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2021-10-25Fixes for compiling and starting BlenderHans Goudey
2021-10-25Merge branch 'master' into geometry-nodes-level-set-nodesHans Goudey
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-10-25Drag Drop: allow customizable drawingGermano Cavalcante
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-25Cleanup: silence warning in recent commitPablo Vazquez
Thanks to Dr. Sybren for pointing it out!
2021-10-25Fix T87627: Asset Browser Search Bar not workingSybren A. Stüvel
The asset browser search bar was filtering on the filename containing the asset, and not the asset name. This is now fixed.
2021-10-25Cleanup: refactor filelist filter functionsSybren A. Stüvel
Perform a few cleanups: - Add documentation to explain what returned bools mean. - Early returns so that flow is clearer and some checks on `is_filtered` are no longer necessary. - Split up `is_filtered_file` and `is_filtered_id_file`, so that they can reuse common code, and such that the different filter checks they perform can be separated from each other. The latter is done not only to reduce code duplication, but also as preparation to fix the asset browser filtering. For that, it helps when the "filter by file name" and "filter by file type" parts are separate. No functional changes. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D12991
2021-10-25UI: Use flat colors for NLA strip drawingPablo Vazquez
The NLA editor is in need of a design overhaul, hopefully for 3.1 or 3.2. This should be a project on itself, however, the worst offender currently is the use of gradients on strips. Something that can be fixed easily. {F11390293, size=full, loop, autoplay} A simple replace of `UI_draw_roundbox_shade_x` for `UI_draw_roundbox_4fv` brings strips in line with how other areas are drawn. This patch also: * Remove embossed lines around active action channel. * Highlight the strip while being moved. This patch does not include any theme changes. This will be tackled separately. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12968
2021-10-25Fix T92466: Crash snapping to text objects with XRay shadingGermano Cavalcante
Should have been addressed along with {rB6cff1d648030}
2021-10-25Geometry Nodes: Add "Fill Caps" option to curve to mesh nodeHans Goudey
This adds an option to fill the ends of the generated mesh for each spline combination with an N-gon. The resulting mesh is manifold, so it can be used for operations like Boolean. Differential Revision: https://developer.blender.org/D12982
2021-10-25Fix T92361: Zooming nodes clips text labelsCampbell Barton
While c7d94a7827a5be9343eea22a9638bb059f185206 exposed this bug, this was caused by text widths being calculated without taking the zoom level into account since drawing at a smaller size is often wider than the width of the larger text scaled by the zoom.
2021-10-25Fix T92460: crash when instancing on curves generated from stringJacques Lucke
Issue is that the Instance on Points node currently expects that all instance references are used (see `remove_unused_references`). This should be fixed at some point, but for now make sure that the String to Curves node does not output unused references.
2021-10-25Fix non-capitalized UI message.Bastien Montagne
2021-10-25Tests: assets, add BKE callback init/finalize to test setup/teardownSybren A. Stüvel
Add calls to `BKE_callback_global_init()` and `BKE_callback_global_finalize()` to ensure unit tests mimick Blender (and don't trip the assertions added in rBbeea601e7253). No functional changes to Blender.
2021-10-25Assets: Add Author field to asset metadataJulian Eisel
This is information you'd typically want to be visible in the UI. It's optional of course, so if not relevant, it can just remain unset.
2021-10-25Assets/IDs: Don't generate previews for object types with no real geometryJulian Eisel
Object types like empties, cameras or lamps will just end up as empty preview images. We can think about ways to visualize them still, but meanwhile, don't create such an empty preview. Differential Revision: https://developer.blender.org/D10334 Reviewed by: Bastien Montagne, Sybren Stüvel
2021-10-25Fix: crash in previously added versioning codeJacques Lucke
2021-10-25Fix T92293: Clipped labels for graph editor modifiersCampbell Barton
While c7d94a7827a5be9343eea22a9638bb059f185206 exposed this bug, this was caused by a discrepancy in padding where labels would have additional padding when drawing without emboss. The padding made widget drawing behave as if the text took up more room causing it to be clipped. Now labels are considered the same width with/without emboss.
