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2018-07-26UI: hide proportional transform optionsCampbell Barton
Adds property poll function to transform.
2018-07-26WM: Add operator property poll callbackCampbell Barton
This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this.
2018-07-26Cleanup: Use const argumentCampbell Barton
2018-07-26UI: More opaque type icons in the OutlinerPablo Vazquez
Also always draw the counter of elements-per-type with a dark background regardless of the active status. It being white when active affects readability since the icon background itself is already highlighted. Thanks devtalk forum for feedback.
2018-07-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/rigidbody.c
2018-07-25Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()?Bastien Montagne
RNA API Object.ray_cast would not normalize direction vector before doing first quick bbox intersection test, while using its returned distance value. This could lead to wrong exclusion of object. Thanks to @codemanx for finding that issue.
2018-07-25Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code.Bastien Montagne
Also added note that direction parameter should be normalized vector in case one intend to use returned distance values.
2018-07-25Fix for holdout / indirect only with collection instances.Brecht Van Lommel
2018-07-25Cycles: add per layer collection indirectly on setting.Brecht Van Lommel
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides.
2018-07-25Cycles: add per layer collection mask/holdout support.Brecht Van Lommel
In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now.
2018-07-25Fix T55895: VSE crash while moving a stripBastien Montagne
Glitch from multi-edit project. ;)
2018-07-25UI: Minor tweaks to nodesPablo Vazquez
Match roundness with widget defaults and collapse triangle size with panel's. Interaction is the same, just an aesthetic tweak.
2018-07-25Fix missing particle use count object names with disabled particles.Brecht Van Lommel
2018-07-25Keymap: Use 1..4 to change UV select modesCampbell Barton
Support for sync selection switching which keys apply.
2018-07-25WM: keymap utility to set enum from a key rangeCampbell Barton
2018-07-25Fix mistake in fix for T55798Campbell Barton
2018-07-25Correction on the last commit.Germano
2018-07-25Fix base->flag and base->flag_legacy: The flags of the Transform operator ↵Germano
are being added to the bases of the not evaluated view_layer. But I'm not sure if the flags `BA_WAS_SEL`,` BASE_SELECTED` and `BA_SNAP_FIX_DEPS_FIASCO`(lol XD) should be added to the bases of the not evaluated `view_layer`. This needs to be discussed.
2018-07-25Fix T55798: Crash when snapping objects with data recalculated by modifiers.Germano
Although the default behavior is for these objects to be ignored during the snap operation, this should not crash.
2018-07-24RNA: Remove Unused dof.is_hq_supported and dof.use_high_qualityClément Foucault
It's not necessary anymore since we assume it's always high quality.
2018-07-24Fix T55754: DOF with new Camera is not workingClément Foucault
Was due to non initialized gpu_dof.ratio
2018-07-24Workbench: Fix missing geometry on Iris 640/630 GPUsClément Foucault
For some reason 32c5972653041a3423122b5a5ae791ef536b87ed broke display of solid meshes in workbench. After some investigation, it seems that the vertex coordinate output is degenerated even if the input is correct and the matrix too. Removing dead code seems to fix the problem. So maybe the GLSL preprocessor is not doing what it should?
2018-07-24Fix T56079: crash with startup.blend saved in sculpt/paint modes.Brecht Van Lommel
This reverts commit 81a93df6d22c2f148667b9a6e8308e083a4cec39, it is not safe to handle initialization for startup.blend differently. Instead fix the root issue of the preview icon data structures not being initialized in time.
2018-07-24Fix T56081: crash with make static override and linked collection.Brecht Van Lommel
2018-07-24Fix T55721: crashes with collections panel in object properties.Brecht Van Lommel
2018-07-24Fix T55245: undo with multiple windows and view layers not working correct.Brecht Van Lommel
2018-07-24Fix incorrect object visibility test in baking.Brecht Van Lommel
2018-07-24Motion paths: default to bone head instead of tail location.Brecht Van Lommel
This puts the motion path in the same location as the transform gizmo, which is less confusing especially if you have a custom bone shape where the tail is not visible.
