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2016-08-01Fix strict compiler flags with older GCCSergey Sharybin
2016-08-01Support Auto-Clamped Handle for Curve-MappingCampbell Barton
This patch supports auto-clamped handles for curves, useful since without this it can be difficult to have 'flat' sections of a curve.
2016-07-31Fix T48980: crash when loading a file that contains a custom node tree.Bastien Montagne
Syupid logical mistake in own recent rB018d336cbd51...
2016-07-31Correction to 0f2ff52c0866Julian Eisel
This info is shown while dragging, so should stay where it was.
2016-07-31Enable Undo for "Add background Image"Julian Eisel
Enabled the Undo option for the operation "Add background Image". This is to treat adding a background image like opening an image. This behavior is useful when a background image is add using 'drag and drop'. Reviewers: Severin Reviewed By: Severin Subscribers: brecht Tags: #bf_blender Maniphest Tasks: T47050 Differential Revision: https://developer.blender.org/D1725
2016-07-31Cleanup: reduce Vector_getseters size using macrosCampbell Barton
2016-07-31Correct own error in last commitCampbell Barton
2016-07-31Support limiting collisions by group for softbody and particlesAlexander Gavrilov
This feature is extremely useful for layering multiple cloth objects, and there is no reason there shouldn't be the same kind of feature for softbody.
2016-07-31Cleanup: spelling, styleCampbell Barton
2016-07-31PyAPI: minor optimization for dictionary creationCampbell Barton
Pass size when its known.
2016-07-31PyAPI: fix leak in unlikely case converting idprops failCampbell Barton
2016-07-31PyAPI: Add PyC_UnicodeAsByteAndSizeCampbell Barton
Read the string length from Python directly when assigning id-properties
2016-07-31Docs: add initial idprop.types API docsCampbell Barton
2016-07-31simplify redundant conditionalsMike Erwin
The redundant terms were harmless but check an expression we already know to be true (from earlier in the same conditional). Found by PVS-Studio T48917
2016-07-31Improve description for use_self py-driver optionCampbell Barton
2016-07-31Cleanup: rename btree (incorrect & confusing)Campbell Barton
2016-07-31Py-Driver: re-use self PyObject when its unchanged.Campbell Barton
2016-07-31Py-Driver: use intern stringsCampbell Barton
Avoids managing strings inline
2016-07-30Cleanup: minor changes from last commitCampbell Barton
Un-indent blocks, rename vars.
2016-07-30Py-Driver: add 'self' optionCampbell Barton
Drivers can use this to refer to the data which the driver is applied to, useful for objects, bones, to avoid having to create a variable pointing to its self.
2016-07-30Cloth Simulation: add time scale propertyCampbell Barton
This setting can also be animated, to create a "time warp" effect. D2122 by @LucaRood
2016-07-30Cloth: option to use dynamic base meshCampbell Barton
This adds the ability for cloth simulations to respect changes in the underlying mesh. So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier). This is mainly useful for (but not limited to) cartoon animations, where your character might stretch or change shape, and you want the clothes to follow accordingly. D1903 by @LucaRood
2016-07-30Cloth: UI cleanup & quality hard limit removalCampbell Barton
D2121 by @LucaRood
2016-07-30Add copy/make_local to movieclip datablock.Bastien Montagne
As title says... Copying tracking data from movieclip was not the simplest thing... Reviewers: sergey Differential Revision: https://developer.blender.org/D2126
2016-07-29Fix missing redraw of timeline when changing GPencil layer settingsJulian Eisel
2016-07-29Cleanup space/tabs, Grrr.Bastien Montagne
2016-07-29Fix a bunch of missing expand calls in object/particle physics area, was ↵Bastien Montagne
breaking linking of those. Initial report/patch by Alexander Gavrilov (@angavrilov), found more on the road. Nice demo of why we should use libquery ID looper in read code too - but that's for another day (also because read code needs to take care of some deprecated pointers sometimes)...
