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2020-02-04Merge branch 'blender-v2.82-release'Antonio Vazquez
2020-02-04Fix T57866: Annotation not working using Search and Enter keyAntonio Vazquez
Thanks to @mano-wii for the fix
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Fix T65306: UI widgets clipped when scaled upCampbell Barton
Normal UI widget and 3D navigation gizmo where clipping at high DPI.
2020-02-04GPU: add projection matrix function to set only near/far clippingCampbell Barton
Useful when UI code needs to extend the clipping range.
2020-02-04Fix T73567: Mantaflow adaptative domain takes objects with the flow turned ↵Sebastián Barschkis
off into account This is a small optimization that makes sure the adaptive domain only considers active inflow objects. Ones with disabled fluid flow are skipped and thus the adaptive domain will not try to cover them.
2020-02-04Merge branch 'blender-v2.82-release'Antonio Vazquez
2020-02-04Grease Pencil: UI: Clarifiy Erase modesAaron Carlisle
The erase mode has an option to change the erase mode from soft/hard/stroke. However, there are 4 brush types: hard/soft/point/stroke. Hard and Soft here are similar (they are both "soft" erase mode) only having different strengths. The erase mode should be soft (Maybe this should be renamed to something more generic like "fade"), point, stroke. Reviewed By: #user_interface, #grease_pencil, billreynish, antoniov Differential Revision: https://developer.blender.org/D6733
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Fix T73234: Undo/redo with local collection crashesCampbell Barton
Resolves crashes when edit-mode undo data wasn't included because it wasn't visible, also resolves T73416.
2020-02-04Fix T73095: Edit Mode Overlay Linked MeshJeroen Bakker
When using duplicate linked meshes, objects that are not in edit-mode will be drawn as it is in edit mode, when another object with the same mesh is in edit mode. This will not be the case when one of the objects are influenced by modifiers. The change reflects more how it was done in Blender 2.79. The current change introduces a draw manager method that checks in detail who is responsible for the drawing (render engine or overlay engine). If the edit mesh is not the original or the object that is drawn doesn't draw the original mesh the object will be drawn by the render engine. Known Limitation of this patch is that the rendering outside edit mode doesn't reflect the latest changes until the user switches between object and edit mode. When there are no modifiers in use, the updating is done immediately. IMO this would be sufficient for blender 2.82, it also fixes parts of T72733. The updating of the surface batches requires more development and is post-poned for now. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D6737
2020-02-04Merge branch 'blender-v2.82-release'Aaron Carlisle
2020-02-04Fix: UI: Spelling and CapitalizationAaron Carlisle
2020-02-04Fix T73537: Particle system CrashSebastián Barschkis
Added sanity check in the flow / obstacle object loops that check if the modifier data is valid. Ideally this should not be needed. However, in remove_particle_systems_from_object() the fluid modifier can get freed. It is not yet clear whether the modifier free call is really needed or not.
2020-02-03Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"Clément Foucault
This was caused by additional depth pass not rendering in the correct view.
2020-02-03Overlay: Armature: Fix Display armature as bound box in object modeClément Foucault
2020-02-03UI: invert toolbar icon colors for light toolbar button backgroundYevgeny Makarov
Fixes T64177. Differential Revision: https://developer.blender.org/D6649
2020-02-03Merge branch 'blender-v2.82-release'Brecht Van Lommel
2020-02-03Fix T73045 Crash entering edit mode for "Object Font" instance meshClément Foucault
Font duplicator was not outputing dupli-objects using evaluated object pointers, leading to crash because original object are not supposed to be drawable.
2020-02-03Fix Cycles particle hair rendering broken after recent changesBrecht Van Lommel
This code was already wrong, we were just lucky that the previous coordinate was repeated due to using the same memory location.
2020-02-03Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-03Overlay: Armature: Fix wireframe display type not working as 2.81Clément Foucault
2020-02-03Overlay: Armature: Improve bone outline z-bias in orthographic modeClément Foucault
The bias was too big and cause interpenetration on geometry that was in front of bones.
