Age | Commit message (Collapse) | Author |
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constraints/nla/fcurves/sequencer
- report an error if an invalid BGpic arg is given to v3d.background_images.remove()
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code.
also made it so copying camera sets the dof object to extern.
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functional change)
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* Tweak description of sensor fit property.
* Fix sensor display for auto and vertical fit.
* Fix incorrect aspect ratio for camera frame drawing.
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enabled: the bottom-most elements are not shown.
ui_popup_block_scrolltest needs to be aware whether uiblock is flip or not, to avoid hiding irrelevant items in multi-column scrolled menus...
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3d view, deduplicating the complex code for setting up the viewplane.
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description was for the property and which for the item.
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Unfortunately, error was caused by own attempt to deal with some kind of broken
videos when was investigating crashes in sequencer. Issue discovered that time
was related on values stored in timecode index and using them as signed data type
later.
Trying to use unsigned value here leads to signed/unsigned check failures.
Prefer just to pre-process that kind of videos i've been trying to deal with
rather than making more global changes during BCON3.
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of long list of variables everywhere. Intention is to also let 3d view use this
eventually, instead of duplicating code.
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reverted when trunk was prepared for tomato merge.
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reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
Camera Solver constraint
- Be looking in exactly the same direction it used to look before
applying Camera Solver constraint
Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.
Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
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render layers, vertices groups and so.
Also added bgpig.remove() function to remove specified picture.
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translation is es.po...).
Else, gettext first search into es_ES (and es_MX it seems???), before using content from es, which currently is not good.
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parented to other object.
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- report an error if the layer can't be removed
- check the render layer is in the list before removing
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can be created and removed from scripts.
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(currently unused)
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allow collection subscript to contain the library or None.
eg:
bpy.data.objects["Mesh", "/subsurf_test.blend"]
bpy.data.scenes["Scene", None]
# also works with get()
bpy.data.armatures.get(("some_armature", "//some_lib.blend"), None)
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- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
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inconsistency between bottom-left and top-right.
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Only real bug was, that effect strips' start frame and length were editable. Made all four frame properties readonly on RNA level for those kind of strips (those for which get_sequence_effect_num_inputs returns a non-null value).
Also fixed the tooltip of frame_final_duration.
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Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions
Can be used for custom keymaps.
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* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter.
* Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
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likely to be used, also formatting edits (was quite un-blender like).
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- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
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can make a big difference :)
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correct. These were decoupled from horizon influence for 2.5, but not
actually used in the render engine.
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anymore when nothing was connected to the socket.
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could crash, RNA pointer from context was invalid.
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number in background render.
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folder>/ocean_cache/" and "<temp_folder>/fluid_cache/" when the file is not saved yet at the time the modifiers are created.
If it has been saved, the file paths are relative to the .blend: "//ocean_cache/" and "//fluid_cache/".
This should at least partially fix bug #29273. Particle external point caches are not changed.
http://projects.blender.org/tracker/?func=detail&atid=498&aid=29273&group_id=9
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
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nothing.
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