2021-10-25Cleanup: clang-tidy, spellingCampbell Barton
2021-10-25Geometry Nodes: new Image Texture nodeJacques Lucke
This adds a new image texture node for geometry nodes. It does not reuse the same node that is used in shading, because we want to be able to expose the image and frame as sockets. There is a known update issue when a movie or image sequence is used. That will be fixed separately (also see D12957). Currently, the image socket is just a pointer to an Image ID data block. This can contain single images but also movies and image sequences. In the future, the definition of an image socket can be expanded to include images that are generated from scratch in the node tree. For more details read the discussion in D12827. Some of the code is a direct port from cycles and should be cleaned up a bit in the future. For example `image_cubic_texture_lookup`. For still images, the frame input is ignored. Otherwise, the frame has to be in a valid range for the node to work. In the future we may add e.g. automatic looping functionality. Differential Revision: https://developer.blender.org/D12827
2021-10-25Cleanup: rename Outliner functionPhilipp Oeser
Seems like typos in rB32dc085289ac outline_batch_delete_hierarchy --> outliner_batch_delete_hierarchy Differential Revision: https://developer.blender.org/D12989
2021-10-25Fix T91411: Outliner crash using contextmenu operators from a shortcutPhilipp Oeser
Oversight in {rBb0741e1dcbc5}. This was guarded by an assert in `get_target_element`, but it can be valid to have these assigned to a shortcut (and then perform the action without an active outliner element). Now remove the assert and let the operator polls check if we really have a target element. note: this basically makes `get_target_element` obsolete, could call `outliner_find_element_with_flag` instead in all cases. Maniphest Tasks: T91411 Differential Revision: https://developer.blender.org/D12495
2021-10-25Spreadsheet: fix updating active domain when component type changesJacques Lucke
The mesh and instances case wasn't handled before.
2021-10-25Asset Catalogs: be more accepting of backslashes as separatorsSybren A. Stüvel
Asset Catalog Paths should only contain forward slashes as separators, but now the UI is more resilient to people using blackslashes instead. Manifest Task: T90553
2021-10-25Cleanup: asset catalog path test, improve sub-test separationSybren A. Stüvel
Put related lines in a block of their own, such that each block doesn't have access to the variables of the previous blocks. This makes it easier to correctly copy-paste some tests, as the compiler forces you to update the code afterwards.
2021-10-25BKE Callbacks: more explicit initialisation checkSybren A. Stüvel
Add static boolean to track whether the callbacks system has been initialised. This makes it possible to make the `BKE_callback_remove()` function more noisy in case of programming errors, and avoids accessing `funcstore->alloc` when `funcstore` was potentially already freed. Thanks @campbellbarton for pointing this out.
2021-10-25Image: Fix Crash During Undo.Jeroen Bakker
Fixes T91294.
2021-10-25Geometry Nodes: use vector socket for offset in Set Position nodeJacques Lucke
This replaces the boolean Offset input in the Set Position node with a vector input. This makes the node easier to use. Using a "Position" input as an "Offset" sounds wrong anyway. The Position and Offset inputs are evaluated at the same time. The versioning only works correctly when the Offset input was not connected to something else before. Differential Revision: https://developer.blender.org/D12983
2021-10-25Fix T92446: node editor overlays reset automaticallyJacques Lucke
Caused by rBcf72b10075758be971f9806b97db01f98383aba2. The fix is to only enable the flags when a new node editor is actually created.
2021-10-25Fix T92430: Infinite recursion in some cases in new append code.Bastien Montagne
Shapekeys, always shapekeys... Since we cannot deal with them as regular IDs, we need to handle potential recursion cases ourselves here. sigh.
2021-10-25UI: Refactor dropping support for the tree-view APIJulian Eisel
Introduces a dropping-controller API for the tree-view items, `AbstractTreeViewItemDropController`. This reduces responsibilities of the main tree-view item classes, which are already getting quite big. As I expect even more functionality to be needed for it (e.g. drag support), it's better to start introducing such controller types already.