2020-02-03Fix T65114 Overlay: Armature: Bones with negative scale have wrong displayClément Foucault
This moves the backface culling to the fragment shader to avoid all the limitations of the current system. This has a cost but it is unlikely that bone drawing will be a bottleneck.
2020-02-03Merge branch 'blender-v2.82-release'Bastien Montagne
2020-02-03Fix T73472: Crash in override code on dirty pose bone pointers.Bastien Montagne
Usual issue from those dear Bone pointers in pose data... Note that this is more like minimal-risk, quick fix, it's nothing like 'nice to have' code. Think proper solution would be to refactor handling of those kind of 'caches' to ensure they are valid/up-to-date in a much easier way, at the very least. Ideal solution being to get fully rid of those horrors, of course, but let's not dream here. ;)
2020-02-03Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-03Cleanup: Rearrange ED_armature.hmano-wii
2020-02-03Warp Modifier add invert vgroup optionCody Winchester
Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers. Uses the existing flag char that is labeled unused. Differential Revision: https://developer.blender.org/D6720
2020-02-03Fix: Broken tweak select-transform in DopesheetJulian Eisel
Clicking and dragging (aka tweaking) an unselected item should select it, deselect others and translate. After rB395dfff103e1, it would not deselect others anymore.
2020-02-03Displace Modifier add invert vgroup optionCody Winchester
Adds the invert vertex weights option to the Displace modifier. Adds a flag and char padding to the Displace modifier DNA for the invert group boolean. Differential Revision: https://developer.blender.org/D6686
2020-02-03Fix T73364: crash calling particle_sytem.co_hair() on disabled particlesBrecht Van Lommel
2020-02-03Fix T73559: UDIM Crash Fill TileJeroen Bakker
The function `gpu_texture_create_tile_array` checked for a valid tile ibuf when determining the packing location. During the actual packaging it didn't. As the tiles are already ignored when selecting the packing location, we can also ignore it when copying it to the glTexture. Therefore this patch removes the existing BLI_assert and replaces it with a NULL check. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D6738
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Text: make "Text" tab active when searchingYevgeny Makarov
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Fix T73553: Grease pencil poll crash with non-gpencil objectsCampbell Barton
2020-02-02UI: Re-organize Sculpt Symmetrize controlsWilliam Reynish
Currently the UI for Symmetrize is confusing, for a few reasons: - It exists as a sub-panel to the Dyntopo panel, even though it doesn't require Dyntopo to work - It is inside a panel called Remesh, which is confusing because we now have a different Remesh panel Changes: - Put the Symmetrize controls in the Symmetry panel - Rename Optimize to Rebuild BVH and move to the Sculpt menu - Change the poll function - apparently it doesn't require Dyntopo Differential Revision: https://developer.blender.org/D6735 Reviewed by Pablo Dobarro
2020-02-02UI: fix blurring of bitmap icons for the navigation gizmoYevgeny Makarov
2020-02-02Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-02Fix error showing viewport unitsCampbell Barton
Out of bounds buffer unit-system index with zoomed out viewport.
2020-02-02Cleanup: clang-formatCampbell Barton
2020-02-01UI: Shortcut String ChangesHarley Acheson
Improvements to keyboard shortcuts shown in menus, mostly for Macs. Differential Revision: https://developer.blender.org/D6730 Reviewed by Brecht Van Lommel
2020-02-01UI: Ellipsis Character for Line ContinuationHarley Acheson
Using ellipsis character for line continuation since that glpyh is now narrower. Differential Revision: https://developer.blender.org/D6728 Reviewed by Brecht Van Lommel
2020-02-01Fix T54292: CrazySpace transform calculation errormano-wii
The function `modifiers_disable_subsurf_temporary` disables temporarily only subsurf modifiers with the `On Cage` option enabled. But a modifier can act on cage even with this option disabled. Differential Revision: https://developer.blender.org/D6722
2020-02-01Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-01Object: support 'Affect Parents' for snap/clear transformCampbell Barton
Resolves T69450
2020-02-01Merge branch 'blender-v2.82-release'Campbell Barton