Age | Commit message (Collapse) | Author |
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Overlapping regions, when you both want them on the same side they should not overlap
each other! (Try F5 on a region to flip position).
Code for subdivision is in need for some cleanup - a branching recursion is needed.
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Very occasionally Timer Events could still get handled, after stopping
a timer - especially with the timer event still in the queue.
This patch disables such events. Introduced a EVENT_NONE to make sure
it gets ignored everywhere.
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level in the operator and use the modifier level and subdivision type
instead. Using subsurf only makes sense if the modifier is first so
print an warning and turn off if this is not the case.
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Upgraded version to 2.65.1, and check on this to map default region backgrounds
to have an alpha 0.5. This only worked until now for 2.64 savedi startups.
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Overlapping regions: when dragging the region to close them, it started the blending
timer - which of course is not meant to happen.
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If a new userpref.blend was loaded, but no startup.blend existed yet, Blender crashed.
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it for
mousewheel too.
Previous commit made scrolling in button regions not work.
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mode
Issue was caused by calculateTransformCenter not giving any center point in cases
object is in painting mode, which lead to previous offset used for view rotation.
Since this previous offset is a static variable, it'll mean rotation will happen
around scene origin after re-starting blender.
Now made it so viewport rotation will use active object's center as an offset
when active object is in painting mode.
Should behave in more predictable way.
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locking for its self (sculpt mode)
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- Code for detecting "click inside button panel" was convoluted and detected wrong
panels even when they were closed.
- Any click inside panels now return "Event Handled", that will prevent events
being passed on in case of overlapping or transparent button panels.
This is ancient code, will be in on my attention list for further cleaning.
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like DNxHD
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precision mode. Not really the intended way to use this but it revealed a bug
in the event handling here.
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for title text too.
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- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
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the time step size) for fluid simulations. Previously, the "subframes" parameter was not available when the adaptive time step was enabled; now they can both be set. The two settings can be used together to greatly increase simulation stability.
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Crash on running in background mode. Calling GHOST function, but there is
no GHOST initialized. Easy to skip.
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Code looks sane, but somehow it frustrates the panel animation timer, causing
freezes now. Work for tomorrow.
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Moving panels in a buttons-region around was calling menu code, reading NULL pointer.
Seems to be an existing issue, not caused by my previous commit :)
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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Note: For most node types the height is determined automatically.
Note2: There are two independent width values, one for regular nodes and one for the collapsed ("hidden") state.
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value clamping for float and int properties if using the min/max values of the respective number format, but not taking into account range callbacks of the property.
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volume wasn't accurate, it still isn't quite but hopefully a bit better by
taking clip start into account.
With clip start it's actually impossible to do a single 'inside' test, since
there will not be a single point where all camera rays start from, though for
small clip start they will be close together.
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wrong result.
not exactly a bug - zero area faces from a cancelled extrude gave issues - but this is a common use case, so make it work by only using selected faces when calculating the vertex shell thickness.
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without having to call a bmesh operator (gives some speedup).
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custom context storage from the original uiLayout yet. Fix by Campbell Barton (ideasman_42).
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hidden by default. Later on we might add standard panels here, but at least it will give addons a place to register tool shelf panels.
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scene strip is added at frame 1, which is very limited usecase.
Proper solution is not possible yet..
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Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
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Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
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Select All actions.
Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
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