Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-31 | when converting curves from poly -> nurbs, dont enable Bezier-U flag. | Campbell Barton | |
Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code? If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve. Ran into this when trying to convert generated ivy into smooth nurbs. | |||
2011-07-31 | SVN maintenance. | Guillermo S. Romero | |
2011-07-31 | py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵ | Campbell Barton | |
__all__ to some modules which were missing it. | |||
2011-07-31 | == PBVH == | Nicholas Bishop | |
OK, after that failure of committing a bunch of old junk, hopefully this is what I actually meant to commit :) * Added big comments to some of the fields in struct PBVHNode. I always forget the details of these, so finally wrote it down properly. * Changed types of PBVHNode.face_vert_indices and PBVHNode.flag to better reflect their contents. * There should be no functional changes here. | |||
2011-07-31 | EditMesh-based skin node drawing | Nicholas Bishop | |
2011-07-31 | Imported bsphere.c, mostly ifdef'd out for now | Nicholas Bishop | |
2011-07-31 | Added DNA and RNA for skin modifier, stubbed in skin modifier functions | Nicholas Bishop | |
2011-07-31 | Added SkinNode DNA and customdata. | Nicholas Bishop | |
2011-07-30 | Bugfix #28121 | Ton Roosendaal | |
Linked Library objects or object->data should not allow to go to sculptmode. Also cleaned up mode menu with invalid entries then. | |||
2011-07-30 | bpy fix for crash/assert on running dir() on a non collection property + ↵ | Campbell Barton | |
some other minor corrections. | |||
2011-07-30 | quiet some compiler warnings & fix possible (but unlikely) crash. | Campbell Barton | |
also added GPLv2+ header to resources.c. | |||
2011-07-30 | While looking at the bug report, found some more issues... | Thomas Dinges | |
This is the result of RNA renaming at it's glance. ;-) | |||
2011-07-30 | Fix for [#28117] Diffuse reflection IPO curve not imported correctly from ↵ | Thomas Dinges | |
2.49b files | |||
2011-07-29 | When relinking node group outputs from sockets of different type, ↵ | Lukas Toenne | |
automatically change the output to the source type. Feature request by Daniel Salazar. | |||
2011-07-29 | pep8 cleanup, also print message when attempting to run in animation player ↵ | Campbell Barton | |
mode. | |||
2011-07-28 | Fix #27719: custom RNA properties fail to update drivers. Hopefully this is | Brecht Van Lommel | |
not too slow, but now we do a dependency graph tag also for these in addition to regular ID properties, not sure how to get around it. | |||
2011-07-28 | Fix part of #27944: color managment discrepancy in GLSL materials with nodes. | Brecht Van Lommel | |
2011-07-28 | fix [#28096] Custom gradient for weightpainting in mask mode not working ↵ | Campbell Barton | |
properly. | |||
2011-07-28 | New option for multires modifier: Subdivide UVs | Sergey Sharybin | |
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires. | |||
2011-07-28 | sequencer add strips now check for overlap by default (option can be ↵ | Campbell Barton | |
disabled for python when this can become problematic for automation). | |||
2011-07-28 | only initialize snap from the scene settings for view3d and image spaces ↵ | Campbell Barton | |
since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces. | |||
2011-07-28 | Don't write library_materials tag when there are no materials. | Nathan Letwory | |
2011-07-28 | refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. ↵ | Dalai Felinto | |
38299 - patch by Benoit Boilsee bug spotted while reviewing a patch. things are working now | |||
2011-07-27 | fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in ↵ | Campbell Barton | |
the Node Editor | |||
2011-07-27 | minor warning fixes for clang-static-checker | Campbell Barton | |
2011-07-27 | fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex' | Campbell Barton | |
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too. | |||
2011-07-27 | more minor warning cleanups and improve error reporting if text fails to save. | Campbell Barton | |
2011-07-27 | * Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit) | Thomas Dinges | |
2011-07-26 | - bugfix for icon listview where the icons would only wrap once | Campbell Barton | |
- also quiet some clang warnings | |||
2011-07-26 | RNA: function calls with optional parameters were not giving correct default | Brecht Van Lommel | |
values for arrays. | |||
2011-07-26 | correct misc warnings | Campbell Barton | |
2011-07-26 | fix for NULL pointer crash with operator repeat, looks like error print got ↵ | Campbell Barton | |
mixed up. | |||
2011-07-26 | include menu ID's in tooltips when python tips are enabled, there was no way ↵ | Campbell Barton | |
to find the ID of a menu which become annoying if you wanted to reference it from a script. | |||
2011-07-26 | Fix #28087: Opening files in the text editor ignores the last newline '\n' | Sergey Sharybin | |
It was tricky conversion of file buffer to text lines. Should work fine now. | |||
2011-07-26 | set the development cycle to 'beta'. | Campbell Barton | |
2011-07-25 | Fix #28035: point density texture doesn't bake. | Brecht Van Lommel | |
2011-07-25 | Fix #28079: UV propertional editing was incorrectly influenced by the | Brecht Van Lommel | |
mesh X mirror option. | |||
2011-07-25 | deprecate multiplication orders: | Campbell Barton | |
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors. | |||
2011-07-24 | Effector calculations are now thread safe. | Janne Karhu | |
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem. | |||
2011-07-24 | * Minor code cleanup / comment changing. No functional changes. | Thomas Dinges | |
2011-07-24 | New dilation function from Morten Mikkelsen (aka sparky). | Sergey Sharybin | |
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten! | |||
2011-07-24 | 2.5: | Thomas Dinges | |
* Removed some old not used code. | |||
2011-07-23 | bugfix: [#28026] Copy Game Property broken | Dalai Felinto | |
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used. | |||
2011-07-22 | Two fixes in drop-node-on-noodle: | Ton Roosendaal | |
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket. | |||
2011-07-22 | Small fix in drop-node-on-noodle: intersect code only did 3 edges of | Ton Roosendaal | |
node. | |||
2011-07-22 | Need some fun once a while: | Ton Roosendaal | |
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first. | |||
2011-07-22 | fix [#27910] baking ambient occlusion, do not consider closer object for ↵ | Campbell Barton | |
blender 2.58a | |||
2011-07-22 | patch [#28045] Straighten tool from Simple Todos | Campbell Barton | |
from Kyle Mills (khonkhortisan) | |||
2011-07-22 | missed this file when adding option to disable frameserver | Campbell Barton | |
2011-07-22 | fix [#28053] New material tooltip | Campbell Barton | |