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2007-05-04Subsurface scattering:Brecht Van Lommel
Documentation on the settings, known limitations and implementation info can be found here: http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
2007-05-03== Sculpt Mode ==Nicholas Bishop
Fixed bug #6631, Sculpt Tool don't works correctly on a mesh with Armature modifier * Modified the calculation of projected (2D) vertex locations to use deformed vertex locations when appropriate
2007-05-03== Sculpt Mode ==Nicholas Bishop
Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer) * Added code to clear the brush texture preview (used for propset) when deleting a brush texture * Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash
2007-05-03== UV/Image Editor ==Juho Vepsalainen
Patch #6570. This patch adds color and alpha selectors to Image -> "New..." dialog.
2007-05-03== Insert-Key Menu for Textures ==Joshua Leung
Two minor naming tweaks: * Cloud -> Clouds * DistNoise -> DistortedNoise
2007-05-03Armature Drawing Tweak:Joshua Leung
I've always found it hard to see the armature bones in 'Line' mode that don't have any constraints/ik/keyframes/etc. colour indications as they were set to the colour of the background. This tweak makes these particular bones draw slightly darker than the minor-gridlines in the 3d-view, but not as dark as the major gridlines.
2007-05-03== IPO Editor - Scaled IPOs ==Joshua Leung
Last few bits and pieces - transforms should now work correctly with scaled IPO's now.
2007-05-03== IPO Editor - IPO Scaling ==Joshua Leung
Cleanups of code for this. Just removed un-necesarry checks.
2007-05-03Bugfix #6624:Joshua Leung
When the databrowser was used for displaying available IPO-blocks, when called from the IPO-editor header, only Object IPO blocks were shown. This bug has apparently been around for quite a few releases, probably due to few people using this feature (it only occurs on files with > 60 IPO-blocks of one type, and only when you try to reassign ipo-blocks too).
2007-05-02Ortho type of camera is now also controlled by CAM_LENS ipo.Nathan Letwory
2007-05-02missed out with 2 active layers that should be active_rndCampbell Barton
2007-05-02PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the meshCampbell Barton
buttons_editing.c - use icons for mesh viewport layer/render layer
2007-05-02Made it so blender has an active render layer for Uv and Vertex color mesh ↵Campbell Barton
layers. This means changing the active UV/VCol layers wont change what renders. needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer. boxpack2d.py - redoen in C now, dont need python version.
2007-05-02== Bug Fixes ==Martin Poirier
[ #6620 ] Problems to select faceloops in Select Only Visible mode [ #6131 ] Vertex snapping broken in shaded face + edge select mode Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on).
2007-05-01Log:Juho Vepsalainen
This commit fixes following issues: * Undo push of "deselect" does not work correctly with curves. [#6632] * Hotkey (h) does not work correctly with curves. [#6633] * If control points are hidden partially (not all are hidden at once), curve object is not hidden. [#6633] Issue regarding the way curve objects are shown in the object mode when they are hidden remains to be solved. [#6633] First commit!
2007-05-01header_filesel - pressing buttons made the file select header title change ↵Campbell Barton
color. scripttemplate_object_edit.py - new script template for objects.
2007-05-01tweaks to fly mode.Campbell Barton
* acceleration made it a bit fast. halved the speed. * holding shift make mouse wheel effect 1/10th as well as MMB mouse panning.
2007-05-01own mistake, typo in checking mface's selectionCampbell Barton
2007-04-30Really minor updates related to code I wrote for the Cast modifier:Willian Padovani Germano
- modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes. - DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.). Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses... - Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py. BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :).
2007-04-30Patch #6192 - Wave Modifier Option to move verts along normalsBen Batt
This patch adds an option to the wave modifier to displace along the normals of the base mesh, rather than in the local Z direction. Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30Patch #6582 - Weight groups in the wave modifierBen Batt
This patch adds vertex group functionality to the wave modifier, allowing the user to specify a vertex group with which to modulate the wave deformation. Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30Scene.c - scene.objects.context how dosnt include hidden objectsCampbell Barton
editview.c - deselect all ignores restricted objects headerbuttons.c - removing a material didnt redraw the 3d view vpaint.c - disable vpaint for mesh libdata as well as object libdata
2007-04-30* Small tweak - initialise mirror modifier to use X axis by default, Matt Ebb
as it was previously.
2007-04-30== Preview Range ==Joshua Leung
Removing the ability to have the Preview Range affecting the Preview Renders (OpenGL renders) as it is unstable in certain cases. It was only a problem when rendering to movie-file formats with a preview range set greater than the normal range, as it would consume increasing amounts of memory for each frame rendered. Preventing this from happening would have required too much disruption of the avi writing code to be worthwhile.
2007-04-30* Only reset local view near camera clipping to 0.1 if it was previously ↵Matt Ebb
larger. i.e. if I'm zoomed in working on something zoomed in close with a short near clipping distance, don't suddenly clip off my work when I enter local view.
2007-04-29Fixed editmode transform clipping for new Mirror modifier axis options.Ben Batt
2007-04-29Patch #6113 - Cast & Smooth modifiersBen Batt
This patch adds two modifiers: Cast and Smooth. The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape. The location and orientation of the projection shape can be controlled by a specified control object. The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth" button. Thanks to Willian Padovani Germano (ianwill) for the patch!