2021-10-25Fix T91931: Thumbnail Missing RegionHarley Acheson
Fixes a crash when blend thumbnails set to Camera View when there is no camera, which resulted in use of a null region. See D12748 for more details. Differential Revision: https://developer.blender.org/D12748 Reviewed by Campbell Barton
2021-10-25Fix T90633: Frame all doesn't use meta rangeAndrea Beconcini
This commit fixes T90633, it changes the behavior of the `Frame All` operation when the user is tabbed into a metastrip: instead of using the scene timeline's range, `Frame All` uses the current metastrip's range. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12974
2021-10-25Fix T90855: Transform effect gives inconsistent outputRichard Antalik
When using downscaled preview size with proxies, transform effect doesn't compensate for fact, that pixels are effectively larger. There was compensation for scene render size already. Use same compensation method as text effect uses for font size.
2021-10-25Fix T90835: Strip snaps to first and second frameRichard Antalik
This was caused by strips with single frame input like single image strip or color strip. their length is always 1, and so content length was calculated to end after first frame. There was code handling this case, but it was also checking for `anim_endofs` and `endstill` values. Anim offset values have no effect on these strips and still frame value was used incorrectly. So these chacks can be removed completely.
2021-10-25Fix T90836: Strip snaps to empty spaceRichard Antalik
This was caused by snap to hold offset feature, which calculates strip content boundary, but it can be outside of strip boundary. Clamp content start and end values so they are always inside of strip.
2021-10-24Geometry Nodes: Remove repeated instance attribute names in searchHans Goudey
This commit makes sure that each attribute name is only added once when logging geometry values for attribute search. The `attribute_foreach` function for a single geometry component deduplicated names, but a much more common situation is to have more than one component in the instances of a geometry set. Differential Revision: https://developer.blender.org/D12959
2021-10-24Fix: memory leak after type conversion in geometry nodes groupJacques Lucke
The leak happened when two things were true: * Inside of a node group a socket is linked to a Group Input that has a different type. * The corresponding input on the parent Group node is not linked. The conversion happened correctly, but the original value wasn't destructed.
2021-10-24Cleanup: quiet asan warning because of uninitialized variableJacques Lucke
2021-10-24Fix T92327: use default value when field is passed into data socketJacques Lucke
Previously, the computed value passed into the data socket could depend on the actual field a bit. However, given that the link is marked as invalid in the ui, the user should not depend on this behavior. Using a default value is consistent with other cases when there are invalid links.
2021-10-24Cleanup: cross-reference right pointing arrow literalCampbell Barton
This value is defined in the UI module, but happens to be used in string_search.cc too. Note that these references need to be kept in sync. Use escaped utf-8 sequence since the literal can be avoided. Also replace BLI_str_utf8_as_unicode calls with constant assignments as these values are known there is no need to decode a utf-8 sequence.
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-24Geometry Nodes: Rename node "String Substring"Erik Abrahamsson
This patch renames the node "String Substring" to "Slice String" to conform to the "verb first" naming convention. Default length is also changed to 10 to make it easier for users to understand what the node does. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12931
2021-10-23Cleanup: remove unused functionManuel Castilla
It doesn't have definition either.
2021-10-23Cleanup: use underscore suffix for private data membersManuel Castilla
2021-10-23Fix T92400: Denoise node Prefilter output is always "Fast"Manuel Castilla
Caused by an accidental renaming in {rB1c42d4930a24d639b3aa561b9a8b4bbc}
2021-10-23Fix: Add missing TBB define to geometry moduleHans Goudey
2021-10-23Assets/UI: Improve asset library Preferences UIJulian Eisel
* Open File Browser when pressing "Add Asset Library". This just makes sense, since users have to select a directory for the asset library anyway. * Move '+' icon back to the right side of the box. Then it is right under the 'x' icons for each indivdual library, which seems like the more natural place. * Correct tooltip for the "Add Asset Library" operator. * Mark empty asset library name or paths field in red, to make clear that these need to be set.
2021-10-23Fix: Asset using selection in instances to points nodeHans Goudey
Caused by my own incorrect cleanup when committing the patch.