Age | Commit message (Collapse) | Author |
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Custom drawing functions were used just to control property display.
Move to poll function.
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Caller can pass this flag if necessary.
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Missed when moving into own file.
Caused issues on MSVC, not GCC.
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Adds property poll function to transform.
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This allows operators to filter out properties from the
auto-generated draw functions.
Some custom draw functions can move to using this.
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Also always draw the counter of elements-per-type with a dark background
regardless of the active status. It being white when active affects
readability since the icon background itself is already highlighted.
Thanks devtalk forum for feedback.
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Conflicts:
source/blender/blenkernel/intern/rigidbody.c
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RNA API Object.ray_cast would not normalize direction vector before
doing first quick bbox intersection test, while using its returned
distance value. This could lead to wrong exclusion of object.
Thanks to @codemanx for finding that issue.
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Also added note that direction parameter should be normalized vector
in case one intend to use returned distance values.
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In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
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In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
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Glitch from multi-edit project. ;)
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Match roundness with widget defaults and collapse triangle size with panel's.
Interaction is the same, just an aesthetic tweak.
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Support for sync selection switching which keys apply.
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are being added to the bases of the not evaluated view_layer.
But I'm not sure if the flags `BA_WAS_SEL`,` BASE_SELECTED` and `BA_SNAP_FIX_DEPS_FIASCO`(lol XD) should be added to the bases of the not evaluated `view_layer`. This needs to be discussed.
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Although the default behavior is for these objects to be ignored during the snap operation, this should not crash.
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It's not necessary anymore since we assume it's always high quality.
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Was due to non initialized gpu_dof.ratio
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For some reason 32c5972653041a3423122b5a5ae791ef536b87ed broke display of
solid meshes in workbench.
After some investigation, it seems that the vertex coordinate output is
degenerated even if the input is correct and the matrix too.
Removing dead code seems to fix the problem. So maybe the GLSL preprocessor
is not doing what it should?
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This reverts commit 81a93df6d22c2f148667b9a6e8308e083a4cec39, it is not safe
to handle initialization for startup.blend differently. Instead fix the root
issue of the preview icon data structures not being initialized in time.
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This puts the motion path in the same location as the transform gizmo,
which is less confusing especially if you have a custom bone shape where
the tail is not visible.
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The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.
Reviewers: sergof
Differential Revision: https://developer.blender.org/D3544
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Previously it was ptex faces which were subdividing to the same
resolution. This was looking like more details for non-quad faces,
but was also causing discontinuity in the edge where quad touches
non-quad polygon.
Now ptex faces which are coming from non-quad faces are subdivided
at a half of resolution, matching old behavior and solving
discontinuity problem.
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Note: Moved doversion of VSE strips uniquename to 2.8 versionning area,
and raised accordingly current file subversion, since that bug also
affected previous 2.8 .blend files...
Conflicts:
source/blender/blenkernel/BKE_blender_version.h
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... or when loading a file when having more windows opened than the file
itself.
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This option is not necessary as it uses as much memory as the mono-chromatic
transmistance.
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We actually still had cases of Meta strip duplication resulting in
non-unique strip names. Quiet surprising this went unoticed for so long. :(
Fixed that bug, and think it was last one (at least, no other case of
SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised
subversion and updated doversion to run uniquename check on strips on
all previous fileversions.
Note: will have to do that again when merging in 2.8...
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GPU_LINEAR is there for shadow font blurring, the real issue was lack of
rounding for the batch offset.
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multiple objects.
- Use the object referenced in `BMEditMesh` as the `ghash` key to save the bvhtrees in cache;
- Create a boundbox around edit_mesh to test the snap before creating bvhtree;
- Save the `edit_mesh`s bvhtree in the mesh bvh_cache;
This is a part of the D3504.
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Changed code to follow master behavior closer: ignore draw-as checks
when particles are evaluating for rendering.
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