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2007-05-25* fix for #6714Nathan Letwory
- don't handle images with ffmpeg, blender knows itself perfectly fine how to do that. This fix is done as per Qt handling (skip non-Qt files).
2007-05-25Many long standing memory leaks fixed in the BPY api.Campbell Barton
Data from Armature.c and logic.c still leaks. Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing. Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)
2007-05-25Bugfix #6735: Joshua Leung
Removed the error that showed up when trying to paste a pose onto protected proxy bones. By definition, you shouldn't be able to keyframe/pose protected proxy bones, but nothing obeys that currently.
2007-05-25'Hack' to fix bug #6718:Joshua Leung
The Outliner didn't refresh after adding loading a new image from disk for use as an image texture.
2007-05-25Fixed following issues:Juho Vepsalainen
*if a vertex group was renamed in the outliner, the name was not updated correctly in visible buttons window *certain buttons in Render panel didn't update other buttons windows in case their value was changed *same goes for Logic context of the Buttons Window *also cleaned up unnecessary code from Logic context and made Timer field to work correctly when pressed with left mouse button
2007-05-24Python APIKen Hughes
========== Bugfix #6682: some Mesh.Primitive default values didn't match UI values.
2007-05-24=== Bugfix ===Martin Poirier
[ #6690 ] Shift and widget translation cause an uncontrolled move in side or front view There was a tentative fix for that earlier, but the limit used was too low. This fixes it and ensures sane output.
2007-05-23Bugfix #6739Ton Roosendaal
Vector blur error in Ztransp: sometimes black lines (on edges) appeared, which didn't get blurred away. Caused by zero-init of speed vectors in sample buffers. (Zero speed -> no motion). Error in Blender since vblur was added.
2007-05-23== Action Editor ==Joshua Leung
Now Action/IPO-Curve/Constraint Channels draw so that they open downwards. The only noticeable differences are that when expanding/collapsing channels, all the channels above won't get shunted out of the way again. Also, on loading some older files, all the channels may be out of view (TODO: make version patch for this...)
2007-05-23== OOPS Editor ==Joshua Leung
Hardly anyone uses it, so until now, no-one has noticed that selection is broken. Just a simple variable typo caused bug #6738. Fixed.
2007-05-23* Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal ↵Nathan Letwory
Duffin (mal_CanDo)
2007-05-22Bugfix for python Image.save()Campbell Barton
[ #6702 ] Image doesn't get saved after painting & packing IMB_saveiff - (general saving function), does not write a file when the image is packed. so write a file with writePackedFile for packed files.
2007-05-22(no commit message)Ken Hughes
2007-05-22option to limit the size of textures loaded into GL memory, usefull when a ↵Campbell Barton
scene's models wont fit into GFX memory.
2007-05-22* remove very confusing comments. We will *not* 'fase into' MTC_*.Nathan Letwory
2007-05-22=ID Properties=Joseph Eagar
The code for preserving ID properties was apparently not working. Fixed that by adding a new function, IDP_ReplaceInGroup, that automatically handles overriding a property in a group while preserving the property order. Its odd though that the previous fix I had wasn't working :/
2007-05-22adding python icon on torus in toolboxJoilnen Leite
2007-05-21=== Bugfix ===Martin Poirier
Coverity bugfix (missing NULL check) and ref counting errors. (on module constants, so not really leaking, just not good.)
2007-05-21=== Bugfix ===Martin Poirier
Fix potential problem with Matrix initializer (can't call Matrix_Identity on non square matrices).
2007-05-21=== Bugfix ===Martin Poirier
coverity bugfix: Dead Code
2007-05-21old typo in commentMartin Poirier
2007-05-21=== Bugfix ===Martin Poirier
Fix float error in Transform Contraint with planar constraints when the plane was perpendicular to the viewport. This could cause some weird erratic behavior.
