Age | Commit message (Collapse) | Author |
|
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"
The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.
The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.
This reverts commit 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20.
|
|
Off-screen drawing doesn't work once the 'bgl' workaround is enabled.
Disable this for off-screen drawing.
|
|
BLI_strncpy_wchar_from_utf8 made the assumption that
wchar_t is UTF-32 bit regardless of environment, while
this holds true on both mac and linux, on windows
wchar_t is actually actually UTF-16.
This resulted in the upper 16 bits being dropped from
from some string conversions and prevented blender
from starting when installed in a path with unicode
code-points over 0xffff.
There was also a fair bit of code duplication between
BLI_strncpy_wchar_from_utf8 and BLI_str_utf8_as_unicode_and_size
this change essentially removes all logic from
BLI_strncpy_wchar_from_utf8 and calls the right function
for the right environment.
Reviewed By: brecht , Robert Guetzkow
Differential Revision: https://developer.blender.org/D9822
|
|
An extra `p->` was added for some reason in a recent commit.
Additionally, there's no reason for the flag to be kept as a pointer,
so just dereference it at the start of both functions.
|
|
When the drawing plane was set to view and the user would pan their
camera sideways, the drawing would be more and more distorted and
projected further back.
The fix projects the strokes to view when the user is looking through
the camera or has the drawing plane set to view.
Reviewed By: antoniov
Maniphest Tasks: T85082
Differential Revision: https://developer.blender.org/D10213
|
|
Use transform matrices instead of loc, rot, scale variables to store instance transforms.
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10211
|
|
`seq->tmp` was left in invalid state after
`SEQ_sequence_base_dupli_recursive()` which is run by
`scene_copy_data()`
Ensure all strips have `seq->tmp` set to `NULL` before splitting strips.
|
|
Meta strip cache is not invalidated if strip inside of meta strip is
invalidated.
Find all metastrips that contain invalidated strip and invalidate them
recursively.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10192
|
|
Workbench engine used active camera to setup DOF effect even when
camera was overridden.
Store camera override in `WORKBENCH_PrivateData` and use it in
`workbench_dof_engine_init()`
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9952
|
|
With no valid strips selected, file_list is not freed.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10191
|
|
Tag relations to update to load new sound.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10182
|
|
This improves the fix introduced in rBdc8b31af578bfcf9f77dbce6d7b7da1006a3c8c1.
While it did not result in other bugs afaik, I thought it would be
good to make the fix more specific, in case some other code did
expect `layer->data` to be null. This updated fix checks for the
very specific case the fix was intended for.
|
|
If one method is marked as override, clang warns if others are not.
|
|
Change `"active_id"` to `"id"` so that tab completion in the asset browser
context returns the correct properties.
055ef5df615632f81e30e39ae47b42a87af350ca renamed the `active_id` property
to `id`, but `dir(thecontext)` still returned `"active_id"`.
|
|
During viewport rendering the color values were clamped in order to
apply the overlay on top of it. This clamping would show the scene
colors washed out.
This patch adds a work around to skip the clamping when the overlays are
turned off.
Parial fix for {T77909}
|
|
|
|
The versioning code introduced in rB38df935c0985 skips the composite node
tree that is used by the scene thus not correctly versioning Set Alpha
nodes outside of node groups. This fix iterates through all node trees to
version all Set Alpha nodes.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10110
|
|
AMD 21.1.1 still has the same issues as reported in T82856.
|
|
Hans noticed that these dirty flags are only used for normals currently
and that the edge flag is not used at all. This patch still applies the
"entire" fix with all four flags.
Differential Revision: https://developer.blender.org/D10193
|
|
The issue was that boolean custom data layers were not written to files,
because the dna struct name `bool` does not exist. Adding a struct that
just contains a `bool/uint8_t` does not seem to be possible, it looks like
the minimum dna struct size is 4 bytes.
The proposed solution has two parts:
1. Write the custom data layer using `BLO_write_raw` instead of
`BLO_write_struct_array_by_name`.
2. When loading a file, reinitialize any custom data layer that was
not saved correctly (this is just a fix for existing files).
Differential Revision: https://developer.blender.org/D10194
|
|
Support custom revert actions, necessary for recover operations
to be able to reload the file with scripts enabled.
|
|
Support recovering blend files with scripts enabled,
needed to fix T85011, can be useful in general too.
Adding this also resolves an assert in BKE_autoexec_match,
since it ran even when scripts were enabled.
|
|
- Return success from WM_recover_last_session
- Avoid setting global variables is already called in WM_file_read.
While it didn't cause any problems, these assignments ran even when
recovering the session failed to load the file.
- Return OPERATOR_CANCELLED when the operator fails.
Returning success is needed to fix T85011.
|
|
Issue is visible here https://developer.blender.org/F8626313.
If there is enough space for both the item name and the library hint, display
both. Otherwise, clip either the item name, the library hint, or both so that
not more than 60% and 40% of the available width are used repectively.
