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2011-07-31when converting curves from poly -> nurbs, dont enable Bezier-U flag.Campbell Barton
Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code? If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve. Ran into this when trying to convert generated ivy into smooth nurbs.
2011-07-31SVN maintenance.Guillermo S. Romero
2011-07-31py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵Campbell Barton
__all__ to some modules which were missing it.
2011-07-31== PBVH ==Nicholas Bishop
OK, after that failure of committing a bunch of old junk, hopefully this is what I actually meant to commit :) * Added big comments to some of the fields in struct PBVHNode. I always forget the details of these, so finally wrote it down properly. * Changed types of PBVHNode.face_vert_indices and PBVHNode.flag to better reflect their contents. * There should be no functional changes here.
2011-07-31EditMesh-based skin node drawingNicholas Bishop
2011-07-31Imported bsphere.c, mostly ifdef'd out for nowNicholas Bishop
2011-07-31Added DNA and RNA for skin modifier, stubbed in skin modifier functionsNicholas Bishop
2011-07-31Added SkinNode DNA and customdata.Nicholas Bishop
2011-07-30Bugfix #28121Ton Roosendaal
Linked Library objects or object->data should not allow to go to sculptmode. Also cleaned up mode menu with invalid entries then.
2011-07-30bpy fix for crash/assert on running dir() on a non collection property + ↵Campbell Barton
some other minor corrections.
2011-07-30quiet some compiler warnings & fix possible (but unlikely) crash.Campbell Barton
also added GPLv2+ header to resources.c.
2011-07-30While looking at the bug report, found some more issues... Thomas Dinges
This is the result of RNA renaming at it's glance. ;-)
2011-07-30Fix for [#28117] Diffuse reflection IPO curve not imported correctly from ↵Thomas Dinges
2.49b files
2011-07-29When relinking node group outputs from sockets of different type, ↵Lukas Toenne
automatically change the output to the source type. Feature request by Daniel Salazar.
2011-07-29pep8 cleanup, also print message when attempting to run in animation player ↵Campbell Barton
mode.
2011-07-28Fix #27719: custom RNA properties fail to update drivers. Hopefully this isBrecht Van Lommel
not too slow, but now we do a dependency graph tag also for these in addition to regular ID properties, not sure how to get around it.
2011-07-28Fix part of #27944: color managment discrepancy in GLSL materials with nodes.Brecht Van Lommel
2011-07-28fix [#28096] Custom gradient for weightpainting in mask mode not working ↵Campbell Barton
properly.
2011-07-28New option for multires modifier: Subdivide UVsSergey Sharybin
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires.
2011-07-28sequencer add strips now check for overlap by default (option can be ↵Campbell Barton
disabled for python when this can become problematic for automation).
2011-07-28only initialize snap from the scene settings for view3d and image spaces ↵Campbell Barton
since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces.
2011-07-28Don't write library_materials tag when there are no materials.Nathan Letwory
2011-07-28refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. ↵Dalai Felinto
38299 - patch by Benoit Boilsee bug spotted while reviewing a patch. things are working now
2011-07-27fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in ↵Campbell Barton
the Node Editor
2011-07-27minor warning fixes for clang-static-checkerCampbell Barton
2011-07-27fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'Campbell Barton
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27more minor warning cleanups and improve error reporting if text fails to save.Campbell Barton
2011-07-27* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)Thomas Dinges
2011-07-26- bugfix for icon listview where the icons would only wrap onceCampbell Barton
- also quiet some clang warnings
2011-07-26RNA: function calls with optional parameters were not giving correct defaultBrecht Van Lommel
values for arrays.
2011-07-26correct misc warningsCampbell Barton
2011-07-26fix for NULL pointer crash with operator repeat, looks like error print got ↵Campbell Barton
mixed up.
2011-07-26include menu ID's in tooltips when python tips are enabled, there was no way ↵Campbell Barton
to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-26Fix #28087: Opening files in the text editor ignores the last newline '\n'Sergey Sharybin
It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26set the development cycle to 'beta'.Campbell Barton
2011-07-25Fix #28035: point density texture doesn't bake.Brecht Van Lommel
2011-07-25Fix #28079: UV propertional editing was incorrectly influenced by theBrecht Van Lommel
mesh X mirror option.
2011-07-25deprecate multiplication orders:Campbell Barton
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-24Effector calculations are now thread safe.Janne Karhu
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem.
2011-07-24* Minor code cleanup / comment changing. No functional changes. Thomas Dinges
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-07-242.5:Thomas Dinges
* Removed some old not used code.
2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-22Two fixes in drop-node-on-noodle:Ton Roosendaal
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket.
2011-07-22Small fix in drop-node-on-noodle: intersect code only did 3 edges ofTon Roosendaal
node.
2011-07-22Need some fun once a while:Ton Roosendaal
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
2011-07-22fix [#27910] baking ambient occlusion, do not consider closer object for ↵Campbell Barton
blender 2.58a
2011-07-22patch [#28045] Straighten tool from Simple TodosCampbell Barton
from Kyle Mills (khonkhortisan)
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-07-22fix [#28053] New material tooltipCampbell Barton