Age | Commit message (Collapse) | Author |
|
|
|
to cppcheck utility script.
|
|
|
|
They were caused by not having a free_windowmanager_cb set and by not having registered SpaceTypes, which meant data allocated for thosse SpaceTypes could not be freed. These were solved by defining a free_windowmanager_cb for the player that just frees wmWindows, and by making sure we only allocate memory for registered SpaceTypes.
|
|
after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
|
|
Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
entered explicitly, bypassing the ui limit.
NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
|
|
modifier
preceding it, was writing past end of array.
|
|
This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
|
|
as for materials, world, lamps, etc.
|
|
|
|
properties like stiffness.
|
|
happen when a screen was maximized to a single editor, now that case is disabled
too.
|
|
not work correct, the positions would change over time and child particles did
not render.
|
|
|
|
args in more places.
|
|
|
|
CurvePoint.second_svertex().
|
|
correctly
when the group contained two objects duplicating the same group. Also added the
dependency check to the "add to active group" operator now for consistency.
|
|
existed
between revision 58855 and 58959. Now it ensures the memory is not freed before reading.
|
|
Made first/last tessellated curve have proper
direction and tilt. Before direction/tilt
from second/previous to last tessellated curve
segments.
Thanks Brecht for review and tests!
|
|
Use the same logic as in ViewerNode to update preview when backdrop is disabled.
|
|
decrement the object user count when removing the armature. This could cause
the object to stick when it shouldn't, in particular when that object is part
of a group.
|
|
reason. The handling of scene backpointers in render layer/composite nodes changed slightly recently, which caused a double increment
of the scene user count. The node->id pointer for these nodes is now initialized in the respective init callbacks already. The explicit assignment and increment in the ED_node_composit_default is not
necessary and just adds an increment without checking previous values and decrementing them properly.
Note that the current system still leaves the scene with "fake" users (rlayer + composite nodes) which are actually part of the scene data itself. But that's design issue with the "local" node tree data
and doesn't do any real harm.
|
|
situation.
|
|
|
|
|
|
intended, make local vars and functions static.
|
|
|
|
|
|
|
|
|
|
thanks!
Also removed some leftover of the Freestyle trunk merger in the makesrna subdirectory.
|
|
|
|
|
|
accumulated into a float anyway)
|
|
with recent outliner optimizations (revision 58855, 3 days ago), in any Blender
version before this commit. On current Blender it would give a double free
warning in the console.
The problem is that it creates a temporary TreeStore on file save. However if you
have multiple outliners this memory block would always be at the same memory
address making it no longer unique. That then meant old memory address lookups on
file read were failing. Solution now is to postpone freeing these temporary memory
blocks until the end so that they are at unique addresses.
|
|
|
|
with node editor)
|
|
|
|
some minor style edits
|
|
So they're not likely to be called with bad arguments.
|
|
This is because render info's current frame is either happens in
conversion stage (when using Render Layers node) or in sequencer's
rendering (which you don't usually have).
Now made it so when only compositor is used, proper current frame
is being set to re->i stats structure.
|
|
|
|
|
|
from checking if resulting pointers alias existing pointers, also use sentinel attribute for uiButGetStrInfo so incorrect usage gives a warning.
|
|
- fix thumbnail preview (previously it showed only one input)
- make SplitViewer node update even if the second input is not connected
- now it works when the first socket is connected to a zero-sized node tree (e. g. Color Input node)
- SplitViewer node is now based on 2 operations: SplitOperation and ViewerOperation.
- ViewerBaseOperation was removed as a redundant one. Any future viewer style node can use the same principle and prepare the output before passing to an actual ViewerOperation.
Thanks Lukas Toenne for reviewing this patch and giving me get few pieces of advice.
|
|
Other encoders do not seem to have this restriction, and multiple video players
can play the files fine.
This also removes the same restriction for reading files, which actually caused
errors on some files with odd width/height.
|
|
must precede definition).
|
|
|
|
|