Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-03-31Fix T87087: attributes were removed automatically even though they are still ↵Jacques Lucke
needed The geometry nodes modifier did not specify that it needs all custom data layers. Therefore the modifier evaluation code tagged some layers so that they will not be copied later on by calling `mesh_set_only_copy` in `mesh_calc_modifiers`.
2021-03-31GPencil: Avoid LineArt modifier uses negative material indexAntonio Vazquez
In some situations the material index could be negative, and this is wrong.
2021-03-31Fix compiler error in Windows Antonio Vazquez
C7555 use of designated initializers requires at least '/std:c++latest' This is not supported by the current Windows compiler version.
2021-03-31GPencil: Remove flag PROP_ID_SELF_CHECK from materialsAntonio Vazquez
This flag was used by error when the code of RNA object was used as base, but it's not logic in materials.
2021-03-31Fix T86879 Boolean exact crash with dependency loop.Howard Trickey
When boolean's Object also has a modifier that depends back on the target Object, a crash occurred. In a case like this, BKE_modifier_get_evaluated_mesh_from_evaluated_object returns NULL, so just have to protect against that case.
2021-03-31Cleanup: naming for edit-mesh nearest distance valuesCampbell Barton
- Don't use `r_` prefix for an argument that's also read from (this is meant for return only arguments). - Rename variables to make it clear the distance is pixels, using manhattan length measurement.
2021-03-31Cleanup: Removed Unused Definition.Jeroen Bakker
2021-03-31Fix: Cryptomatte Picker on Legacy Node Failing.Jeroen Bakker
The new Cryptomatte workflow assumes that the picker is used in the new workflow. The legacy node wasn't working as it would never find a correct cryptomatte layer. This fix will use the color sampling like we used to do.
2021-03-31Compositor: Keep WorkPackages and Data Around.Jeroen Bakker
WorkPackages struct was created when scheduled. This patch keeps the WorkPackages around and stores additional data with the workpackages. The speedup is to small to notice, but it is needed as preparation to introduce a faster scheduling method.
2021-03-31Fix T87080: Select shortest path fails in face modeCampbell Barton
Regression in 80cbbd2843c2358879b1a710d81a3b41e1468327. Unfortunately keeping selection picking behavior as well as supporting finding the nearest face within a radius requires an inconsistency between x-ray and back-buffer selection that doesn't work well using the current arguments. Resolve by adding an argument that causes the input distance to be ignored for back-buffer selection. This is used by selection picking but not the knife tool. This changes behavior for path-selection in face mode, which now uses a margin for back-buffer selection. From my own testing this doesn't seem to be a problem like it could be for regular selection picking.
2021-03-31Fix T86947: Drag & Drop tooltip in Scene modeFalk David
The tooltip while dragging a collection in Scene mode in the Outliner was always "Link inside Collection" even if the action performed was different. This was because the `collection_drop_init` set the `from_collection` always to `NULL` if the Outliner display mode was currently set to Scene. Commit that introduced this issue: rB0f54c3a9b75be8f8db9022fb0aeb0f8d0d4f0299 The fix removes the check of the display mode and only sets the `from_collection` to `NULL` if the ctrl (linking) key is held. Reviewed By: JacquesLucke Maniphest Tasks: T86947 Differential Revision: https://developer.blender.org/D10864
2021-03-31Fix T87082: Smooth thickness not workingFalk David
When using the smooth operator, the thickness would not be smoothed on the first iteration. This was becasue the inner loop was set to run `r * 20` times but `r` starts at 0. The fix makes sure that "Smooth Thickness" works on the first iteration by using a fixed value of `20` as the loop limit. This makes sure that for every iteration, we run the smoothing of the thickness 20 more times. Reviewed By: antoniov Maniphest Tasks: T87082 Differential Revision: https://developer.blender.org/D10867
2021-03-31Cleanup: Fix warningsRichard Antalik
Introduced in b128ffd53970
2021-03-31Cleanup: use constexpr for num channels.Jeroen Bakker
Don't assume all compilers are smart. MSVC doesn't inline the call away like CLANG and GCC did.
2021-03-31Fix build error on windowsRichard Antalik
Error was caused by using `#if` directive in `PyDoc_STRVAR` macro. This partially reverts 1e4c35d910e18858c41924f9e27ef8e1070cbd0a
2021-03-31Cleanup: Remove SEQ_CURRENT_BEGIN macroRichard Antalik
Use LISTBASE_FOREACH instead. SEQ_CURRENT_BEGIN did null checks, so now these must be explicit. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10823
2021-03-31PyDoc: correct sphinx syntax for gpu.state.blend_setCampbell Barton
2021-03-31Cleanup: use early return for imbuf image loader functionsCampbell Barton
Most imbuf loaders already did this, use early exit for the remaining loaders that didn't.
2021-03-31Cleanup: improve navigation gizmo flag useCampbell Barton
Flag check for V3D_LOCK_CAMERA used boolean style assignment to a char, which worked with this flag but could fail if other flags are added that use this convention in the future. - Add static type checks for values so any change to DNA types will need to be made in the navigation gizmo too. - Move camera lock check from `rv3d` to `v3d`, as this isn't stored in the region data.
2021-03-31UI: Gizmo Button to Lock Camera to ViewHarley Acheson
2D gizmo navigation button that toggles 'Lock Camera to View' while in Camera View. Differential Revision: https://developer.blender.org/D10835 Reviewed by Campbell Barton
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
2021-03-30UI: Skip undo steps when changing properties of the 3d cursorGermano Cavalcante
Differential revision: https://developer.blender.org/D10695
2021-03-30Fix: buttons whose property contains an 'owner_id' ignore rna undo checkGermano Cavalcante
Introduced in rBce462fa1 but harmless since curretly only `StructRNA` without `owner_id` have the `STRUCT_UNDO` flag cleared. So this commit does not bring any functional changes but it will be useful for {D10695}.
