Age | Commit message (Collapse) | Author |
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Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
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initialized.
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function...
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cmake here.
Somehow in OSX a function call doesn't return but enters a next function.
Will find around if someone else can make an OSX preprocessed version
of this C file. With this commit things go fine, and it's a sane check
anyway.
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line, added moving to exact column for syntax errors too.
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vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
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* Send texture notifier instead of generic property space notifier when texture context is changed.
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* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
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updated in future.
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lib_nodetree_do_versions_group.
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causing dependency problems.
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minor formatting changes for C docstrings.
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doesn't update vertice number ( in info header )
missing notifier.
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next).
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sockets. do_versions is running before the lib_verify_nodetree function updates socket lists of nodes. This means that when adding unlinked sockets in do_versions to restore older node groups, the new sockets are not taken into account. To fix this a temporary node tree flag has been introduced, which delays actual group socket do_version until the group tree internal nodes have been updated. After that the unlinked group sockets are exposed (like old node groups did), then the external sockets look up the new index, so that external links to group instances are preserved.
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Node materials with 'ray transparency' set now work again.
Fix provided by Ervin Weber, thanks a lot!
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of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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* Transform info text array was too short for all cases, so some characters got written to invalid addresses.
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place and so package building scripts can extract it in a more usable way.
this also means we can have a version string like '2.56a-beta' without using buildinfo.
release/VERSION was only used by scons, NSIS installer.
Possibly helps to fix bug [#26062] too.
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PointerProperty
blender wasnt freeing ID-Properties when freeing the material copy.
Checked that this isnt a problem for other preview types - texture/world/lamp.
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disallow 0% rendersize.
also mark new cmake vars as advanced: RPMBUILD, X11_XF86keysym_INCLUDE_PATH
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embedding python.
CMake build option WITH_PYTHON_MODULE, will build ./bin/bpy.so
This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
python -c "import bpy ; bpy.ops.render.render(write_still=True)"
This runs in background mode and has similar restrictions to running a script:
blender --background --python test.py
TODO:
- install to site-packages with blender scripts
- add support for imp.reload()
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I've changed the order of variable declarations.
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- Fix for crash with Keying Sets when a Keying Set path has no ID-
block to target
- Info window now indicates the types of the reports shown by
colouring their entries if the entries are not selected.
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- WITH_OPENJPEG wasn't defined for creator.c with CMake.
- remove shadowed/redefined vars.
- remove some unused RNA report args.
- re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
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- Restored BLI_pbvh_grids_update stuff;
- Marc all nodes as changes in ED_sculpt_modifiers_changed, so
draw_buffers would be keept correct.
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Crash in hovering over the menu "Pose -> Poselib" sub-items.
NULL context passed on to function and read before the test.
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Option menus (like Mapping options in texture) now show a tooltip on
the button itself, explaining the selected option.
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New render output option "No Output", which renders without
forcing an editor to show an image. Nice for people who
prefer to setup composites with background image view.
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Shader nodes: option "backface" failed for materials using
full oversampling.
The usage of shi->flippednorm in render code is heavily messed
up... also flipping vertexnormals themselves feels wrong.
Marked it in code with XXX for future fixups.
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A very Bad Bug!
On every draw-object, a function free_old_images() was called which
was freeing "unused" images during renders/bakes
This was a left-over from 2.4x code, missed it altogether.
I'm sure this fix will solve a lot of render crashing... :)
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Remove the XXX code from blf_glyph.c and use the pointer
inside the FontBLF struct.
If still have problem, let me know.
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