2007-05-20Bugfix: SSS did not work with panorama render.Brecht Van Lommel
2007-05-20Fix provided by Mal:Ton Roosendaal
- 3D Window, textured drawmode shows lighted again for non-textured faces - Engine: faces show lighted again when 3d windows was Solid draw mode Example: http://www.candointeractive.com/blender/BlenderViewport.jpg
2007-05-20removing test commit comment...Alfredo de Greef
2007-05-20Just testing svn...Alfredo de Greef
2007-05-20own bad error. calling scene.timeline would crash blender.Campbell Barton
2007-05-19(no commit message)Ken Hughes
2007-05-18Fixed a few typos in the documentation for Draw module of Python API.Joshua Leung
2007-05-18Plumifero's wishlist:Chris Want
* When duplicating bones that have constraints (edit mode), duplicate them too with TARGET field updated. This is code that I wrote a few years ago before the armature refactor. It is simple code that compiles and seems to work fine, but should be checked by Ton or somebody else with better knowledge of the current armature system. Usage description, (stolen from the first time this code was committed): "Duplicating bones in edit mode now also duplicates the constraints associated with that bone ... if the constraint subtarget bone is also duplicated the new constraint points to this new bone as it's subtarget."
2007-05-17Added highlighting of non-existant names and autocomplete forBrecht Van Lommel
specifying the uv layer name in a material. Also added generic autocomplete_begin/do_name/end functions, this code was copied five times.
2007-05-17Disable SSS better for preview rendering, so it does not slow downBrecht Van Lommel
other preview renders at all. Also added a flag to enable/disable SSS per scene. There is no button for it yet, the Render panel has no space left .. will find a place for it later. The subversion number was also increased to enable the flag for older .blends.
2007-05-17== Constraints Code ==Joshua Leung
Relatively harmless removal of useless code. Also formatted things in a few places.
2007-05-17Added Menu entries for Object Mode Show/Hide hotkeysMatt Ebb
2007-05-17== Action Editor ==Joshua Leung
Hiding bones in the 3d-view with the (HKEY) now hides the corresponding Action Channels too.
2007-05-16Fixed editmode post-modifier normal calculation for the case where there areBen Batt
only deform modifiers in the stack. This was an old bug: a typo caused quad face normals to be calculated using the same vertex twice, giving bad normals.
2007-05-16Fixed the "Enable modifier during editmode" button for the case when there areBen Batt
only deform modifiers in the stack. The code that copied the cage mesh to the final mesh didn't check for vertex coordinates; I have added this check.
2007-05-16Python bugfix reported by reD_Fox1Campbell Barton
ob1.shareFrom(ob2) - didnt work with the new type/realtype method of making sure all new objects were emptys until they were linked to data and the realtype is used.
2007-05-16Test-commit/Bugfix #6698: Joshua Leung
Wrong hotkey given in for the Remove Doubles entry in the 3d-view toolbox->edit->vertices menu.
2007-05-14Second commit, now it should not bother me with passwords, accordingTon Roosendaal
to some person... :)
2007-05-14Testing commit to see how it goes...Ton Roosendaal
2007-05-10Showstoppper... mballs didn't get remade correct after render... it wasv2.44Ton Roosendaal
showing the orcos (size usally smaller).
2007-05-10Part one of 2.44 release commit.Ton Roosendaal
2007-05-10Bugfix #6674:Joshua Leung
Action Editor: editing of action-channel keys is impossible if shapekeys are present for that object. Also, after toggling the 'swimmer' icon in the IPO editor header,on and then off again, then trying to expand/collapse/select/deselect the 'Shape' action channel, Blender would crash. Not really a showstopper, but still nice to fix. ;-)
2007-05-10Fixed the hotkey of "Hide Selected" found in the menu activated by space.Juho Vepsalainen
2007-05-10Bug reported on irc:Brecht Van Lommel
Border select in face select mode was broken.
2007-05-09bugfix #6672Ton Roosendaal
Object with object-action: Crash after unlinking an Ipo, and then inserting new key positions in 3d window.
2007-05-09Fix preview rendering for SSS to not show preprocessing pass thatBrecht Van Lommel
leads to flickering, and a bug that would display parts of the preview render as black for interrupted preview renders. (sorry for the late fix, i've triple checked the code ..)
2007-05-09another coverity issue.Kent Mein
scriptlinks_pupmenu(ScriptLink *slink) could get passed null and did not check for it. Kent
2007-05-09Another small cleanup of dead code thanks to coverity.Kent Mein
Kent