Age | Commit message (Collapse) | Author |
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Was ignoring the option, using the mouse in all cases.
D3671 by @ISS w/ edits.
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Wasn't properly clamping on the window minimum.
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objects to test against.
Followup to rBc6bbe6c5aac29, much more elegant solution to the problem. ;)
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Differential Revision: https://developer.blender.org/D3668
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Not freeing its BVHTree in case there were no collision objects,
could quickly lead to hundreds of MB of memleak!
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Avoids having to use `__import__` to access modules.
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MASS unit was already implemented for the C api. Only making sure it is
accessible in the python api. Also added 'CAMERA' to the documentation as a valid option.
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The statement that PBVH needs to keep track of CCGDM is wrong, PBVH itself
does not care about CCGDM at all, and it's weird for it to carry on this
beast so others can access.
Even more, nobody will actually caring about CCGDM itself, all the usages
were checking whether there is CCGDM or not. This is as good as simply
checking PBVH type.
Tested with an original report T53551 and everything is still stable.
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Was returning -1 as a bool argument,
in this case the caller needs to ensure non-null args.
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Utility to get an int or pointer from a Python expression.
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While the crash is in 2.8, it's possible undo operates on data
which isn't only owned by the current scene (any object for eg).
Thanks to @mont29 for suggesting the fix.
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Small typo on minus sign position... ;)
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This changes the text hinting setting to be an enum with options
Auto / None / Slight / Full. The default is Auto which currently disables
hinting.
The hinting was tested with a new FreeType version, but this is not what
is used on the buildbots an official release environment, and the fonts
look quite bad because of that. Once FreeType has been upgraded we can
change the default.
Even then the results are not ideal, perhaps due to missing subpixel
positioning and linear color blending support in BLF.
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Differential Revision: https://developer.blender.org/D3628
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Also fix float/int/bool access methods
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D1810 by @Matpi w/ edits
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Without this, there was no simple way to have
launchers for different app-templates.
Also allows force-disabling the app-template stored in the preferences.
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edit mode.
Very dummy mistake (someone forgot to increment one of the variables in
one of the loops in that spaghetti nightmare that is nurbs shapekey
code), took half an age to spot it... :/
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See: T54858
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No functional change, needed for fix in 2.8x
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Conversion code could leave object with inconsistent material data
compared to its new obdata.
Ideally, various conversion code would handle that properly, conserving
materials when possible, but for now at least ensure we get valid
result!
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Related to T56363, this is not fixing the root of the bug, but ID
copying should always be a good occasion to ensure sanity of our data
(and error checking is always better than a crash!).
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Would run validate when not needed.
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To get consistent, user-expected results here, we need to 'fake'
starting immediately after a 'skip' block (such that we start with a
full block of selected elements).
Same issue affected vertices and edges selection of course, did not
check the other usages of WM_operator_properties_checker_interval_test()
though.
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containing clip track created by blender 2.79.
Beautiful example of typo going unoticed and firing back up in totally
unexpected place years later. Guess nobody actually duplicated a Clip
data-block before! :P
Most likely own fault, during refactor of ID copying code.
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That effect is NOP with emitter particles anyway...
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Needed for Python mathutils elementwise multiply.
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Patch porting to OpenJPEG 2.3 is by Campbell.
Once all platforms are upgraded we can remove the code for 1.5, and upgrade
or remove the openjpeg version from extern/. This intermediate step makes it
possible for platform maintainers to upgrade to 2.3 without breaking other
platforms.
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