2007-04-29Patch #6584 - Texture functionality in the wave modifierBen Batt
This patch allows the user to use a texture to modulate the wave modifier's amplitude. Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-29Patch #5629 - Mirror modifier axis' to be toggleableBen Batt
This patch makes the X, Y and Z axes of the mirror modifier individually toggleable, so it is possible to mirror in more than one direction with a single modifier. Thanks to Juho Vepsäläinen (bebraw) for the patch! NOTE: BLENDER_SUBVERSION has been incremented to support translation from old to new axis specification.
2007-04-29dont use tface hide or select anymore, since maintaining 2 sets of ↵Campbell Barton
hide/select data for each face is annoying. using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29Casting fixes for 64 bits. Incomplete commit, discussion on proper castingTon Roosendaal
has to be finished.
2007-04-29== IPO Editor ==Joshua Leung
Inser Keyframe on Current Frame now takes NLA/IPO scaling into account.
2007-04-29== IPO Editor ==Joshua Leung
IPO-Keys (K) should now work with scaled IPO curves.
2007-04-29bug #6615, not complete solution, but slightly improves the result at least.Alfredo de Greef
Additionally fixed another bug, never reported, but a zero bokeh rotation offset seemed to cause missing center lines.
2007-04-28windows needed M_PI defined.Campbell Barton
2007-04-28removed doc_browser.py - since it covers ~half the BPY api, not documenting ↵Campbell Barton
any of blenders data types. replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page. Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button) export_fbx.py - use the the camera angle property. object_cookie_cutter.py - use PointInTriangle2D rather then own function. buttons_shading.c - added OB: and tooltip to object world mapping. interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
2007-04-28Part 2 of 64 bits fixing; the files.Ton Roosendaal
The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. Note: part 3 is fixing memory issues for addressing > 4 GB data. A first start has been made for a blenlib API function.
2007-04-28== IPO Editor - Scaled Curves for NLA-Strip Curves ==Joshua Leung
This commit resolves an issue dating back a few releases. When the IPO block being displayed in the IPO editor came from an Action being used as an Action Strip in the NLA editor, the keyframes in the IPO editor were not displayed in 'NLA-time'. There are however a number of things that still need work on so that they will play nicely with these changes. Having said that, the IPO editor is still generally stable for use (or should be). In case anything plays up, 'pin' the IPO view you're using to turn off these changes. This resolves Todo #4335. Known Issues: * When 'K' (show keys) mode is on, it doesn't work too too well yet. The display in such situations will be a bit confusing. * Pressing IKEY in the IPO editor (for inserting a keyframe on the current frame) also doesn't work too well yet. It will insert a keyframe on the wrong frame. * Transforms don't get any correction for scaling yet. This is only an issue when snapping transforms to the grid, or relying on the delta numbers printed in the header.
2007-04-28Python APIKen Hughes
---------- Draw.c: Fix some gcc warnings Bone.c: Bone_getAllChildren() was calling EXPP_incr_ret() but not returning the value
2007-04-28Bugfix #6614:Joshua Leung
spurious "can't edit external libdata" for normal operations on proxy armature Also, fixed two typos in code comments.
2007-04-28Draw.c - error setting the callback button values when using UIBlock (was ↵Campbell Barton
not offset) BPyMesh.py - own dumb error, was using dir as an arg (which is a py keyword) object_drop.py - new script, the first to use UIBlock, it drops objects into terrain, either a group or the active object. on teh Z axis or view axis.
2007-04-28Adding Blender.Geometry function PointInTriangle2DCampbell Barton
2007-04-27Fix hide/show don't work in object mode.Diego Borghetti
2007-04-27- support for fake verse edges (subsurf modifier should work now)Jiri Hnidek
- edges are generated from verse faces - no support for lose edge! - informations about edges aren't sent to verse server (other applications can't share edges with blender) - better sending/receiving vertex position
2007-04-27"Bugfix" #6610:Joshua Leung
Typo in Fluidsim Tooltips. Also fixed a few other similar issues with the tooltips there.
2007-04-27== 2 Bugfixes ==Joshua Leung
Bug #6611: Renaming bones didn't rename corresponding action-channels in NLA strips for that object. Was even marked in code as todo ;-) Bugfix #6599: Vgroup button does not update the panels in 3d viewports. Fix provided by Juho Vepsäläinen
2007-04-27Removed unused variable and reorganised anotherJoshua Leung
2007-04-27Bugfix:Joshua Leung
Previous versions of Blender allowed Vertex Groups to be nameless, which shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the Armature modifier mis-identified these nameless group(s) as being the Vertex Group to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default names. Code notes: * I've moved the unique_vertexgroup_name function from src to blenkernel like for constraints * Formatting in deform.c tidied up a bit
2007-04-27added blender-camera export to fbxCampbell Barton
py api was massing shiftX/Y
2007-04-26drawview.c - Passepartout, only do GL alpha when not 1.0 alphaCampbell Barton
buttons_editing.c - negative camera lense was possible with (Deg) button enabled export_cal3d.c - minor changes object_batch_name_edit.py - check for data and object libdata before renaming.