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2013-10-26spelling: use American spelling for canceledCampbell Barton
2013-10-26fix for UI glitch with HSVCUBE color picker, color was noticeably not very ↵Campbell Barton
smooth or aligned. - HSV values need to be shifted. - drawing the quads wasnt aligned well to colors.
2013-10-26holding ctrl now snaps the hue for color wheel and hsvcube.Campbell Barton
this makes it easy to set primary colors without using RGB sliders.
2013-10-26correct typoCampbell Barton
2013-10-26code cleanup: use bool for shift arg, order args more consistently between ↵Campbell Barton
functions.
2013-10-25Updating tooltip for Fill Holes "Sides" option.Jonathan Williamson
This makes the tooltip much more descriptive to tell the user what the setting does. Suggestion by Thomas Beck and bcon13.
2013-10-25Remove duplicate cmake enries in game engine and compositorSergej Reich
2013-10-25replace snap values with enum and bool depending on use (it wasn't clear ↵Campbell Barton
which was used when both were int's). Ctrl+Shift now snaps normal button to 15deg increments.
2013-10-25patch [#37197] angle snapping for NORMAL buttonCampbell Barton
from Philipp Oeser (lichtwerk) with minor edits.
2013-10-25code cleanup and add mball select similar into the menuCampbell Barton
2013-10-25add check for cmake that source files are not included multiple timesCampbell Barton
2013-10-25patch [#37188] Remove filename entry specified twiceCampbell Barton
from Lawrence D'Oliveiro (ldo)
2013-10-25patch [#30689] select similar for metaballsCampbell Barton
from Cyrille Ruggero (kalado) with some edits.
2013-10-25drawobject: Fix sphere bounds drawingSergej Reich
Would draw ellipsoid instead, which is not so useful and wrong when used for rigid body collision shape visualization. svn merge -r59887:59888 ^/branches/soc-2013-rigid_body_sim
2013-10-24Fix for occasional crashes due to numerical instability in Freestyle Perlin ↵Tamito Kajiyama
noise modifiers with a large 'octaves' value. Problem report by Light BWK through personal communications, thanks a lot!
2013-10-23Fix #37175, Viewer node issue for newly toggled render passes.Lukas Toenne
The RenderLayers node would use the "combined" image result for all passes which don't have a valid render result yet. This causes problems when the buffer element size is not actually 4 floats (RGBA) as with the 3 float normal passes. Also the result is rather meaningless then, so just keep the image buffer at NULL for unavailable passes, which will return plain (0,0,0) color.
2013-10-23fix for negated normal being used when using individual centers & normal ↵Campbell Barton
orientation in vertex select mode.
2013-10-23code cleanup: minor transform refactorCampbell Barton
redraw flag were mixing up types - int/char/bool, add enum type to use instead.
2013-10-23fix [#37179] All transformation normals drawn when proportional edit, ↵Campbell Barton
individual origins and normal transform orientation are set thanks to psy-fi for the initial patch.
2013-10-23refactor transform.c - minor changesCampbell Barton
- use TREDRAW_HARD define - use apply prefix for transform callbacks. - make callbacks static.
2013-10-23style cleanupCampbell Barton
2013-10-23Fix part 1 of #37177 spikes in sculpting.Antony Riakiotakis
Was a typo from refactor to calculate sculpt plane from forward facing vertices only. The branch of the code that did the calculation would end up with a nice division by a wrong number.
2013-10-22Making real need to remove proxiesSergey Sharybin
Otherwise some invalid pointers will be left which could be harmless if real object stays local, but crashes when linking them to another files. Was discovered here in the studio during Project Pampa, and the steps to reproduce are: - Create lib.blend, put armature and cube to it. Create a group with them. - Create scene.blend and link group from lib.blend. - Make a proxy from armature. - Make group real. - Add real objects to a group. - Create comp.blend and link group from scene.blend. This step will creah.
