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2005-01-05Bugfix #2095Ton Roosendaal
When loading a file with linked external scene, and that external scene didnt exist anymore, and that scene was active in the file -> crash! Render code; changed to use local 'puno' flag for threaded render.
2005-01-05- small changes of buttons in MetaBall and MetaBall tool panelsJiri Hnidek
2005-01-04Requested by Stephane SOPPERA,Kent Mein
Made NMESH_SUBDIV_MIN 0 instead of 1 so NMesh is like the gui... Kent
2005-01-03 - all snap operations work for MetaElems nowJiri Hnidek
- snap to center creates displist for subsurf mesh
2005-01-03Thread render fix; using ray-transp + mirror didnt work...Ton Roosendaal
the face-normal had to be local too...
2005-01-03This is a pretty lame commit but here it is:Kent Mein
I just fixed indentation (replaced spaces with tabs where needed) and removed #include config.h stuff from the above files. Kent
2005-01-03Bug #2083Ton Roosendaal
Rendering in parts, and ESC from render, didn't check for not-rendered parts yet. (due to recode of parts stuff)
2005-01-03More warning cleanups...Kent Mein
added a casts to: blender/blenlib/intern/BLI_memarena.c gameengine/Rasterizer/RAS_TexVert.cpp Removed unused vars from: blender/python/api2_2x/vector.c gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp gameengine/Rasterizer/RAS_FramingManager.cpp gameengine/Rasterizer/RAS_Polygon.cpp gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp Kent
2005-01-03Some of the Makefiles had CPPFLAGS += LEVEL_(X)_C_WARNINGSKent Mein
I changed them so that they have CPPFLAGS += LEVEL(X)_CPP_WARNINGS instead. Kent
2005-01-03Bug fix 2054Ton Roosendaal
Alpha for halos was always added, even when "Add" slider was zero. Fixed. (also; made BROW define BROW16, to distinguish from int version in BKE_utildefines.h)
2005-01-03Bug #2053Ton Roosendaal
For normal maps only: Slider for "nor" mapping in "Map to" panel allowed values for over 1.0 in preview render (not for render itself, causing confusement).
2005-01-03Bug fix 2047Ton Roosendaal
FileWindow didnt sort the dirs "." and ".." correctly. Now these two are always first.
2005-01-03Fix proposed by Brecht; on redraw events to renderwindow, it sets backTon Roosendaal
the active main window, if that was active before. We need to track down how to solve this more definite... for example, the "make active" window command can also pop window to front.
2005-01-03Small fixes;Ton Roosendaal
- zbuf; error caused by using unsigned int as counter (while >= 0) in radio - backbuffer didnt load in initrender (was removed from sky render) - unitialized variable in envmap.c
2004-12-31Small fix:Simon Clitherow
- if object mode && G.vd==OB_TEXTURE, drawing mesh objects did not check object's max drawtype (ie. dt).
2004-12-30Bug #2073: Red value used instead of Green for World sky (render and preview).Martin Poirier
Ton will probably have a good laugh when he'll see what the error was. ;)
2004-12-30If YFexport directory is not set, it will now attempt to use the temp directory.Alfredo de Greef
(/tmp or $TEMP for win.) Probably too early still, but now in plugin mode the floatbuffer will be used too, including postprocessing.
2004-12-29Object Constraints weren't relinked correctly when duplicating both the ↵Martin Poirier
target and the owner. Bug since 2.35. Was lost when bug #1307 was fixed in this commit: http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/editobject.c.diff?r1=1.121&r2=1.122&cvsroot=bf-blender&diff_format=h This doesn't seem to bring back the bug (copy full scene didn't update links in constraints).
2004-12-29Bug fix #2056:Simon Clitherow
Material texture channels 9 & 10 could not be deactivated. Code used a char instead of a short as flag for this.
2004-12-29Set the listener properties correctly.Kester Maddock
2004-12-28Simple one - update the selected vertex count after doing a vertexMatt Ebb
loop select (Alt B) Reported by Gimble
2004-12-28And a first threading fix; mist render still used a R global for storage.Ton Roosendaal
caused very bad stripes in render.
2004-12-27Removed include render.hTon Roosendaal
It *should* be there, but its a bad-level-include. The bad_level_calls.h makes it compiling nice, but that wasnt the purpose. Error is in the winstuff.h in render.h most likely
2004-12-27Some weird CVS $id tag line got added on wrong place...?Ton Roosendaal
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-23Multi-cpu support in yafray is back. This is a small fix to pass theAlejandro Conty Estevez
number of processors to yafray through plugin too. Will work with current CVS yafray code. Now at p.b.org. Needs testing with a real multicpu machine.
2004-12-22Another last minute bug... (thanks aphex)Ton Roosendaal
Add text, TAB, CTR+Z, TAB -> crash... :/ Just forgot 1 if()... was there for weeks! So...
2004-12-22Last minute fix #2Ton Roosendaal
Undo on SHIFT+backspace in edit of 3d Text object, caused text editing to stop working normal. (only added text in beginning)
2004-12-22Last minute fix #1Ton Roosendaal
Dxf reader had 2 crucial erros; - didnt read files correct with \r\n enters (\n and \r go fine) - polyline triangles were added as quads with identical first and last vertex, going terrible wrong on mesh import of 3DS files.
