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2012-08-20Sequencer: fix regression introduced in own previous commitSergey Sharybin
Invalidate preprocessed cache when when global sequencer cache is begin invalidated. This is needed so scene would be rendered with a proper settings, not taken from preprocess cache.
2012-08-20minor cleanup to node pasting.Campbell Barton
2012-08-20fix for crash pasting nodes into a node tree when the ID pointer is lost.Campbell Barton
also fix for ID user count on paste which wasn't increasing.
2012-08-20Sequencer: skip adding ImBuf to cache when it failed to renderSergey Sharybin
2012-08-20Sequencer: Python API for sequence modifiersSergey Sharybin
2012-08-20fix for own error in bpy.utils.blend_paths() arg parsing.Campbell Barton
2012-08-20quiet unused function warnings in RNA for functions created by macros.Campbell Barton
2012-08-20added 'Unselected' option to remove doubles, merges selected vertices into ↵Campbell Barton
unselected ones, but not each other.
2012-08-20disabling the compositor legacy build option now ifdef's exec() functions.Campbell Barton
2012-08-20option to build without the legacy compositorCampbell Barton
2012-08-20copy as script operator for the console, so you can copy input from a ↵Campbell Barton
console for use in a textblock.
2012-08-19Fix crash when adding skin modifier to empty meshNicholas Bishop
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9
2012-08-19- fix for error in ndof patch.Campbell Barton
- ColorBalanceModifierData wasn't aligned on 32bit systems. - BM_vert_find_first_loop() was missing NULL check.
2012-08-19Sequencer: per-sequence modifier stack for color gradingSergey Sharybin
This implements basic color grading modifiers in sequencer, supporting color balance, RGB curves and HUE corrections. Implementation is close to object modifiers, some details are there: http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers Modifiers supports multi-threaded calculation, masks and instant parameter changes. Also added cache for pre-processed image buffers for current frame, so changing sequence properties does not require rendering of original sequence (like rendering scene, loading file from disk and so)
2012-08-19Patch #32326: NDOF support of rotation and panning the view at the same timeSergey Sharybin
Additional changes: - Option to the ndof menu letting you pick turntable/trackball independently of the mouse viewport navigation style - Option to change the rotation sensitivity separate from the panning Holding shift + moving the ndof does just as before locking it to panning Holding ctrl + moving will lock it to only rotation Patch by Fredrik Hansson, thanks! Reviewed by self and Mike Erwin.
2012-08-19style cleanupCampbell Barton
2012-08-19use BLI math length functions for distance compositor operations.Campbell Barton
2012-08-19The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for ↵Dalai Felinto
RGB and YCC. While RGB calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr into consideration. This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function to be re-implemented for the YCC node operation. Thanks Troy Sobotka for the report over email. Patch incorporates review suggestions by Jeroen Bakker.
2012-08-19re-enable metaball orientation for manipulator and view axis setting (was ↵Campbell Barton
disabled since 2.4x)
2012-08-19fix for own commit r49991, this exposed bad logic in rect copy function.Campbell Barton
2012-08-18Fix simple subsurf on wire edgesNicholas Bishop
Subsurf on wire edges gave smooth results even if set to simple subdiv. Added a field to the CCG meshIFC to flag simple subdivision, then when syncing vertices simply skip moving vertices if in simple-subdiv mode. This change affects two places, the level-1 build in sync and the subdivision up to other levels. Fixes bug [#32268] Simple Subsurf Modifier gives unexpected results on edges without faces projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498
2012-08-18code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct ↵Campbell Barton
and just use float[3] instead.
2012-08-18Fix incorrect error test when removing a modifierNicholas Bishop
r49989 had the test reversed
2012-08-18Fix reversed names in modifier-remove error reportNicholas Bishop
2012-08-18code cleanup: use BLI rect functions for interface button and block code.Campbell Barton
2012-08-18use rctf struct for UI buttons and blocks, easier to read and means we can ↵Campbell Barton
use BLI_rctf functions.
2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵Campbell Barton
a linked list by a pointer.
2012-08-18fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵Campbell Barton
into account
2012-08-18cmake option to build without iksolverCampbell Barton
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-08-18skip allocating texture coords for the displace modifier when they are unused.Campbell Barton
2012-08-18Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_nameJoshua Leung
2012-08-18Bone color groups now get synced too when syncing bone <-> animdata stuffJoshua Leung
For now, the notifiers on bone group color setting won't trigger the necessary color syncing, so it will be necessary to select another bone/object before the view responds properly.
2012-08-18Selecting nodes (and making one active) sets active F-Curve too nowJoshua Leung
2012-08-18Bugfix [#27652] Selecting a bone doesn't update Driver Properties panelJoshua Leung
More specifically, selecting bones didn't update the active F-Curve/Groups. This meant that when editing drivers, it was often easy to accidentally edit the drivers for the wrong bone.
2012-08-18Silencing compiler warningsJoshua Leung
2012-08-18Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if moreJoshua Leung
than one curve is displayed The range calculation used to use a fixed 0-1 range whenever it couldn't find any values for a particular F-Curve. However, this was then taken by the aggregation calculation to be used as just another value, leading to problems if only vertices of a very high-value curve are selected to be included. Modified the range calculation to ensure that suitable vertices were found before trying to take the range values returned.
2012-08-18Fix for some typos/spelling mistakesJoshua Leung
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and ↵Mitchell Stokes
BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings.
2012-08-18Suport function for Collada exporter: after a generated image was stored to ↵Gaia Clary
disk, the new filetype was not always recognized.
2012-08-17fix own error in recent smoothview cleanup, also correct some cross ↵Campbell Barton
references in bmesh docs.
2012-08-17HDR color picking was not working for node spaceCampbell Barton
2012-08-17Documentation of the Bokeh image operation :)Jeroen Bakker
2012-08-17code cleanup:Campbell Barton
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float()
2012-08-17fix for crash showing tooltip for NODE_OT_add_search()Campbell Barton
2012-08-16more draw code cleanup: was making wrong guess about wire color for ↵Campbell Barton
empty-image draw types. also pass wire color to the metaball.
2012-08-16change to draw extra wire (draw_wire_extra)Campbell Barton
- was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw. - was setting the color when no wire would draw.
2012-08-16re-work mesh drawing a little since we know the wire color some checks can ↵Campbell Barton
be avoided.
2012-08-16fix for odd bug/drawing glitch where loose mesh edges would draw with the ↵Campbell Barton
wrong wire color. This was because the draw code was ignoring the wire color and incorrectly try to figure it out again.
2012-08-16use filtersize of 1.0 for distort and uv - compositor nodes.Campbell Barton
Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise.