton
2014-02-21Fix random select in edge/face modeCampbell Barton
patch D336 from Henrik Aarnio
2014-02-21Fix for BM_mesh_deselect_flush(), allowed faces with deselected edgesCampbell Barton
2014-02-20Fix for bad imbuf creation by compositor viewers if resolution is (0,0).Lukas Tönne
This can happen if no image buffers are used to define a sensible resolution. Then the viewer will stiff create a float buffer in the output imbuf, which defies the usual ibuf->rect_float check and leads to invalid memory access. Float buffer should not be created in this case.
2014-02-20Fix for reading past allocated bounds when calculating pathsCampbell Barton
2014-02-20Fix for off-by-one error switching nurbs directionCampbell Barton
2014-02-20Fix crash when deleting strip used as mask in another strip modifierSergey Sharybin
2014-02-20Allow using strips from the top of the stack as modifier argumentsSergey Sharybin
Poll function tried to be smart and disallow having dependency cycles, but it didn't work properly. Further, it still possible to re-shuffle strips stack in the way which introduces dependency cycles. So disabled this smartness in the poll function for now.
2014-02-20Transform: revert to 2.69 numeric input behavior by defaultBastien Montagne
This allows to get the same "quickies" as in previous (2.69) code, (XYZ, -/, etc.), yet keeping nice non-conflicting new stuff like cursor navigation or copy/paste. You can switch to full mode hitting '=', and back to simple mode hitting 'ctrl ='.
2014-02-20Transform: skip setting colors when picking with the manipulatorCampbell Barton
2014-02-20NDOF: yaw/pitch were swapped and add timeline fit.Campbell Barton
2014-02-20UI: Fix for rna-enum submenus not showing a right arrowCampbell Barton
2014-02-20Fix T38723: Crash on loading with NULL sequence stripdataCampbell Barton
2014-02-20NDOF: define 2 default navigation modes: free & orbitCampbell Barton
After some discussion it seems both are valid defaults but useful for very different purposes. - 'free' lets you explore the scene with full 6dof (like fly mode) - 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location. This doesn't effect orbit/pan which are available with modifier keys.
2014-02-19Use tabs for image editor.Antony Riakiotakis
For initial discussion see T38371 This commit organized panels for image editor to new tab categories dependent on the image editor mode: View Mode: Tools - contains UV tools (currently only transform and UV Sculpting) Scopes - contains scopes Grease Pencil - contains Grease Pencil operators Paint Mode: Tools - contains brush options Scopes - as above Grease Pencil - as above Mask Mode Mask - contains mask tools Scopes - as above Grease Pencil - as above Grease Pencil panel/tab now includes operators, not view options which have been moved to the UI region on the right. To make this work better, image editor toolbar now is of type TOOLS instead of PREVIEW as was the case previously. A nice version patch makes sure all works predictably, but opening newer files with older blender executables could backfire. This commit does not address which UV Tools will be included in the Tools tab for the view mode, but does include some basic tools (transform) and provides a class to inherit from to avoid conflicts with UV Sculpting. Reviewers: brecht, dingto, sergey Differential Revision: https://developer.blender.org/D315
2014-02-19fix T38721 Vertex Group pop menu (CTRL+G) Set Active Group not updating ↵Dalai Felinto
Vertex Groups Panel I set ND_VERTEX_GROUP to update the buttons. Reviewed by: Lukas Toenne
2014-02-19Fix T38717: Copy Vertex Group To Selected fails when all Vertex GroupsLukas Tönne
are empty. This is now considered a no-op and counts as a successful copy (since nothing would have changed anyway).
2014-02-19added support for double,float and int property values for maya restpose ↵gaiaclary
matrix properties
2014-02-19Added Maya restpose_matrix support via custom properties to Collada exportergaiaclary
2014-02-19Change default track to 15px pattern and 71px searchSergey Sharybin
After recent seed improvements it makes tracking more robust without speed loss.
2014-02-19Added track weight to presetsSergey Sharybin
Useful for cases when you need to create bunch of witness tracks.
2014-02-19Fix T38720: Clear preview range operator missing notifier to redrawLukas Tönne
timeline.
2014-02-19Fix T38603: Output File node sockets were drawing the regular socketLukas Tönne
label in addition to the actual specialized socket ui.
2014-02-19NDOF: fix helicopter fly option, revert default to trackball.Campbell Barton
Rationale for using trackball is that it allows roll which you expect with an ndof device.
2014-02-19Code cleanup: de-duplicate ndof controls for walk/fly modeCampbell Barton