2021-03-30Fix T87058: GPencil Cutter delete all strokes if they are selected and the ↵Antonio Vazquez
layer is locked The problem was produced because the strokes were selected, but the loop to clear this flag before applying cutter was using unlocked layers only, and the protected layer flag was not reset. Now, the flag is reset for all layers, locked and unlocked.
2021-03-30Nodes: Expose multi input socket in python APIWannes Malfait
It was not possible to determine if a socket was multi input previously with BPY. This patch exposes the flag as a read-only property of a node socket. This is important for addons which automatically add connections between nodes. Differential Revision: https://developer.blender.org/D10847
2021-03-30Cleanup: Improve commentHans Goudey
2021-03-30UI: Bring back hover shortcuts for mesh modifiersHans Goudey
Earlier last year, the shortcuts on hover were built as a way to regain speed lost by removing the "Apply" and "Copy" buttons from the panel. For the active modifier concept introduced for geometry nodes, the shortcuts were changed to only affect the active modifier. Based on feedback, this change slowed down many people's interaction with the modifier stack so the UI team decided to return hover shortcuts for modifier panels. The downside of this change is that it looks like the active modifier is "selected" and it could be confusing that the modifier shortcuts don't apply to it. We can explore different ways to display the active status to address this. Ref T87012
2021-03-30Cleanup: use doxy sections and rearrange editmesh_knife.cGermano Cavalcante
2021-03-30Geometry Nodes: Set default grid vertices to 3 by 3Hans Goudey
This is a relatively arbitrary value, but a good starting point-- it's simple while also showing the possibility of the subdivisions. Ref T86819
2021-03-30Fix unused variable warning caused by recent cleanupHans Goudey
Caused by a cleanup, rBd037fef3bd1dc.
2021-03-30Cleanup: remove unneeded method.Jeroen Bakker
size can be accessed via instance attribute.
2021-03-30Cleanup: clang-format.Jeroen Bakker
2021-03-30Cleanup: Use constexpr.Jeroen Bakker
2021-03-30Compositor: Fix Incorrect Attaching NodeSockets.Jeroen Bakker
Introduced by recent commit.
2021-03-30Cleanup: Replace std::vector with blender::Vector.Jeroen Bakker
2021-03-30Cryptomatte: Fix When Image based Cryptomatte Aren't On The First Render Layer.Jeroen Bakker
The image user wasn't updated to reflect the correct render layer.
2021-03-30Fix: Compile Error COM_Debug.Jeroen Bakker
We should replace `ifdef COM_Debug` with a constexpr function.
2021-03-30Cleanup: Replace virtual methods with bitflags.Jeroen Bakker
2021-03-30Geometry Nodes: support multiple group input nodesJacques Lucke
Previously this was only supported within nested node groups. Now it is also supported for the root node group that is referenced by the modifier.
2021-03-30Cleanup: Typo in comment.Bastien Montagne
2021-03-30Armature: Add Display Axis OffsetScott Wilson
Display the bone axes at the head (root) of the bone by default, instead of the tail (tip), and add a slider so that it's possible to adjust this position. Versioning code is in place to ensure existing files behave the same (axes shown at tail), whereas new Armatures will be using the new default (axes shown at head). Reviewed By: #animation_rigging, #user_interface, Severin, Sybren Differential Revision: https://developer.blender.org/D7685
2021-03-30Python: clarify error message when accessing datablock by librarySybren A. Stüvel
When using `bpy.data.actions[action_name, "nonexistant-library"]`, use the term `filepath` instead of `name` in the error message. Also increase the size to match the file path length. Ref D10253
2021-03-30Fix simple solidify wrong custom data on large ngonsHenrik Dick
Fixes an unreported issue that vertex data on large ngons (>255) is messed up due to type conversion to char and back to int. Ref D10734
2021-03-30Cleanup: animation, remove `BONE_UNKEYED` flagSybren A. Stüvel
Remove the `BONE_UNKEYED` flag. It was only written (set/cleared) but never actually read. Also remove `framechange_poses_clear_unkeyed()` as its only function was to clear the `BONE_UNKEYED` flag. It wasn't used anywhere either. The only code that used the flag was the `extract_pose_from_action()`, which was removed in 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (2009). No functional changes.
2021-03-30Cleanup: clang-tidy warning.Jeroen Bakker
2021-03-30Cleanup: clang-tidy warning.Jeroen Bakker
2021-03-30Knife: snap refactor, prepare for snap gizmoGermano Cavalcante
Minor changes preparing for snap gizmo inclusion. - Extract `knife_snap_edge_in_angle` into a utility function. - Check the snap vertex on closest edge instead of the face. - Add MODE_INVOKING state. - Remove unnecessary NULL checks. - Control 'ignore_edge_snapping' while dragging instead of checking dragging in `knife_snap_update_from_mval`. Ref D8220
2021-03-30Cleanup: Fix incorrect socket list nameHans Goudey
2021-03-30Cleanup: Use float4x4 type and constructorHans Goudey
2021-03-30MSVC: ASAN support for VS 16.9Ray Molenkamp
This enables ASAN support when used with VS 16.9 enable as usual in cmake with the WITH_COMPILER_ASAN option, or when using make.bat just tag on `asan' to the invocation, ie: `make lite 2019 asan` MSVC: Asan support for 16.9 This enables ASAN support when used with VS 16.9 enable as usual in cmake with the WITH_COMPILER_ASAN option, or when using make.bat just tag on `asan' to the invocation, ie: `make lite 2019 asan` Differential Revision: https://developer.blender.org/D7794 Reviewed By: brecht, sergey