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2016-05-19Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-05-19Ignore vertex color when doing texture paintSergey Sharybin
It was totally useless to multiply diffuse color with the vertex color when doing texture painting. It was masking actual texture and only was forcing artists to create an empty vertex color layer to work this around.
2016-05-18Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
Conflicts: intern/atomic/atomic_ops.h
2016-05-18Fix missing modifiers for mesh objectsSergey Sharybin
All modifiers for all non-lattice objects were disabled after recent commit.
2016-05-18Theme Color Sets - Dynamically generated iconsJoshua Leung
The theme color set selector (for Bone Groups) will now show previews of what each color set looks like. It does so using a 3-color band icon.
2016-05-18Fix T47737: Lattice crashes w/ smooth modifierPhilipp Oeser
Add flag for modifiers that support lattice
2016-05-18Depsgraph: Fix rest pose still using bone constraintsSergey Sharybin
2016-05-18Cycles: Pole merging for spherical stereoSergey Sharybin
The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky or down to the bottom. Works for both panorama and perspective cameras when Spherical Stereo is enabled. Reviewers: dfelinto, brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1998
2016-05-18Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click ↵Joshua Leung
configurations When using Left Click select, it wasn't possible to sculpt using E+LMB. I've changed the order of things in the keymap so that the select operator won't end up catching and blocking all these events.
2016-05-18Fix GCC/Linux build error after finite/isfinite changes.Brecht Van Lommel
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Fix C++11 build issues on OS X, remove references to outdated libs.Brecht Van Lommel
2016-05-17Fix T48434: Missing meta support in new depsgraphSergey Sharybin
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-16Usual i18n/UI messgaes fixes...Bastien Montagne
2016-05-16Remove strict header, gives issues with gcc5xCampbell Barton
2016-05-16Cleanup: use const argsCampbell Barton
2016-05-16CustomData: Support for >2gig layersCampbell Barton
2016-05-16BLI_task: Add new 'BLI_task_parallel_range_finalize()'.Bastien Montagne
Together with the extended loop callback and userdata_chunk, this allows to perform cumulative tasks (like aggregation) in a lockfree way using local userdata_chunk to store temp data, and once all workers have finished, to merge those userdata_chunks in the finalize callback (from calling thread, so no need to lock here either). Note that this changes how userdata_chunk is handled (now fully from 'main' thread, which means a given worker thread will always get the same userdata_chunk, without being re-initialized anymore to init value at start of each iter chunk).
2016-05-16BLI_task: Add back lost 'push_from_thread' change to ↵Bastien Montagne
BLI_task_parallel_range() & co.
2016-05-16Fix T48447: Inactive menu items don't grey-out iconsCampbell Barton
2016-05-16BLI_task: make foreach loop index hleper lockfree, take II.Bastien Montagne
New code is actually much, much better than first version, using 'fetch_and_add' atomic op here allows us to get rid of the loop etc. The broken CAS issue remains on windows, to be investigated...
2016-05-16Cleanup rna_Brush_direction_itemf()Bastien Montagne
Some variants of gcc compilation were reporting 'control reaching end of non-void function' error in this switch/case maze. Either use break everywhere or not at all (which is simpler, since we only always return anyway...).
2016-05-16Revert "Docs: smoke typo corrections"Campbell Barton
This reverts commit b13bc48932761dd813597507b1a1dc86d951ebff. Wasn't only typo fixes, broke compiling
2016-05-16Docs: smoke typo correctionsCampbell Barton
patch by @Blendify
2016-05-15Fix T48422: Revert "BLI_task: nano-optimizations to BLI_task_parallel_range ↵Bastien Montagne
feature." There are some serious issues under windows, causing deadlocks somehow (not reproducible under linux so far). Until further investigation over why this happens, better to revert to previous spin-locked behavior. This reverts commits a83bc4f59707ab and 98123ae9168.
2016-05-15Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.Bastien Montagne
In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone, so we need to search them...
2016-05-14Fix an error in new lockfree parallel_range_next_iter_get() helper.Bastien Montagne
Reading the shared state->iter value after storing it in the 'reference' var could in theory lead to a race condition setting state->iter value above state->stop, which would be 'deadly'. This **may** be the cause of T48422, though I was not able to reproduce that issue so far.
2016-05-14Fix Cube generated UV's rotated incorrectlyCampbell Barton
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-05-13Correct BM_iter_mesh_bitmap_from_filter returnCampbell Barton
2016-05-13Correct assertsCampbell Barton
2016-05-13Fix compilation with strict compiler flagsSergey Sharybin
Some const qualifier was discarding.
2016-05-13Cleanup: rna naming, indentationCampbell Barton
2016-05-13Fix T48416: Impossible to copy a linked object from a file to another one ↵Bastien Montagne
mantaining the linked library. When writing temp blenbuffer file, libraries of linked datablocks where not tagged correctly, which means they were not put in the temp Main used to write the buffer, resulting in implicit localization of linked data.
2016-05-13Fix T48416: Impossible to append from another file without localizing also ↵Bastien Montagne
all indirectly linked data. Previous to 2.77, this used to be default behavior, was changed in rB591f4549c958b. However, in most append cases, you do want a full localization of your data, so this new behavior is kept by default, but there is now an option in append operator to only localize the 'first level' of data (i.e. datablocks from linked library itself, and not those from other 'sub-libraries').
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-13Armature meshdeform evaluation: parallelize computation of bbones deform ↵Bastien Montagne
matrices. On big and complex rigs like blendrig or koro, it can give up to ~10% more FPS in best cases. Hard to tackle all cases in tests though, so please report any unexpected slowdown in armature animation playback!
2016-05-13BLI_task: add support for listbase parallelized for loops.Bastien Montagne
Code by @sergey, with small edits and doc by @mont29.
2016-05-13Cleanup: fix inconsitency in dynamicPaint_outputLayerExists()Bastien Montagne
Dyna WPaint indeed only uses first output layer, but better be consistent in those cases...
2016-05-13Dynapaint: cleanup of BKE code.Bastien Montagne
Line lengths, monolined 'if' statements, int -> bool, etc. Also, replaced some internal cooked stuff by BLI helpers (most notably, the 'is inside UV triangle' code in `dynamicPaint_createUVSurface()`), and some other minor optimizations.
2016-05-13BLI_math: add 'equals_m4m4' (and 'm3' variant) helpers.Bastien Montagne
2016-05-13Image editor: Show actual value of single-channel buffer in sample infoSergey Sharybin
Previously if image only had single channel only z buffer value was displaying. This isn't handy for cases when you've got single channel buffer which is not a z buffer. Also fixed possible read past the array.
2016-05-12Fix T48413: editmesh intersect tool crashCampbell Barton
Its important to add tri-edge intersections from both sides.
2016-05-12Correct debug printsCampbell Barton
2016-05-12Fix depsgraph tagging during the relations build pass.Lukas Tönne
Followup commit to 18e5e2fa1ac26ccbbd0cc8b486a5d92be6888021. Needs the same treatment in the second pass when ID tags are reset again.
2016-05-12BMesh: avoid calling delete operator w/ face dissolveCampbell Barton
In nearly all cases this isn't needed.
2016-05-12Recent bmesh face-join caused regression (T48407)Campbell Barton
2016-05-12Armature outline drawing used single width lineCampbell Barton
Only set line width in pose-mode
2016-05-12BMesh: use active face fallback w/ select-pathCampbell Barton
From user perspective, last selected face is the same as the active face, use this as a fallback.