There are further improvements we could do, as noted in T84188, this just fixes
the regression for the release.
Part of T84188. There were multiple reports about this, see merged in and
mentioned reports in T84188 and T78012.
|
|
Displacement Smear brush.
Reviewed By: pablodp606
Maniphest Tasks: T84031
Differential Revision: https://developer.blender.org/D9956
|
|
The RNA path used for animating the settings passed to the node tree
is incorrect. Currently it's just `settings.property_name`, but it's
the path from the ID, not the modifier, so it should be
`modifiers[modifier_name].settings.property_name`.
However, the "Settings" struct is separated in RNA and DNA, which means
that the callback to get the RNA path does not know about the modifier's
name in order to fill the above path, so some reference to the modifier
in the "Settings" struct would be necessary, which would create a
convoluted layout in the `ModifierData` struct.
Instead, this commit simply removes the "Settings" struct from RNA,
which isn't as elegant from the point of view of the Python API,
but otherwise it's a nice simplification. Note that we don't remove the
"Settings" struct from DNA, because it would break reading old files.
Differential Revision: https://developer.blender.org/D10175
|
|
In the CompositorOperation::deinitExecution the viewer could be freed at
the same time it was drawn in the image editor or node editor. There is
a guard for that but wasn't added during the migration of the two
editors to the draw manager.
|
|
Was introduced in the previous change in the image.
|
|
The `image_get_gpu_texture` didn't use the iuser->view_index but
recalculated the requested view again. This lead to inconsistent
behavior when switching between multi view textures or stereo textures.
This has been fixed by ensuring that the `iuser->view_index` is always
used.
An Image has only place to store 2 view textures. This is done for
right/left eye compositing. A multi view texture can have more views.
This would lead to reading and writing to unallocated space.
When a multiview texture is requested that is larger than 1. It will
always be cached as being the first eye. The `gpu_view` of the Image is
also used as a cache key to check this.
|
|
//sigh//
|
|
Avoid sticking words together when it's not absolutely necessary.
|
|
During multiview rendering the `cryptomatte_accum_buffer` is not cleared
between the views and leaves artifacts on the next view to be rendered.
This change clears the accum buffer when it already exists and will be
reused for the next view.
|
|
|
|
Only offset animation if whole strip is snapped.
Bug introduced in e36c05b3d191.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10116
|
|
Scene strips can't be prefetched and seq_prefetch_do_skip_frame()
should check if scene strip is in timeline. But it did not recurse into
meta strips, which resulted in crash.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9999
|
|
Generator strips with zero inputs have their length set to 1 pernamently.
In some cases it is useful to use speed effect on these strips because they
can be animated. This can be done by using their length as is on timeline as
content length.
This is very simplified and temporary solution, as cutting these strips won't
give expected results. Lot of code relies on length of these strips being fixed
to 1, resolving this properly should be done by T59540.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10026
|
|
Building proxy with meta strip selected resulted in attempt to render
meta strip itself and save result as image as is done when building
image proxies.
Remove meta strip from list of supported strips.
Multicam, Meta and scene strip are cleared from poll function in UI as well.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10001
|
|
|
|
Selecting inside an island no longer de-selects
when it's too far from an edge.
When edge select fails fall back to inside-face test.
This follows 908b383b7d2199c0c614d085ff65a03eb7852274
which made this change for face-select.
Apply to island selection since it doesn't make sense
for island select to behave differently.
|
|
|
|
Action constraint without an action pointer set was crashing.
|
|
When multiple objects were in edit-mode,
only the active object would exit edit-mode.
|
|
* tbb::blocked_range moved to a different namespace and since the fix is
non-trivial, remove some unused code that used this.
* Task group priorities are no longer supported. It's unclear if they are
useful at all right now and even set correctly, for now all tasks are equal
priority with TBB 2021.
|
|
Now light baking should match the render.
|
|
There are a couple of operations that are meant to set the active
modifier that currently don't. The first is a mouse press on the drag
icon on the right of the header, and the second is mouse presses on
modifier sub-panels headers.
This was an oversight in the implementation, especially the second,
because the blank space on the right of a sub-panel header often looks
just like the blank space elsewhere on the modifier's panel that
*does* set the active modifier.
Note that this purposefully doesn't include collapsing and expanding
the modifier as operations that set the active, since regardless of
whether that makes sense, it wasn't in the agreed upon design, which
would ideally not need changing for 2.92.
Differential Revision: https://developer.blender.org/D10155
|
|
This reverts commit 6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82.
|
|
Was happening when there are deform modifiers prior to the multires.
There are detail in the comment around sculpt_undo_refine_subdiv(),
but briefly: the subdiv was refined with wrong base mesh coordinates.
Differential Revision: https://developer.blender.org/D10158
|
|
Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
|
|
Thanks to that same point cache being exposed in **four** different RNA
paths (twice in particle system, and twice in its embedded cloth
simulation settings).
Only way is to also make particle system overridable.
|
|
The masking was not working as expected and allowed to paint non selected strokes.
|