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2007-09-07[#7299] Orbit around selected causes panning to be reversedMartin Poirier
The actual "bug" is much more general than simple viewmove. In fact, any time the center (for viewmove, or transform, or ...) on which initgrabz is called was behind the camera (in perspective, then), all mouse motion where reversed. What I added is a special handling case that reverts those situation to the default case (center = viewport offset). This changes the behavior for those case to something much more predictable/useable, but I doubt anyone expected it to work incorrectly, so I'd say that's alright. This covers other cases than transform and viewmove (which are the only ones I really tested), but I don't expect breakage elsewhere. If anyone disagrees with the change, feel free to offer a better solution.
2007-09-05fix svn properties for line endingsAndrea Weikert
fix a few no newlines at end of file warnings
2007-09-05printing a pose's bone dict was limited to 4096 characters otherwise it ↵Campbell Barton
would crash. malloc the string instead.
2007-09-05== imagebrowser ==Andrea Weikert
- fix: deleting bookmark didn't update .Bfs file (see tracker #7298) - also fixed memleak, thanks to the guardedalloc :)
2007-09-04== imagebrowser ==Andrea Weikert
- nicer drawing of highlight for bookmarks - fix slight positioning issue of bookmark highlight - resetting bookmark highlight when mouse outside bookmark area - cleaned up define that isn't needed anymore
2007-09-04Fix for bug [#7135] Compositor crash when adding a time node:Juho Vepsalainen
This commit replaces the old function used to draw time node user interface with new one. This should fix the issue. The function can later be reused time node for material node system.
2007-09-04more warning cleanup:Stephen Swaney
unused variables undefined variables discarded qualifiers
2007-09-04Made ~ view all IPO's (similar to view all layers in the 3d view)Campbell Barton
2007-09-03more warning fixes.Stephen Swaney
sprinkle a few 'const char*'s around to remove warnings about discarding qualifiers in imbuf code.
2007-09-03fix warning: no newline at end of fileStephen Swaney
2007-09-03Update Python API to change to curve 'extrude' limit from 5 to 100.Ken Hughes
2007-09-03another warning: no newline at end of file Stephen Swaney
2007-09-03fix No newline at end of fileStephen Swaney
2007-09-03* Raised hardcoded limit for curve 'extrude' from 5 to 100.Matt Ebb
2007-09-03shell script that works with epydoc 3.0Campbell Barton
2007-09-03adding 2 new functionsCampbell Barton
Mat3ToScalef and Mat4ToScalef These return a floating point scale value which is the average of the 3 axies. Use this to adjust curve radius when applying scale/rot
2007-09-02Bugfix #7020Ton Roosendaal
Buttons window, Object context, Anim Settings panel, "draw key" did not work. Bug since year zero...
2007-09-02== imagebrowser ==Andrea Weikert
fix for missing null pointer check in IMB_thumb_create. found by Diego Borghetti (bdiego) - thanks!
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-09-02Bugfix #7125Ton Roosendaal
The conversion from float to char (byte) was not correct. It should include the possibility for colors like 0.999999 to become 255 still. The correct multiplication factor I don't know though... and this should become a system wide definition!
2007-09-02Bugfix #7072Ton Roosendaal
Outliner "make local" was not coded properly. Removed it for now... Proper implementation would check all other used pointers, to indicate the data is now local, and ID pointers should be of type "lib extern"
2007-09-02apply envelope to weigh group didnt take armature scale into accountCampbell Barton
2007-09-01Bugfix: Joshua Leung
Snap Cursor to Selected in EditMode for bone was still not working correctly. A missing check made it impossible to snap to joints in some situations.
2007-09-01Bugfix for [#7018] Hiding, unhiding a spot lamp and then setting it to buf ↵Campbell Barton
shadow segfaults buttons were not redrawing so it was possible to use them without an active object, this crashed blender.
2007-09-01my commit 11122 broke scriptlinks. was returning before re-enabling scriptlinks.Campbell Barton
Bug [#6978] Scene script link doesn't work for Redraw event made a script to automate building a range of revisions. http://wiki.blender.org/index.php/User:Ideasman42#SVN_TimeWarp_Script
2007-08-31fix from stable - was missing a NULL checkCampbell Barton
2007-08-31Updated the Makefiles removing some of the gcc specific stuff...Kent Mein
Basically I moved -funsigned-char -fno-strict-aliasing from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS Kent
2007-08-31Hue Saturation Value node - port to material node systemJuho Vepsalainen
This commit ports Hue Saturation Value node to the material node system. Unlike in composite version, each value is an input. Composite node version will be updated later to use the same scheme.
2007-08-31* updated MSVC projectfiles with SHD_sepcombRGB.c shader nodes.vcprojAndrea Weikert
* fix for possible double free.
