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AgeCommit message (Expand)Author
2008-07-09Fix for bugfix #12075: gamma node check for nan was alwaysBrecht Van Lommel
2008-07-09soc-mx-2008: SWIG dependency - wrapper functions extracted from ModuleWrapper...Maxime Curioni
2008-07-09soc-2008-mxcurioni: first (blank) file upload for SWIG removal, in source/ble...Maxime Curioni
2008-07-08Fix for crash in freeing group nodes, node trees have to be freedBrecht Van Lommel
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-08Bugfix #16535Ton Roosendaal
2008-07-08scenes set pose objects would draw in posemode while weight painting if they ...Campbell Barton
2008-07-08Compiler warning fixes (how some of this stuff compiled without stopping comp...Joshua Leung
2008-07-08== Select Swap for Armatures (Ctrl I) ==Joshua Leung
2008-07-08-> UV and VCOL support for bevel (editmode)Geoffrey Bantle
2008-07-08own mistake with drawing used state bits.Campbell Barton
2008-07-07[#17288] Sequencer API: added a method, a geter/setter, the blend modes dict ...Campbell Barton
2008-07-07* New UV editor selection mode: IslandMatt Ebb
2008-07-07Derived Mesh BugfixMartin Poirier
2008-07-07Little tweak to timeline_force_draw, so that button windows are updated properlyJoshua Leung
2008-07-07Fix for bug: [#14570] particle system: grid distribution + vertex emitting bugJanne Karhu
2008-07-06soc-2008-mxcurioni: merge-repair with trunk rev 15456Maxime Curioni
2008-07-06=== Transform Snap ===Martin Poirier
2008-07-06GameObject rayCast and rayCastTo were not setting exception strings (causes r...Campbell Barton
2008-07-06Bugfix #16669Ton Roosendaal
2008-07-06#16675: Object name doesn't get updated in 3D viewports if it is changed via ...Joshua Leung
2008-07-06Bugfix #17139Ton Roosendaal
2008-07-05soc-2008-mxcurioni: merged changes to revision 15441Maxime Curioni
2008-07-05soc-2008-mxcurioni: render buffer modificationMaxime Curioni
2008-07-05soc-2008-mxcurioni: render buffer formatMaxime Curioni
2008-07-05patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confi...Campbell Barton
2008-07-05soc-2008-mxcurioni: render layer with FBOs -> render buffers, version 2. Stil...Maxime Curioni
2008-07-05soc-2008-mxcurioni: first render layer implementation with frame buffer objec...Maxime Curioni
2008-07-05->Last Commit broke compilation on GCCGeoffrey Bantle
2008-07-05== compile fix ==Andrea Weikert
2008-07-04Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu...Campbell Barton
2008-07-04-> Vertex Group support for bevel (editmode only)Geoffrey Bantle
2008-07-04-> Moving Pooling Alloctor to BlenLibGeoffrey Bantle
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-07-04soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI butt...Maxime Curioni
2008-07-04non user visible changes and small optimizations to the game engine pyapi as ...Campbell Barton
2008-07-03Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blende...Hamed Zaghaghi
2008-07-03== Python, GE & Threads ==Willian Padovani Germano
2008-07-03Cloth collisions: Reorganized collision system to be more flexible for other ...Daniel Genrich
2008-07-02soc-2008-mxcurioni: renamed libQGLWidget's Camera class to AppGLWidget_Camera...Maxime Curioni
2008-07-01let the logic buttons operate on objects in different scenes. They would alre...Campbell Barton
2008-06-30Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setTy...Daniel Genrich
2008-06-30Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(...Daniel Genrich
2008-06-30BGE python api addition, GameObject get/setState and Controller.getState()Campbell Barton
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-30Fix for bug #13757: camera lens minimum value for ipo's wasBrecht Van Lommel
2008-06-29== FFMPEG / ImBuf ==Peter Schlaile
2008-06-29NDOF bugfixes 14402 & 14403 by ettore PasquiniJean-Luc Peurière
2008-06-29Action Editor - Group drawing tweaks:Joshua Leung
2008-06-29Added autokey call for Flip Quats tool (Alt-F in PoseMode)Joshua Leung