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2015-09-23Fix T46215: Explode modifier looses texturesv2.76-rc2Campbell Barton
2015-09-23Fix T46217: Make normal artifactsCampbell Barton
2015-09-23Fix T46202: OS X (and Windows?) crash when going fullscreen.Brecht Van Lommel
Calling event handling recursively during window live resize is problematic, the code wasn't designed to do that. Instead postpone event handling until after live resize.
2015-09-23prevent assert: select-linked UV delimit w/o UV'sCampbell Barton
2015-09-23OpenSubdiv: Fix crash with empty meshSergey Sharybin
Reported by newbz in IRC, thanks!
2015-09-23FFmpeg: Solve memory leak happening on encoding videoSergey Sharybin
2015-09-23Fix T46194: Crash rendering particlesCampbell Barton
Off by one error in 38940662
2015-09-23Remove arbitrary simulation time limit in liquid sim. Tested and works fine ↵ZanQdo
with more than 100s
2015-09-23Fix T46201: Popup menu in post_load handler crashCampbell Barton
Match regular file loading logic for new-file operator.
2015-09-23Sequencer: show X,Y in text effect locationCampbell Barton
2015-09-23Render: Free persistent image storage when loading new fileSergey Sharybin
2015-09-23Fix (unreported) Append/link code: All library datablocks could end with ↵Bastien Montagne
same name. This was broken since ages I think, did not really hurt since we usually never use libs' names to access them. Rather bad behavior however, breaking a ground rule of our ID system! And no real reason to add new libraries to new (split) Main at all, libraries are never considered linked datablocks, which means they should always be in 'main' Main->library list. Not a regression, but should be included in 2.76 imho.
2015-09-23Fix view-selected w/ custom bone shapesCampbell Barton
Was ignoring bone-length, also check that drawing shapes is enabled.
2015-09-23Fix T46186: Panel doesn't update on brush changeCampbell Barton
2015-09-23RNA: angle step-sizes were too smallCampbell Barton
These were ignored previously, so it wasn't noticeable.
2015-09-23Fix node auto-offset failing during heavy compositing (sometimes)Julian Eisel
Compositing might make main thread so busy that animation is considered done due to duration before final position is reached. Also added check to avoid unnecessary redraws.
2015-09-23Fix T46050: blender internal geometry node UV not working inside node group.Brecht Van Lommel
2015-09-23Fix T46144: blender internal face texture color wrong in raytraced reflection.Brecht Van Lommel
2015-09-23fix build error w/ clangCampbell Barton
2015-09-23Fix T46161: Rotate around selection changes bezier curve handle type.Bastien Montagne
Issue is, when 'Rotate Aroud Selection' is set, in Edit mode we do a fake transform operation to get center point around which to rotate. For curves, most transform operations involve a check of handle types. For now, added 'TFM_DUMMY' as an exception here. Think it would be best to actually undo those changes in case of cancelled operation, but this is much more involved, while this fix is safe enough to be included in final 2.76.
2015-09-23Fix leak in UI PanelsCampbell Barton
Switching screens quickly didn't free the panels activedata.
2015-09-23Correction to previous commitJulian Eisel
2015-09-23Fix file key select using wrong file after border select in scrolled viewJulian Eisel
Basically, after border selecting, a wrong file was selected by using arrow keys if the screen was scrolled a bit vertically. Reason was that we didn't use correct view space coordinates but region space coordinates for measuring distance from mouse to first/last file in selection after border select.
2015-09-23Fix UI crash entering very long stringsCampbell Barton
Strings exceeding UI_MAX_DRAW_STR weren't null terminated.
2015-09-23Fix T46148: Sculpt view-clip fails in ortho modeCampbell Barton
2015-09-172.75 splashCampbell Barton
by The Alike Team
2015-09-17Fix hidden auto-offset glitchJulian Eisel
Steps to reproduce were: Open F233831, insert floating node into nearby link (so that it's not attached to frame).
2015-09-17Fix for broken tree offset after recent change for cyclic nodes supportSergey Sharybin
2015-09-17Fix T46134: units degrees increment are too smallCampbell Barton
The user interface was ignoring the precision step size for degrees, making all rotation inputs drag by a 100th of a degree. Now use a 10th of a degree instead.
2015-09-17Fix T46139: Crash when inserting a node in a looped node structureSergey Sharybin
2015-09-17Fix for recent regression clamping materialsCampbell Barton
Mixup between gpu/derivedMesh total materials, fix and name more clearly to avoid confusion. thanks to Sergey for finding root cause!
