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AgeCommit message (Expand)Author
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-09-01GHOST: Enable debug context on offscreen context tooClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-09-01Cleanup: Use GPUBatch for icon and area drawingClément Foucault
2020-08-31Cleanup: Comment formatting in unit.cHans Goudey
2020-08-31New Boolean: Always expose solver propery, add warningHans Goudey
2020-08-31Fix unused parameter warning in `snap_increment_apply_ex()`Sybren A. Stüvel
2020-08-31Cleanup/Refactor: Split the snap to increments codeGermano Cavalcante
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
2020-08-31Cleanup: GPU_immediate: Change assert to BLI_assertClément Foucault
2020-08-31Fix T79973: Re-ordering face maps messes up the names of other face mapsGermano Cavalcante
2020-08-31Cleanup: reduce variable scopeJacques Lucke
2020-08-31Cleanup: reduce variable scope and use LISTBASE_FOREACHJacques Lucke
2020-08-31Fix T80126: Alembic Import dialogue has overwrite protection UIPhilipp Oeser
2020-08-31Cleanup: Resolve unused variable warning in lite buildHans Goudey
2020-08-31Clang Tidy: Fix readability-delete-null-pointer warningsHans Goudey
2020-08-30New boolean: silence an "unused" warning.Howard Trickey
2020-08-30Fix T79940 VSE Editor crash when opening a different scene as a stripClément Foucault
2020-08-30New boolean: another performance improvement.Howard Trickey
2020-08-30GPUFrameBuffer: Fix build error on MSVCClément Foucault
2020-08-30Fix T80138 Node Editor: Add Frame turns background grayClément Foucault
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-30EEVEE: Fix broken rendering caused by SSR + Alpha blended materialClément Foucault
2020-08-30GPUFramebuffer: Tag dirty after recursing downsampleClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-30BLI_math_vector: Add equals_v4v4_intClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30BLI_utildefines: Fix assignment in binary ops for ENUM_OPERATORSClément Foucault
2020-08-30WM: Remove 10year old workaround for buggy driversClément Foucault
2020-08-30GPUUniformBuf: Fix debug name being shorter than release nameClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: Use debug name supportClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30Cleanup: GPU: Remove unused init/exit functionsClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-30GPUState: Fix missing writemask encapsulationClément Foucault
2020-08-30Object: support multiple objects for limit-total vertex groupsCampbell Barton
2020-08-30Object: add ED_object_array_in_mode_or_selectedCampbell Barton
2020-08-30Object: support removing unused weights for selected objectsCampbell Barton
2020-08-30Object: support removing unused material slots for selected objectsCampbell Barton
2020-08-30Operator: expose ED_operator_object_active_local_editable_exCampbell Barton
2020-08-30BKE_layer: add BKE_view_layer_array_selected_objects_paramsCampbell Barton
2020-08-30Cleanup: pass v3d as const to view layer utilitiesCampbell Barton
2020-08-30UI: Use term "Plasticity" instead of "Plastic"Aaron Carlisle
2020-08-30New Boolean: performance improvement.Howard Trickey
2020-08-29New boolean: fixed a bug in coplanar intersect.Howard Trickey
2020-08-29Cleanup: spellingCampbell Barton