2013-10-22Bugfix: Renaming bones now renames the corresponding F-Curves in actions used byJoshua Leung
Action Constraints
2013-10-22Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" inJoshua Leung
DopeSheet too Previously, it only worked in the Graph Editor, though I thought I had implemented it here too.
2013-10-22Adding comments to clarify each set of modifier mappings for animation editorsJoshua Leung
selection ops
2013-10-22Minor UI messages fixes.Bastien Montagne
2013-10-22DopeSheet Group Select => Bone Select Tweak: Don't change selection status ofJoshua Leung
bones if "Only Selected" dopesheet filter is enabled. When this was enabled, it would be too easy to accidentally change the selected bones, causing the keyframes you were just editing to disappear
2013-10-22add copy_v4_fl4, replace QUATSET macro.Campbell Barton
2013-10-22style cleanupCampbell Barton
2013-10-22fix for invalid RNA created for the 3D viewport header (made ID reporting ↵Campbell Barton
show incorrectly).
2013-10-22style cleanupCampbell Barton
2013-10-21Fix #37169 brush UI not getting updated. A notifier was missing forAntony Riakiotakis
all unified paint settings properties, made sure to notify that active brush has changed.
2013-10-21Partial fix for [#37159] Particle Emitter set to not render still appears in ↵Bastien Montagne
3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders. Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object. Note: Cycles matter I did not investigate, looks like a render-engine issue.
2013-10-21Jump to Next/Previous Marker operators in the timeline menu, shortcuts areBrecht Van Lommel
ctrl + shift + left/right arrow key. Patch #37142 by Henrik Aarnio, thanks!
2013-10-21Followup to r60857: code was assuming markers were sorted, which is not ↵Bastien Montagne
guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...). Many thanks to Brecht and Sergey for noting the quirk and reviews! :)
2013-10-21Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)Bastien Montagne
Easy to fix, but do not really understand *why* this is needed...
2013-10-20Project Pampa request: show curves for node gruppsSergey Sharybin
It was not implemented in anim filter yet. it's strictly speaking not so much clear how "selected only" mode is expected to work when having multiple node trees editing at the same time. For now all the animation data from selected group will be displayed.
2013-10-20Code cleanup: de-duplicate implementation of get_texture_valueSergey Sharybin
Expect to be no functional changes :)
2013-10-20Code cleanup: added generic function copt_m3_m3dSergey Sharybin
2013-10-20Fix compositor rendering scenes multiple times in some casesSergey Sharybin
Issue was caused by Blender Internal changing LIB_DOIT flag for scene when it gets updated for new frame. This leads into conflict with flag used for tagging scenes fr render, For now made it so nodes are being tagged instead of scene. Only none node from those who're sharing the scene will be tagged. And rendering scenes for node tree now checks for node flag instead of scene's datablock one. Ideally this tag would be replaced with scenes stored in an array, but then it's not so clear how to check which node to update.
2013-10-20fix [#37145] "Triangulate Face" crash in specific sceneDalai Felinto
it was asserting if the last edge faces were already all set
2013-10-19Applied patch [#34178] tile rendering for fast gaussian blurJeroen Bakker
Thanks to David M (erwin94) only added some comments. https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19Compositor: did some inner loop optimizations of the fast gaussian blur.Jeroen Bakker
- At Mind -
2013-10-19Arg! Fix another bug in split normal core algorithm (some flat faces were ↵Bastien Montagne
ignored, depending on the order of evaluation)... :/
2013-10-19Fix [#37146] Dopesheet / Graph editor, select columns between markers ↵Bastien Montagne
doesn't appear to work. Init min/max values were just switched...
2013-10-19Remove paranoid check which was marked as unneeded for a while alreadySergey Sharybin
2013-10-19Move utility functions from mball to mathutilsSergey Sharybin
2013-10-18ID blocks can be pasted to text editor now with mouse drag and moveSergey Sharybin
2013-10-18Tweak for action group -> bone select featureJoshua Leung
Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone