Age | Commit message (Collapse) | Author |
|
|
|
and on any type of tree)
(it only shows worth on -O3 -msse2)
because it seems gcc makes horrible asm code on -O2
|
|
|
|
evaluation (leads to early exits)
(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
|
|
heuristic based on that
|
|
adds some additional cost retrieving coords during ray-primitive tests, but reduces some memory usage (4*3floats per face)
|
|
|
|
for now only BB hint (i am hoping to find a decent frustum-test)
|
|
|
|
the efficiency of this depends on ray-bb and ray-triangle functions efficiency
|
|
|
|
now that build is nlogn (it should be worth to the tree of trees)
|
|
sort once
select subsets and kept the order (on X, Y and Z)
|
|
|
|
|
|
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
|
|
|
|
* Added operator for jumping to the start and end frames. Shift Up/Down
* Fixed bad spacing for buttons in Graph Editor header
|
|
* Animated ShapeKey F-Curves/Drivers are now visible in the Animation Editors.
* As a result of this, the old 'ShapeKeys' mode (which would display all the shapekey channels, even if they had no keyframes yet) in the DopeSheet, no longer works for now. However, it would have been of no use as no sliders were shown anyway.
* Drivers which depended on the rotation of bones now work again. These now point to the right RNA properties, and get some extra 'time' corrections (for degrees -> radians change).
|
|
|
|
|
|
|
|
|
|
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).
The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774
Reported by Philippe Van Hecke.
|
|
* Added RNA properties for Bullet Softbody.
Only RNAified properties which are used in 2.49a GUI.
|
|
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
|
|
* Replaced NC_OBJECT with NC_WINDOW notifier.
|
|
never close it.
- Running simulations missed freeing some variables.
|
|
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.
* Tweaked ranges for the sliders so that they will work sanely.
|
|
* New NLA Tracks/Strips are now only created if the 'layered' button (visible in the timeline header when autokeying is on, and the playback is running) is enabled. This multiple bones to be able to be animated in the same action, but done in multiple passes.
* Made Alt-A work in timeline header too.
|
|
|
|
(chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
|
|
modifiers in edit mode etc.
|
|
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive.
* Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
|
|
|
|
also fixed smoke comparing a float's mem-location rather then its value.
|
|
|
|
* Fix for bug reported by Brian Staub, sculpt on transformed objects wasn't working.
|
|
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker
Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
|
|
|
|
gcc 4.4.1 reported by mrunion
|
|
* Added notifier.
|
|
Another Makefile fix for smoke
|
|
|
|
metaball type.
|
|
first step at adding Makefiles for smoke
NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
to source/Makefile to make it link
|
|
* Put Smoke Modifier in the right alphabetical order in RNA and py file.
* Some small naming changes.
Commit approved by Genscher. :)
|
|
Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
|
|
Not working:
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of
So please do not report any bugs on this one yet :-)
|
|
|