2004-12-22Splash now has subtle credits for artist; www.venomgfx.com.arTon Roosendaal
2004-12-21Eeek! last minute error.Ton Roosendaal
Commit of dec 9... still uses fopen(name, "ab") instead of "wb" Caused targa and bmp files to write wrong on save-over, appended instead.
2004-12-21Upped release code to 2.36Ton Roosendaal
2004-12-21Fix for 2042Ton Roosendaal
With the new rule that allows correct calculation of vertex normals on a mixed solid/smooth mesh, it is essential that vertex normals get recalculated when changing smooth settings. Such a facility doesnt exist in Blender yet, only after leaving editmode. Hacking in a "enter editmode, leave editmode" event on the "Set Smooth" button isn't nice... instead I've tweaked the calculus of vertexnormals that it always sets them OK, apart from where they get mixed with solid faces. Only in rare occasions this can still go "wrong" and needs a TAB-TAB to fix. Will add that comment in release notes. For next release we should definitely solve this smoothing bizz!
2004-12-21bugfix: #2031 World setIpo() method checks for wrong IPO typeStephen Swaney
wrong constant name.
2004-12-21bugfix: #2032 Ipo_woIcuName() uses CAM instead of WO constantsStephen Swaney
Wrong constant names. Fix contributed by Joilnen B. Leite <pidhash>
2004-12-20Bugfix for #2036Ton Roosendaal
Backbuffer selection codes issue on OSX. On some h/w configs, with "1000s of colors set", the drivers seem to round colors up or down... whilst until now rounding always was just truncating bits. This gives errors in writing color codes and reading it back. The c code only changed for OSX. For other OS's and HW this test could be done as well.
2004-12-19Fix in hook menu; "select" option only worked in vertex selectmode.Ton Roosendaal
2004-12-19Fix for #2034Ton Roosendaal
It appeared that the method as used in unified render for "render all sub- pixels" isn't very well resistant to having large amounts of faces in a single pixel. The bug file had about 16x70x2 faces per pixel... causing tremendous slowdown and even wrong render. I've disabled the option (was coded by Nzc in NaN days) and made it sampling in the main render loop. Goes much faster, error free. Only loss is in that it doesnt use superiour subsamples for gauss anymore. Here the normal render performs slightly better. Not a real issue though. Hard to notice.
2004-12-19Fixed adding a filename extension for bmp images.Rob Haarsma
2004-12-19Bugfix, reported by Basse: static particles didnt render correct withTon Roosendaal
"Layer" Lamp. Was just missing a value being written in halo struct.
2004-12-19Bug fix #2026Ton Roosendaal
Slightly altered rules for calculating vertexnormals. By only averaging face normals from faces actually set 'smooth', the result looks much more nice (for example on a cylinder with caps solid). Vertex normals not being used by smooth faces are set to the face normal direction. Shows both in editor as rendering.
2004-12-19A one-line commit; Quicktime movies used as texture are now loaded at the ↵Rob Haarsma
highest quality. I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-17bugfix: #2025 getCurveBP (and others) segfaultStephen Swaney
This method is now unsupported. The original intent appears to return the first BPoint of an Ipo curve. However, BPoint Ipo curves are not implemented and the first point therefore never existed. The segfault was from an unchecked input parameter. Calling this method now always throws a NotImplemented exception.
2004-12-16Increased builtin limit for selection buffer (border select in Object mode)Ton Roosendaal
to allow up to 2500 objects (was 500). Still an arbitrary limit, could use better code. For now its less frustrating :)
2004-12-16Errors in saving runtime, and fileops in file window; files were copiedTon Roosendaal
or deleted without keeping track of spaces in names, causing in potential loss of data. Needs review!
2004-12-15Bug #2019Ton Roosendaal
Separate in Mesh editmode, selectmode 'face', and with a selection that used to be in vertex mode a full select (like selecting the 2 opposing faces in a cube) caused crash. There was still no good face-select awareness there... tsk! :)
2004-12-15Fix for #2017Ton Roosendaal
Actually a 1 liner fix, added displist re-make event for wave objects being used to vertexparent objects to. Will of course be much better solved with the dep graph!
2004-12-14Small fixes for UI;Ton Roosendaal
- Add UV Sphere now aligns with view, as do all primitives - Small drawing error in edges between blender areas (black lines were 2 pixels too short) - Replaced the heuristics in opening sublevel menus, to be less frustrating. It now keeps sublevel open while mouse moves within the triangle defined by original mouse location (before moving) and the closest vertical edge of the new sub menu. Works nice for toolbox and pulldowns.
2004-12-14Bug fix #2016Ton Roosendaal
Particles added to mesh being deformed with Armature crashes. Bug introduced with 2.33, particle collisions... leon added some fancy updates for actions and armature displists there, which are highly disputable. I left it in, because I didn't see it was actually new. Note: particles added while updating mesh with armatures is not supported, it will shoot particles from original location. What does work, is static particles.
2004-12-13While giving snapto a good test (thanks all_select.blend!) I found it wasTon Roosendaal
not implemented on MetaBall editmode, causing an old global var to wreak havoc.