2018-07-24Fix T55958: allow the user to select between spring and spring2.Alexander Gavrilov
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544
2018-07-24Cleanup: changes from 2.8Campbell Barton
2018-07-23Subsurf: Fix wrong vertices index in vertex data interpolationSergey Sharybin
2018-07-23Subsurf: Subdivide polygons to the same resolutionSergey Sharybin
Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem.
2018-07-23Fix compilation issue after merge.Clément Foucault
2018-07-23Fix missing header include in previous master merge.Bastien Montagne
2018-07-23Merge branch 'master' into blender2.8Bastien Montagne
Note: Moved doversion of VSE strips uniquename to 2.8 versionning area, and raised accordingly current file subversion, since that bug also affected previous 2.8 .blend files... Conflicts: source/blender/blenkernel/BKE_blender_version.h
2018-07-23Fix assert when loading file with multiple windows openedClément Foucault
... or when loading a file when having more windows opened than the file itself.
2018-07-23Eevee: Remove Colored volumetric option.Clément Foucault
This option is not necessary as it uses as much memory as the mono-chromatic transmistance.
2018-07-23Fix T55668: Volume Keyframe on Cut-ted Metastrip.Bastien Montagne
We actually still had cases of Meta strip duplication resulting in non-unique strip names. Quiet surprising this went unoticed for so long. :( Fixed that bug, and think it was last one (at least, no other case of SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised subversion and updated doversion to run uniquename check on strips on all previous fileversions. Note: will have to do that again when merging in 2.8...
2018-07-23Fix large font drawing blurriness in a better way.Brecht Van Lommel
GPU_LINEAR is there for shadow font blurring, the real issue was lack of rounding for the batch offset.
2018-07-23transform_snap_object: Better bvhtree creation management for editing ↵Germano
multiple objects. - Use the object referenced in `BMEditMesh` as the `ghash` key to save the bvhtrees in cache; - Create a boundbox around edit_mesh to test the snap before creating bvhtree; - Save the `edit_mesh`s bvhtree in the mesh bvh_cache; This is a part of the D3504.
2018-07-23Fix T55634: Particle Viewport Display affects render visibiltySergey Sharybin
Changed code to follow master behavior closer: ignore draw-as checks when particles are evaluating for rendering.
2018-07-23Fix wrong view layer rendered from command lineSergey Sharybin
The issue was caused by Render Single Layer option enabled, which is very handy for artists work, so they can hit F12 and see view layer they are currently working in a final rendered state. This saves a lot of time since all the "non-interesting" objects are ignored for such iterations. However, for the render farm we need to render view layers which are explicitly set for render, and ignore active view layer. Reasonable solution seems to be to ignore the Render Single Layer option when rendering from the command line. It is really something more like UI behavior option.
2018-07-23Mark view layer renderability and scene single layer render as non-animatableSergey Sharybin
We can not support animation of those flags reliably in the pipeline, so just mark them as non-animatable.
2018-07-23Cleanup: comments and UI descriptions for cursor snappingInes Almeida
2018-07-23Outliner Keymap: E key to Exclude collections from View LayerPablo Vazquez
Alt+E to include.
2018-07-21Eevee: Principled: Fix Subsurface input behaviourClément Foucault
Match Cycles behaviour of scalling the SSS radius and don't interpolate between diffuse and SSS result.
2018-07-21Render Preview: Fix ID freeing in wrong functionClément Foucault
2018-07-20Eevee: Fix wrong SSR reprojection when switching orthographic viewClément Foucault
We just reset the temporal sampling and avoid using the previous frame for SSR at all.
2018-07-20Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_sizeClément Foucault
2018-07-20Eevee: Lamps: Fix RNA defaults and change defaults for contact shadowsClément Foucault