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AgeCommit message (Expand)Author
2021-10-27Cleanup: Make UI tree-view item constructor explicitJulian Eisel
2021-10-27Cleanup: Move 2.80 doversion code under a MAIN_VERSION_ATLEAST checkDalai Felinto
2021-10-27Fix: missing cache invalidation when there is only one splineJacques Lucke
2021-10-27Fix T92427: Adding new nodes does no edge-panningPhilipp Oeser
2021-10-27Fix T92494: Node Editor dot grid not respecting display resolution scalePhilipp Oeser
2021-10-27Cleanup: Rename `scene.c`'s `FOREACHID_PROCESS` macro to `FOREACHID_PROCESS_I...Bastien Montagne
2021-10-27Fix T92402: copy_particle_systems use_active fails outside thePhilipp Oeser
2021-10-27Fix T88443: Lattice still shows edges with "Bounds" display typePhilipp Oeser
2021-10-27Cleanup: use UNUSED_FUNCTION(..) attributeCampbell Barton
2021-10-27Cleanup: use 'use_' prefix for RNA naming in grease pencil modifiersCampbell Barton
2021-10-27Cleanup: remove underscore prefix from variableCampbell Barton
2021-10-27Cleanup: add missing breakCampbell Barton
2021-10-27Docs: add docstring for wmWindowManger.winactiveCampbell Barton
2021-10-27Cleanup: clang-format, clang-tidy, spellingCampbell Barton
2021-10-27Nodes: Cleanup code for header underline alphaPablo Vazquez
2021-10-27Nodes: Cleanup setting node header alphaPablo Vazquez
2021-10-27Asset Browser: Reduce paddings & margins between previewsJulian Eisel
2021-10-27Knife: Preserve right click cancel functionalityCian Jinks
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Cleanup: Confusion with knife xray functionalityCian Jinks
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Geometry Nodes: Get and set nodes for ID attributeHans Goudey
2021-10-26Fix: Knife unused function warningCian Jinks
2021-10-26Fix: Knife measurements broken when a cut point is in spaceCian Jinks
2021-10-26Asset Browser: Improve hint for asset library that isn't foundJulian Eisel
2021-10-26UI: Rename operator to open Preferences windowJulian Eisel
2021-10-26Fix: Build issue on windowsRay Molenkamp
2021-10-26Assets: Rename "Default" asset library to "User Library"Julian Eisel
2021-10-26Fix T92508: cache invalidation bug in Set Position nodeJacques Lucke
2021-10-26Cleanup: Restore alphabetical orderHans Goudey
2021-10-26Assets: Disable snap-dragging for linking object assetsJulian Eisel
2021-10-26Fix linked objects not appearing after dragging in from Asset BrowserJulian Eisel
2021-10-26Fix objects not appearing in Outliner after dragging in from Asset BrowserJulian Eisel
2021-10-26Node Editor: Style update to nodesPablo Vazquez
2021-10-26Fix: Show node editor dot grid when there is no node treeHans Goudey
2021-10-26Geometry Nodes: geometry component type warning systemJacques Lucke
2021-10-26Fix: Inverted normal for one curve to mesh capHans Goudey
2021-10-26Geometry Nodes: Only create instance IDs when they existHans Goudey
2021-10-26Geometry Nodes: Support instances in the remove attribute nodeHans Goudey
2021-10-26Assets: Enable object asset support by defaultJulian Eisel
2021-10-26Don't deselect assets in `ED_fileselect_activate_by_id`Sybren A. Stüvel
2021-10-26Drop object assets and associated objects at the cursor locationCampbell Barton
2021-10-26Asset Browser: Show disabled-hint when dragging external assets over catalogJulian Eisel
2021-10-26UI: Support disabled-hint for dropping in the tree-view APIJulian Eisel
2021-10-26Assets: allow Mark/Clear Asset operators from 3D ViewportSybren A. Stüvel
2021-10-26Cleanup: 3D View context, early returns for clearer flowSybren A. Stüvel
2021-10-26Cleanup: 3D View context, use enum valuesSybren A. Stüvel
2021-10-263D View context: return "ok" when fetching view3d context dirSybren A. Stüvel
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-26Geometry Nodes: Handle multiple grids in the volume to mesh nodeHans Goudey