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2019-01-24Fix freestyle renders not including some types of animation.Brecht Van Lommel
Freestyle Python scripts need to get the evaluated view layer and scene, not the original one.
2019-01-24Fix T60669: freestyle rendering holdout / indirect only collections.Brecht Van Lommel
To match Cycles we can hide freestyle lines for these.
2019-01-24Fix GPU linking Error.mano-wii
"The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it."
2019-01-24Fix T59175: Compress file isn't working when Load UI is disabled.Bastien Montagne
Do not see why flags from loaded file should be skipped when we do not load UI, this is not related to UI... Think we can keep flags from file in both cases, should this raise some other issue we'll just have to fine tune masked flags in each case separately.
2019-01-24Merge branch 'blender2.7'Brecht Van Lommel
2019-01-24Cycles: change default displacement method to bump mapping again.Brecht Van Lommel
Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic.
2019-01-24Fix T60133: texture paint external editing not workingPhilipp Oeser
Operator relys on 3DView and was failing from Topbar and Properties Editor. Now tries to find the biggest 3DView and uses that. Reviewers: brecht Maniphest Tasks: T60133 Differential Revision: https://developer.blender.org/D4215
2019-01-24Animation player: tweaks for zooming in and outSergey Sharybin
Use zoom steps lower than 1. This allows to zoom out a high-res image. For example, before it was not possible to maker 4K image to fit on FullHD monitor. Also, don't force zoom to be above 1. Not sure why that was done, but this disallows zooming out. It is still not possible to zoom in higher than the window size allows. In order to support this the player needs to be refactored in a way that allows to decouple zoom from window size. Fixes T59177: Animplayer extreme zooms in when playing rendered animation
2019-01-24Fix T59972: UV live unwrap does not pack islands.Brecht Van Lommel
Packing was not being called after multi-object editing changes. Includes code refactoring to make function parameters more clear.
2019-01-24Fix T59933: timeline keyframe display not updating when selecting objects.Brecht Van Lommel
2019-01-24Fix T58502: scopes don't work in the image editorJacques Lucke
There were two problems: 1. The scopes were only updated when the "Scopes" category is active, but this category has been removed in Blender 2.8. 2. The scopes moved from the TOOLS to the UI region. However the update-code still searched for the "Scopes" category in the TOOLS region. Both problems are fixed with this commit: 1. Scopes have there own category again. 2. The update code is in the correct draw function now. Reviewers: brecht Differential Revision: https://developer.blender.org/D4245
2019-01-24Fix T60810: crash editing mesh with subdivision modifierPhilipp Oeser
typo in rBdc7e49298940 Reviewers: fclem Maniphest Tasks: T60810 Differential Revision: https://developer.blender.org/D4244
2019-01-24Fix T60795: Crash when joining objects with shape keys.Bastien Montagne
Stupid mistake really, cannot use NO_MAIN here, temp shapekey is in Main. Using/fully supporting out-of-main temp IDs is still a bit WIP...
2019-01-24Multires reshape: correct grids level allocationSergey Sharybin
Similar to masking grids, need to also check existing grid level. This is because edit mode might leave allocated grid with 0 levels.
2019-01-24Fix T59423: Mesh deform modifier bind bug causing spiky deformations.mano-wii
Same as rBac316a6526c7. (I should have commited in 2.7 first and then merged in 2.8).
2019-01-24Fix T59423: Mesh deform modifier bind bug causing spiky deformations.mano-wii
The intersection was being tested between ray and tri, the correct one is segment and tri.
2019-01-24Fix T59145: don't clamp color value in Hue Saturation Value node in eeveeJacques Lucke
2019-01-24Fix T60807: Can't select when active pose object is hiddenCampbell Barton
Object mode locking wasn't accounting for the 3D view context which doesn't have an active object once its hidden.
2019-01-24Cleanup: use braces for single line if statementsCampbell Barton
2019-01-24Cleanup: Replace BASACT use w/ a variableCampbell Barton
2019-01-24Cleanup: removed unused 3D view header template.Brecht Van Lommel
2019-01-24Fix T58216: backdrop drawing in sequencer broken.Brecht Van Lommel
2019-01-24Subdiv: Fix wrong orig_index for vertices of a loose edgeSergey Sharybin
2019-01-24Fix T60408: Loose edge distort vertex on a surfaceSergey Sharybin
Treat those vertices as infinitely sharp. This matches the way how OpenSubdiv's topology is being created.