2007-08-30* Slight change to lamp energy calculation - make lamps invisibleMatt Ebb
for shading if their 'visibility factor' is below 0.001. This gives no perceptible visual difference in my tests, but can significantly speed up shading when using lots of omni lights with quad falloff over a large area. Since quad lamps never actually fall off to 0, previously every lamp would be considered for shading each pixel, even if such lamps had a tiny falloff distance, and were miles away.
2007-08-29*Added 'Zoom within border (Shift B)' to the 3d view menus.Matt Ebb
Can people *please* not commit tools with only hotkeys to access them?
2007-08-29hash update from stableCampbell Barton
2007-08-28Patch #7081:Joshua Leung
Submitted by: David Bryant This patch adds 2 new drawtypes for empties (circle draws a 2d-circle on the x-z plane, and cube draws a regular cube), and allows empties to be used as custom bone shapes. I've modified the patch a bit to fix up weird formatting, optimising the circle-drawing method, but the cube-drawing function has been maintained. In the process, I also moved the mesh-specific code in draw_object_instance to draw_object_mesh_instance so that empties can be used by whatever else might use draw_object_instance too.
2007-08-28This is patch #7056Kent Mein
Submitted by Davide Vercelli (unclezeiv) removes the restriction of using the screw tool only in front view. Kent
2007-08-28This commit fixes up a bunch of svn properties to hopefully make things a ↵Kent Mein
little nicer for everyone. Patch provied by gsrb3d bug tracker #7061 Kent
2007-08-28Another fix for the editmode textured draw commit, subsurf vertex colorBrecht Van Lommel
drawing didn't work.
2007-08-28Fix for editmode textured draw commit.Brecht Van Lommel
2007-08-28Textured drawing in Edit ModeBrecht Van Lommel
============================= - In textured drawmode it now draws the texture, with solid mode lighting. - UVs and vertex colors for subsurf are not computed incremental yet, so editing in textured drawmode then may not be as fast as the other modes. Implementation Notes: - Added textured drawing functions to the editmesh and subsurf derivedmeshes. - Removed some unused, legacy subsurf code that directly used Mesh. - Restructured texture drawing a bit to make it more clear and allow for editmode drawing. (Peach feature request)
2007-08-28Bugfix: Constraint Geometry Targets didn't work yet when the Target Mesh was ↵Joshua Leung
in EditMode It turns out that a DerivedMesh needs to be generated explicitly if one needs to be used when the Mesh is in EditMode.
2007-08-28getting the mesh for all curves/surfs/text raised an error every time ↵Campbell Barton
because it was checking the wrong object was converted to a mesh. might be own fault.
2007-08-27armature weakref evilness again, using editmode in python is not the best.Campbell Barton
replacing PyWeakref_NewProxy with PyWeakref_NewRef fixes this problem. list(bpy.data.armatures) # would mess up weakrefs [arm for arm in bpy.data.armatures] # didnt.
2007-08-27BugFix #7115Diego Borghetti
The "Strands" settings is a BlockBut and never return B_MATPRV like the others buttons, because of this, never call BIF_preview_changed. It's posible two fix for this: 1) make all the buttons into the "Strands" panel return B_MATPRV (this modify the "work mode" of the panel) 2) Add a call to BIF_preview_changed to the end of strands_menu function (as do_matbuts). The problem with the first options, is that the panel "close" when you press/release some of the buttons, so to preserve the current "work mode" of the panel, i choose the second option.
2007-08-25getting the armature twice would cause a weakref error and crash after 2-4 ↵Campbell Barton
runs.. data = arm_ob.data bones = arm_ob.data.bones.values() Fixed by returning existing armatures if they exist in the weakref list. tested with FBX and BVH support.
2007-08-24correct tooltip: startingspeed => starting speedStephen Swaney
Noticed by mjordan.
2007-08-23Several Minor Fixes:Joshua Leung
* Grouped Up/Down buttons in constraint panel headers, and fixed their tooltips * Removed unused variable from action editor code * Minor formatting in constraint.c
2007-08-23Fix for a compiler warning caused by one of my commits yesterday.Joshua Leung
2007-08-23Bugfix #7091: "blender crashes when i put a constraint between two armatures"Joshua Leung
This crash only occurred when the RigidBody constraint was used, and the toObject field was set to an armature, as the RigidBody constraint doesn't use subtargets.
2007-08-22Added a couple of missing stubs to clean up some warnings...Kent Mein
Kent
2007-08-22Minor Code Cleanup (ShapeKeys):Joshua Leung
Added a new API method for ShapeKeys, which is useful for finding a certain KeyBlock from a Key.
2007-08-22Bugfix #7083:Joshua Leung
The menu entries for changing Interpolation and Extrapolation modes in the Action Editor weren't working properly (at all).