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2021-01-31Cleanup: remove unused BMesh.currentop struct memberCampbell Barton
2021-01-31Cleanup: correct and update comments for bmesh walkersCampbell Barton
- Correct variable names which were missed when refactoring. - Use full sentences.
2021-01-31Cleanup: use doxygen for transform_constraintsCampbell Barton
2021-01-31Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-31Cleanup: remove unused argumentCampbell Barton
2021-01-31Cleanup: use switch for Add Object Tool event handlingCampbell Barton
2021-01-31Add Object Tool: make automatic axis selection an optionCampbell Barton
While useful in some cases, this meant it wasn't possible to use the "Floor" for object placement without looking top-down or bottom up.
2021-01-31Merge branch 'blender-v2.92-release'Nathan Craddock
2021-01-31Fix T79797: Compositor backdrop gizmo not updating after zoomNathan Craddock
The gizmo for the compositor backdrop image did not redraw when zooming in and out with the backimage_zoom operator. This adds the missing notifier.
2021-01-30Fix T84465 Bevel Percent and Absolute when limit type is Weight.Howard Trickey
The previous fix to the width modes Percent and Absolute did not take into account that with limit mode Weight, the amount needs to be scaled by the bevel weight of the beveled edge in question. (Sometimes there are two beveled edges in question, in which case an average is used.)
2021-01-30Fix T84465 Bevel Percent and Absolute when limit type is Weight.Howard Trickey
The previous fix to the width modes Percent and Absolute did not take into account that with limit mode Weight, the amount needs to be scaled by the bevel weight of the beveled edge in question. (Sometimes there are two beveled edges in question, in which case an average is used.)
2021-01-30Fix T81193 EEVEE: Crash when motion blur is aborted at cache finishClément Foucault
This was caused by a use after free. The issue was that the motion steps were successfully gathered but failling the last vertex count check, discarding the copied VBOs but not removing the reference of the first VBO which was passing the test.
2021-01-30Fix T83092: Direction of rotation with View orientation changed in 2.91Germano Cavalcante
This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis.
2021-01-30Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"Germano Cavalcante
This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca. And fixes T85227. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-30EEVEE: Fix crash when using animated visibility with motion blur stepsClément Foucault
This was caused by the same VBO being remapped twice by `EEVEE_motion_blur_cache_finish`. Leading to memory corruption.
2021-01-30Fix T85149: Wrong reroute position when adding with quick gestureGermano Cavalcante
In the operation of adding reroute node to the intersection with the gesture segment, each rerount was added to the middle of two points that are part of the segment. Now add the reroute point to the intersection position. Maniphest Tasks: T85149 Differential Revision: https://developer.blender.org/D10247
2021-01-29Merge branch 'blender-v2.92-release'Clément Foucault
2021-01-29EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLDMichael Möller
When the displacement space is set to SHD_SPACE_WORLD, the GLSL method "node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods: ``` void node_displacement_object( float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result) { N = (vec4(N, 0.0) * obmat).xyz; result = (height - midlevel) * scale * normalize(N); result = (obmat * vec4(result, 0.0)).xyz; } void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result) { result = (height - midlevel) * scale * normalize(N); } ``` In contrast to the "node_displacement_object" method, the "node_displacement_world" does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)" as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in the "GPU_builtin" method will never get released. Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement space set to "World Space"
2021-01-29Merge branch 'blender-v2.92-release'Brecht Van Lommel
2021-01-29Depsgraph: Remove redundant copy-on-write operationsSergey Sharybin
This change removes copy-on-write operations from ID nodes which do not need copy-on-write. Should be no functional changes, as before the copy-on-write operation would do nothing for those nodes anyway.
2021-01-29Fix T83411: Crash when using a workspace/layout data path in a driverSergey Sharybin
Building IDs which are not covered by copy-on-write process was not implemented, which was causing parameters block not present, and, hence causing crashes in areas which expected parameters to present. First part of this change is related on making it so Copy-on-Write is optional for ID nodes in the dependency graph. Second part is related on using a generic builder for all ID types which were not covered by Copy-on-Write before. The final part is related on making it so build_id() is properly handling ParticleSettings and Grease Pencil Data. Before they were not covered there at all, and they need special handling because they do have own build functions. Not sure it worth trying to split those parts, as they are related to each other and are not really possible to be tested standalone. Open for a second opinion though. Possible nut-tightening is to re-organize build_id() function so that every branch does return and have an assert at the end, so that missing ID type in the switch statement is easier to spot even when using compilers which do not report missing switch cases. As for question "why not use default" the answer is: to make it more explicit and clear what is a decision when adding new ID types. We do not want to quietly fall-back to a non-copy-on-write case for a newly added ID types. Differential Revision: https://developer.blender.org/D10075
2021-01-29Fix T84717: missing 3D viewport updates when changing shading settingsBrecht Van Lommel
Previously this relied on the dependency graph to detect changes in the screen datablock, which would then notify the renderers. This was rather indirect an not even really by design. Instead use notifiers to tag specific 3D viewports to be updated. Includes changes to BKE_scene_get_depsgraph to accept a const Scene pointer. Testing if this works correctly requires adding back commits 81d444c and 088904d, since those have been temporarily reverted. Differential Revision: https://developer.blender.org/D10235
2021-01-29Cleanup: accept const pointer for BKE_scene_get_depsgraphBrecht Van Lommel
2021-01-29Fix T81169: Grease Pencil Z-depth drawing issue on OSX + AMD Graphic CardsJeroen Bakker
The grease pencil merge depth shader is designed to only work correctly in octographic mode. The uv coordinates used `noperspective` attribute. Somehow this doesn't lead to render artifacts on most platforms and was only detected on OSX + AMD cards. This fix would calculate the uv coordinate inside the fragment shader and isn't passed along from the vertex shader. Thanks to Sebastián Barschkis for providing the hardware and time and Clément Foucault for helping out with the final fix.
