Age | Commit message (Collapse) | Author |
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returns indices in mesh face range
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Loosely following Python str convention.
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texpaint
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You can now use lower-level '_ex' versions of bvh creators to only use part of
the mesh's elements in the BVH, and/or create bvh from non-DM sources.
Needed for transfer data.
Note edges extend version of bvh creator is not added here, not needed so far.
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instead of two vectors.
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Needed by transfer data.
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Needed for transfer data.
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and graph editor.
This was a tricky commit that was not so straightforward to make work.
The information for bones is not easy to come by in the animation curves,
however we do have some string manipulation tricks to make it happen.
Testing in gooseberry worked for the rigs there, commiting to master now
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paths in new copies.
Propper fix reverting most of rB60e70c0c6014e5, which was only partial specific fix.
This code uses generic `BKE_id_lib_local_paths()` func to handle all possible paths.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D977
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Also cleanup extrude code.
- remove normal calculation.
- remove return values for transform type.
- use enums.
Thanks to Psy-fi for finding the initial fix.
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paths in new copies.
Simply have to rebase onto main filepath when copying, if source datablock is lib and path is relative.
Afaict, only affected Image and Text datablocks. MovieClip would also be a candidate, but has
no copy implemented currently.
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textures slots
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This fixes obvious overflows when checking bitflags, who knows how much
undiscovered issues exists in the code still..
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MacOS.
This looks like an oldie and should not influence release, but if we do
make an 'a' build it's safe to include.
Report by Craig Jones, thanks!
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(not my day...)
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Sorry about that, should have checked this stuff more, with Internal material
renders are very fast (unoticable), but with Cycles it can take (a lot of) time,
like several minutes or more.
Will probably fall back to a dedicated operator users will have to fire themselves
when they want previews in their files.
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trying to be smart.
This breaks child interpolation otherwise because sometimes parent
paths are not calculated and give bad clumping results.
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This allows scripts to request the screen location of any (line, column) pair.
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Thanks to Campbell for the headup.
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enabled in userprefs.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D970
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This is to be backported to the release branch.
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in Image Editor
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(duplicate) keymap
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Was quite messy previously, think this is much more readable and easier to follow.
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This partial reverts rBd800cffaf10cb7, but fixes T40435 (Background label is not
redrawn).
It now isn't possible to use single modifier keys as shortcuts anymore. But this
is something that's not really useful at all, since it breaks more than it allows.
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This is an old option which wasn't working in over a year without complaint.
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Change generated color property to gamma space to match the add new
image operator.
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The issue was caused by the single letter in header, which is expected to be
captial as per standard: http://www.simplesystems.org/users/bfriesen/dpx/S268M_Revised.pdf
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This appends while giving ownership to the list, avoiding temp assignment.
This matches PyList_SET_ITEM which bypasses refcount's
Note, this also reduce code-size, Py_DECREF is a rather heavy macro.
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Setting all values of a tuple is such a common operation that it deserves its own macro.
Also added Py_INCREF_RET to avoid confusing use of comma operator.
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Just realized menu buttons are using hardmin and hardmax for a bad hack which will make the assert fail :/
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Currently, but->str should never be smaller than but->strdata, but code shall
not rely on this.
Further more, but->strdata is 'only' 128 chars, this could become limit with some
translations, if the org label is already rather long, leading to truncated str
(Chinese e.g. can only store about 40 chars in strdata).
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* don't allow Node Editor input max value to be less then min value
* avoid the num slider drawing glitch if softmin equals softmax
* assert if softmax/hardmax is smaller than softmin/hardmin
With this, we sort of allow softmin/hardmin and softmax/hardmax being the same.
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