2019-01-24Fix T60805: Grease Pencil Rim Effect ProblemAntonioya
The problem was related to cache data that was removed from memory before the FX finished. This could affect to any FX. Now all the information is saved in the FX itself in runtime struct to keep memory safe when cache memory is released.
2019-01-24GP: Use matrix location instead of locAntonioya
2019-01-24Fix T54581: Clip editor doesn't synchronize frame on layout changeSergey Sharybin
2019-01-24DRW: support clipping for object outlines (unselected)Campbell Barton
2019-01-24DRW: support clipping for object outlinesCampbell Barton
2019-01-24Fix T60790, T60636, T60631: MMB emulation issues after recent changes.Brecht Van Lommel
The statusbar keymap display should not affect actual event handling.
2019-01-24Cleanup: fix compiler warnings.Brecht Van Lommel
2019-01-24DRW: use clipping for depth bufferCampbell Barton
Object selection now supports clipping.
2019-01-24Correct doxy fileCampbell Barton
2019-01-24DRW: API for own versions of builtin GPU shadersCampbell Barton
DRW_shader_get_builtin_shader can replace GPU_shader_get_builtin_shader when we need to support clipping. Use this for loose point & wire drawing in object mode, clips edges in lattice edit mode.
2019-01-24WM: Repeat Last no longer reuses skip-save propertiesCampbell Barton
PROP_SKIP_SAVE is often used as a way to detect the difference between adjusting options from the redo panel and initial execution. Repeat last operator was executing with skip-save properties set, preventing operators from initializing them based on the context. Fixes 60777.
2019-01-24Fix theme color use for clipping regionCampbell Barton
Color needed to be converted to linear in the engine, not the theme.
2019-01-24Cleanup: styleCampbell Barton
2019-01-23Fix T60417: Hair not instantly updating when editing curve guidePhilipp Oeser
Reviewers: sergey, brecht Maniphest Tasks: T60417 Differential Revision: https://developer.blender.org/D4193
2019-01-23Fix T58438: wrong display of brush angle rotation preview.Pablo Dobarro
Differential Revision: https://developer.blender.org/D4017
2019-01-23Sculpt: add Topology Rake, to align edges along brush while painting.Jean Da Costa
This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189
2019-01-23Fix wrong f-curve modifier mute checkbox icon / tooltip.Anton Stötzer
Differential Revision: https://developer.blender.org/D3930
2019-01-23GP: Remove unneeded armature codeAntonioya
This line looks a mistake and it's not needed.
2019-01-23Fix T59152: dynamic topology constant detail should be in world space.Brecht Van Lommel
It seems more predictable, and makes more sense for future multi-object modes.
2019-01-23UI: fix horizontal scrollbar overlapping last row of filesgsr b3d
Depending on area size, the scrollbar covered the bottom of the text, with the extra it will only cover the padding at worst. Differential Revision: https://developer.blender.org/D4207
2019-01-23UI: make editor corner splitting / joining more reliable.Harley Acheson
* Add threshold for minimum amount of mouse movement for dragging to get activated. * Limit angles at which dragging is considered an action, do nothing if mouse does not clearly move up/down/left/right. * Increase action zone size vertically. Differential Revision: https://developer.blender.org/D4227
2019-01-23Fix T60791: Don't show automatic weights option when not supportedJacques Lucke
There are probably many more cases in which the menu looks a little different. However, I don't know them all and it's too easy to break something accidentally here. Maybe a user could try the different combinations of object types and check if there are entries that should not be there. Reviewers: brecht Differential Revision: https://developer.blender.org/D4240
2019-01-23Fix T59939: Masks not Animating in RenderPhilipp Oeser
For now this is not part of copy-on-write, and needs extra animation evaluation. Reviewers: sergey, brecht Maniphest Tasks: T59939 Differential Revision: https://developer.blender.org/D4140
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
Avoid using pointer to pointer when building shader groups.
2019-01-233D View: draw clipping regionCampbell Barton
Only for workbench solid/wire modes.
2019-01-23Fix T56877: Enabling mask Motion Blur overrides the Feather FalloffSergey Sharybin
Compositor makes a copy of mask before sampling the mask on different time steps. The copy of layers did not copy falloff Settings.