Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-28 | Fix for crash copying from non RNA color buttons | Campbell Barton | |
2014-02-28 | NDOF: minor tweaks based on feedback. | Campbell Barton | |
- invert Y axis when swap YZ is enabled. - allow rotating when not in ortho mode. | |||
2014-02-28 | Crazyspace: calculate normal around a (0,0,0) | Campbell Barton | |
instead of creating a new triangle in the models space and using that. | |||
2014-02-28 | Fix Crazyspace with proportional editing | Campbell Barton | |
2014-02-28 | PyAPI: correct warning with dynamic enums | Campbell Barton | |
2014-02-28 | Fix T38407: Bone roll calculation flips local axes at wrong rotation angle | Bastien Montagne | |
Just remove that rotation special case for now, at least fixes the glitch along Z axis when rotating around Y axis in report. Anyway, there is no reason for such special handling, we do not have real rotation in editbone... | |||
2014-02-28 | Revert editbone roll correction changes. | Bastien Montagne | |
This reverts commit f72acc38d 65c5be967 eff6b385e 3fe487217 | |||
2014-02-28 | Fix T38872: Crazyspace could use stale derivedMesh data. | Campbell Barton | |
2014-02-28 | Code cleanup: move edit-derivedmesh free to BKE_editmesh_free_derivedmesh | Campbell Barton | |
2014-02-28 | Fix T38467: Animation playback is not synchronized when Screen Layout changes | Bastien Montagne | |
When both old and new screens share the same scene, "transfer" playback to new screen, else stop playback. | |||
2014-02-28 | Fix T38877: F-Curve modal input is incorrect when set to Imperial units. | Bastien Montagne | |
Using length units outside of 3dview does not make sense... | |||
2014-02-28 | Correction to previous commit: it was unable to change format for some ↵ | Sergey Sharybin | |
containers | |||
2014-02-28 | Fix T38768: New "audio" button in 2.70 release does not 'mixdown' audio | Sergey Sharybin | |
Issue was caused by the way how audio output works from audaspace. Now made it much closer to what's happening in ffmpeg.c and writeffmpeg.c. Also fixed issues with incompatible combinations of codecs and formats in mixdown settings. | |||
2014-02-28 | Fix T38817: FCurve autoclamp error | Campbell Barton | |
Animating large values with auto handles didn't work well, (large variations on the Y axis would shrink handles). | |||
2014-02-28 | Revert own changes to CLAMP and CLAMPIS, caused T38875 | Campbell Barton | |
2014-02-28 | Code cleanup: style/warnings | Campbell Barton | |
2014-02-28 | Fix T38876: hide area split widget in lower left of widget on OS X. | Brecht Van Lommel | |
This is already used by the operating system for window resizing, you must use the widget in the top right of the area to split. | |||
2014-02-28 | Blender Internal: Bring back previous behavior that rendered viewport uses ↵ | IRIE Shinsuke | |
render visibility rather than viewport visibility. Commit 162d6c73e3d0 changed the behavior of rendered viewport to use viewport visibility, but that can cause some problems. For example, mesh deform cage is drawn as a solid/textured mesh (not a wireframe mesh) and its unnecessary surfaces and shadows mess up the preview. | |||
2014-02-28 | Fix compile error when compiling without python. | Brecht Van Lommel | |
2014-02-27 | Fix T38847: Reject reuse of child bones as root bones. That doesn't make ↵ | gaiaclary | |
sense anyways. | |||
2014-02-27 | Fix root of the issue of bad_cast bug in localization | Sergey Sharybin | |
No need to call l10n stuff when it's disabled in the preferences. Reviewed by @mont29, thanks! | |||
2014-02-27 | Hopefully definitively fix the "enter the advanced numinput mode" issue. | Bastien Montagne | |
Hack around event code and check against ascii code, this way keyboards with "complex" access to '=' and '*' are still able to toggle numinput modes. | |||
2014-02-27 | Fix T38864: Crash with curves and follow path | Campbell Barton | |
2014-02-27 | Fix T38602: Aligned layout breaks if panel too wide | Campbell Barton | |
2014-02-27 | Fix T36654. | Antony Riakiotakis | |
There is a key conflict between grease pencil shortcuts and sculpt shortcuts (D and ctrl D were taken by draw brush and dyntopo toggle, respectively). Based on feedback, change dyntopo toggle to ctrl-T and draw brush to X. Also add missing property update for dyntopo detail size. | |||