2021-01-29GPU: Remove unused GPU debugging command line optionsJulian Eisel
Removes two unused --debug-gpu command line flags (unused as in, does nothing): * `--debug-gpumem`: Unused since c08d84748804, the info is now available in the status-bar if enabled in the Preferences. Initially added in fec317de8d57. * `--debug-gpu-shaders`: Unused since 216d78687d2b, double checked with Clément, he says it's not that useful nowadays. Initially added in fec317de8d57. Addresses T83954 and T83953. Differential Revision: https://developer.blender.org/D10244 Reviewed by: Clément Foucault
2021-01-29Merge branch 'blender-v2.92-release'Robert Guetzkow
2021-01-29Fix T84588: Set parameter as required for uv_on_emitterRobert Guetzkow
This commit fixes T84588's second issue. The `particle` parameter was declared optional in the Python API of `bpy.types.ParticleSystem.uv_on_emitter` due to a typo in the RNA definition. This commit marks it as required. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10127
2021-01-29Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-29Fix T85169: UV scale gizmo swaps X/YPhilipp Oeser
Introduced with swapped axis in rB0d67eb277f9b. Similar was fixed for the translate gizmo in rB567212c3434a. Now do the same for scaling as well. Maniphest Tasks: T85169 Differential Revision: https://developer.blender.org/D10245
2021-01-29Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-29Fix T85178: edit-mesh show_edges overlay option toggles face-dotsCampbell Barton
When this behavior was added it made sense, since then show_edges has changed to make edge-display more subtle (see 1a4b60c30db319b71bdc2e2fed2612c873fa8757) instead of removing edge-selection display entirely.
2021-01-29Geometry Nodes: missing null check for volume objectsJacques Lucke
The problem was found by Dalai in T84606.
2021-01-29Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-29Fix T84661: read jpg pixel densityPhilipp Oeser
For jpeg, an image.resolution was always based on the default 72dpi, now read the pixel density from the jpeg_decompress_struct, convert according to unit and store in IMBuf's ppm. Not 100% sure of all implications tbh., files I have checked seem to work as expected now in the context of the report. Maniphest Tasks: T84661 Differential Revision: https://developer.blender.org/D10166
2021-01-29Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-29Fix T85139: Force field texture missing depsgraph relationPhilipp Oeser
If a force field was of type "Texture", any changes of that texture (e.g. its type - as reported in T85139 - or also its properties) were not properly updating rigid bodies and particle systems. Now ensure that texture is actually in the depsgraph and set up relation accordingly. Also fixes T75198. Maniphest Tasks: T85139 Differential Revision: https://developer.blender.org/D10234
2021-01-29UI: clarify edit-mesh face center behaviorCampbell Barton
- Grey out in wire/xray display. - Expand the description for when this is used. While this is working, the intended behavior wasn't clear, address T85177.
2021-01-29Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-29Merge branch 'blender-v2.92-release'Campbell Barton
2021-01-29PyAPI: Add error when registering a 3D gizmo into a 2D gizmo groupCampbell Barton
Address issue raised in T85145.
2021-01-29PyAPI: Add error when registering a 3D gizmo into a 2D gizmo groupCampbell Barton
Address issue raised in T85145.
2021-01-29Fix T84906: Loop select can fail when starting from an ngonCampbell Barton
When stepping over an ngon's edges, check the number of edges & faces, to ensure the topology connected to the ngon would be walked along.
2021-01-29Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hubCampbell Barton
Without this the purpose of this feature isn't clear. While 01b3e9cc9fdd0875b93ba749c8209e6c43570d13 linked to an image, add inline ascii diagrams with detailed explanations.
2021-01-29Merge branch 'blender-v2.92-release'Hans Goudey
2021-01-29Fix T83988: Active modifier outline uses search theme colorHans Goudey
The outline for the active modifier was abusing the property search match theme color, as noted in a comment. This commit adds a new theme color in RNA specifically for the active modifier outline.
2021-01-29Merge remote-tracking branch 'origin/blender-v2.92-release'Dalai Felinto
2021-01-29Cleanup: Move geonodes object info RNA enumDalai Felinto
This enum is only used by the node. So it does not need to be declared outside the scope of its function. Originally I thought this may be relevant to the collection info node as well, but the patch for it is defining its own enums.
2021-01-28Cleanup: Reduce variable scopeHans Goudey
Also some minimal white space changes
2021-01-28Fix T85157: join node not working when the second mesh is emptyJacques Lucke
The issue was that the `offset` in `dst_span[offset]` was out of bounds when the domain size is 0. The fix is to simply skip copying attributes in that case.
2021-01-28Revert "Depsgraph: Remove redundant copy-on-write operations"Brecht Van Lommel
This reverts commit 76fd41e9db19dd2a33fae0e690f76792b13d49ed. This should have been reverted along with 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20, since this change by itself is causing crashes when the depsgraph accesses a non-existent copy-on-write component. Ref T84717