2015-09-17Fix T46090: Blender game embedded player crashSybren A. Stüvel
SCons didn't pass `-DWITH_AUDASPACE` to the compiler, so it skipped the instantiation of the "aud" Python module. This caused a crash of the BGE, which did get the `-DWITH_AUDASPACE` directive, and expected that module to exist. Reviewed by: lukastoenne
2015-09-16Correction to previous commit.Bastien Montagne
Mostly styling, but also str_exec would often remain undefined...
2015-09-16Fix (unreported): Filebrowser key navigation entry did not change caption ↵Thomas Beck
correctly As of this release we're able to navigate with the keyboard in the filebrowsing area. The button caption is changing to an appropriate string whenever a new entry is selected. In @Severins original code a different method was used to determine if a directory was choosen or not, but this got lost while merging the filebrowser rework. Thanks to @mont29 for review!
2015-09-16Fix T46130: Vertex/wire no visible with OpenSubdiv in edit modeSergey Sharybin
For now simply show warning in the interface and fallback to regular subsurf code. Supporting OpenSubdiv in edit mode in possible but not high priority currently.
2015-09-16Fix T46128: High Quality DoF brokenSergey Sharybin
The issue was caused by some special tricks needed to compile OpenSubdiv shader which was using stupid check whether geometry shader is used or not. Now made it more explicit call whether special OpenSubdiv trickery is needed or not. Its not ideal solution, but it's not really easy to do a proper solution for this, because while we can do half of the work with if-defs in the shader code but we'll still need to somewhat define layout of the input blocks which isn't really doable with current shader version we're using.
2015-09-16OpenSubdiv: Fix crash caused by accessing OpenGL vendor from non-main threadSergey Sharybin
2015-09-16UI: Curve clipping didn't enforce zoom.Campbell Barton
2015-09-16Fix T46126: Anchored sculpt fail when cursor leaves meshCampbell Barton
2015-09-16Get rid of leftover from refactor of VBO code. Thanks to severin forAntony Riakiotakis
noticing
2015-09-16CMake: Don't modify global CFlags when enabling/disabling OpenJpegSergey Sharybin
2015-09-16Fix T46105, disable viewport compositing when non power of two textureAntony Riakiotakis
support is missing. Supporting those (really) old GPUs requires us to make shaders more expensive by converting between real and scaled coordinates and be wary of such conversion caveats when handling uv coordinates in shaders. Not worth the cost for supporting hardware that old.
2015-09-16Fix T46073: crash w/ out-of-bounds materialCampbell Barton
2015-09-16Fix T45389 Windows thumbnails not working.Antony Riakiotakis
Also they did not work when using blender -R from command line in 64-bit systems. Issue was checking for wrong define which would cause code to detect if the blender executable functions under 32 bit emulation. For 64bit executables this is false, leading blender to believe we are operating under a 32bit system, and registration would try to register the 32bit thumbnailer. This 32 bit dll is (correctly) missing for local installs and from the new installer, thus no thumbnails.
2015-09-15Fix for text editor un-indent undoCampbell Barton
Same issue as T44381, re-use logic for indent.
2015-09-15Fix T46093: Thumbnails/previews of materials/textures not displaying in ↵Bastien Montagne
Blender filebrowser when only one thread is available. Using the global scheduler here is not a really good idea - `filelist_cache_previewf()` is not a short task that run once, but it's a loop that keeps cheking for work in a TODO queue. This means it won't quickly allow other tasks to start, so it should not be in the global scheduler. In fact, asynchronous tasks (that is, tasks that will live for quite a bit of time, and often sleep a lot) should never use global scheduler, they would steal computing resources from heavy-duty, short-time living ones - and possibly even completely stall threaded tasks (if all worker threads are executing long-life tasks...). We could probably even completely bypass the scheduler/task thing here (and directly use threads), but it does not have that much of an over-head, and still offers easy handling of threading stuff...
2015-09-15Fix T46113: Color picker erratic outside 0-1 rangeCampbell Barton
2015-09-15Cleanup: hide clnors warning prints behind G.debug, those can get annoyingly ↵Bastien Montagne
verbose...
2015-09-15Fix wm leak loading factory-startupCampbell Barton
2015-09-14Fix T46114: paint face-mask hide clears sharp flagCampbell Barton