2014-02-27 | UI: avoid for divide by zero for icon buttons (no need to clip text) | Campbell Barton | |
2014-02-27 | Fix T38863: FCurve auto-clamp allows handle to move past X bounds | Campbell Barton | |
F-Curves with large Y axis had strange behavior where the handles could stretch out on the X axis rather then clamping as they do at smaller sizes. | |||
2014-02-27 | Code cleanup: curves calculation was using offsets confusingly | Campbell Barton | |
also avoid calculating handle length when align isn't used. | |||
2014-02-27 | Fix: 'F-Curve Editor' popup text was truncated. | Campbell Barton | |
2014-02-27 | Fix T38859: Laplacian Deform Crash | Campbell Barton | |
2014-02-27 | Fix T38851: Apply Transform doesn't work when called from search popup | Campbell Barton | |
2014-02-27 | Fix T38834: Knife constraint is offset after moving the view | Campbell Barton | |
2014-02-27 | Fix T38858: Crazy spaces was unpredictable with co-linear edges | Campbell Barton | |
2014-02-27 | Fix for VIEW3D_OT_camera_to_view with quadview, disable in camera view | Campbell Barton | |
2014-02-27 | Fix for view3d name getting concatenated | Campbell Barton | |
2014-02-27 | Transform: remove recently added ival2, use editbones temp data | Campbell Barton | |
2014-02-27 | RNA: rename matrix_for_frame -> matrix_from_frame | Campbell Barton | |
2014-02-27 | Fix T38678: Long strings on Search widget not getting shortened/no tooltip. | Bastien Montagne | |
Note this commit only makes search menus wider and adds shortening to their strings. Adding tooltips here is not trivial, would need much bigger changes... Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D341 | |||
2014-02-27 | Fix T38843: Bone parallel to world z axis flicking when scale in edit mode. | Bastien Montagne | |
This commit hopefully fixes all glitches we had when bone was Z-aligned. Note that when you init a transform with a Z-aligned bone and change it to be non-Z-aligned, you will still get some brutal roll change, there is not much things we can do here afaik... | |||
2014-02-26 | Fix T38856: mark seam in search menu clearing the seam in some cases. | Brecht Van Lommel | |
It should not remember the operator property for the next time here. | |||
2014-02-26 | Fix T36652: .blend file with minimized window not loading correctly on Windows. | Brecht Van Lommel | |
2014-02-26 | Fix T37756: file > open with file selector already open not restoring screen ↵ | Brecht Van Lommel | |
correctly. | |||
2014-02-26 | Fix T38853: right click menu add driver should not be possible to redo. | Brecht Van Lommel | |
This was already disabled for the keyframing operators, needs to be done for drivers as well as this doesn't work. | |||
2014-02-26 | Fix T38855: DIRECTORY_PATH vs. DIR_PATH inconsistency in python API docs. | Brecht Van Lommel | |
2014-02-26 | Fix for bug reported by Pablo Vasquez (venomgfx) on IRC: Single layer | Lukas Tönne | |
renders were broken. This was caused by rB1a79abdad2443ff9f12e7efd95ee78a264a9d60a which makes a copy of the render layer list for thread safety. The single layer passed to this function is still in the original list though, so to get the correct index it has to be looked up there. Otherwise no active index is set and all layers are rendered every time. | |||
2014-02-26 | Further work to fix T38726: signal viewport to update when adding/removing ↵ | IRIE Shinsuke | |
render layers. Reviewers: brecht Differential Revision: https://developer.blender.org/D346 | |||
2014-02-26 | Fix T38726: missing rendered viewport update when removing render layer. | Brecht Van Lommel | |
2014-02-26 | Fix T38831: blender internal enabling shadow pass changes material node diffuse. | Brecht Van Lommel | |
It would include/exclude shadow depending on the pass being disabled/enabled, but that should have no influence on the combined render result. Now it always includes shadow. | |||
2014-02-26 | Nicer solution to T38846: Split off the render layer forcing from the | Lukas Tönne | |
validity check for render operator. This way scene DNA can stay read-only there, cleaner and we don't have to pass an awkward bool pointer around. | |||
2014-02-26 | Fix T38846: Render layer checkbox is not refreshed. | Lukas Tönne | |
The render operator invoke checks render layers, which can force the render layer to be activated. This requires a notifier, which has to be done in the operator itself (can't do this inside pipeline code). |