2016-07-29Fix T48971: Append creates linked image textures if object has shape keys.Bastien Montagne
Hating all those not-so-real ID types... Here there were two causes for the issue: 1) Linked shapekey ID was made local twice (once from mesh's make local, once by itself). Solved by not explicitely making shapekeys (nor any other non-linkable datatype) local. 2) Key->from 'back pointer' to its owner was messing 'still in used' detection of linked data after localization. Fixed with a hack for now, thinking correct solution might actually be to not consider this pointer at all in libquery ID looper, since it's nothing like and actual usage of mesh/lattice/curve. Again, shapekeys as ID is a joke, those should be mere struct, they have absolutely nothing to do in Main, period. :( Point 2) still demonstrates the need for better handling of IDs dependencies though, so far we only hit corner cases, but think there could also be valid cases generating those 'dependency cycles' between IDs (ID a using ID b which uses ID a), this will have to be addressed some day...
2016-07-29Remove "debug build only" event printing.Bastien Montagne
This makes no sense since user usually only has release build... And those noisy printings are behind debug flag anyway, so really no reason to only print them out in debug build.
2016-07-29Fix T48679: Bone transform only alters between translation and rotationSergey Sharybin
There was some smart code in the transform which would alter between translation and rotation based on whether bone is connected or not and whether translation is locked or not. It could be handy to also fallback to scale if both rotation and translation are locked.
2016-07-29Missing free for single-sided edge-slide failureCampbell Barton
2016-07-28Make ID types typed enum, to easily spot missing ones in core switches of ↵Bastien Montagne
library.c Note that all deprecated/non-real ID types are kept as defines.
2016-07-28Fix T48965: Cannot Append Palette As Local Datablock.Bastien Montagne
Palette and PaintCurve were totally missing from id_copy/id_make_local switch... :/
2016-07-28Cleanup: IndentationSergey Sharybin
2016-07-28Fix T48838: Tiling sculpt problem with custom brushSergey Sharybin
2016-07-28Fix T48962: Edge-slide, random edge switch orderCampbell Barton
2016-07-28DupliObject: Remove unused and confusing index argument from the contextSergey Sharybin
2016-07-28Fix T48404: Translate fails w/ snap orientation optionCampbell Barton
Rotate the object around the snap-target so it meets the snap-point.
2016-07-28Cleanup: unused transform memberCampbell Barton
2016-07-28Fix T48961: Material slots become easily desynced over linked duplicates.Bastien Montagne
Own mistake in recent changes (split to test_object_materials()/test_all_objects_materials()).
2016-07-28Fix T48951: Crash refreshing some popupsCampbell Barton
Fix for T48874 caused popups to be tagged to be refreshed, that didnt support it. Tag popups that can't be refreshed.
2016-07-28Add comments on behavior of spacedata and regionbase listsJulian Eisel
2016-07-28Fix own mistake from c05363e8895Julian Eisel
Didn't know slink->regionbase is removed when area is active. Don't see why this is done, but it's confusing :S
2016-07-27Fix crash closing Blender while in rendered local viewJulian Eisel
Happens because it was always using regionbase of active/visible area, not the correct one of the (possibly inactive) 3D view. Was pretty hidden because you had to be in local view to trigger it. Could also remove ScrArea * argument from SpaceType.id_remap now, but leaving in there to avoid bigger changes (might also be useful for some case). Steps to reproduce: * Default startup.blend * Enter local view with default cube (/-key) * Render (or open a different editor where the 3D View is) * Close Blender - should invoke crash
2016-07-27Fix memory leak when closing Blender with operator popup openJulian Eisel
Steps to reproduce: * Default startup.blend * RMB-Click on "Cube" item in outliner * Select Remap Users * Close Blender using window 'x' button
2016-07-27Fix T48946: Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not renderingSergey Sharybin
Enable triple buffer by default for AMD cards on opensource driver. Should be safe now, since it was only old cards causing problems, which we don't support now most likely anyway.
2016-07-27Avoid creating multiple outputs connected to the same socket when creating a ↵Lukas Stockner
node group This patch fixes the annoyance that when creating a node group where one of its nodes is connected to several other nodes, a separate output will be created for each link, even though they're all connected to the same socket in the group. Now, before adding an output for an outgoing link, the existing outputs are checked to find whether any output is already connected to the same socket. If such an output is found, it is reused instead of creating a new one. Reviewers: Severin Subscribers: Blendify Differential Revision: https://developer.blender.org/D1836
2016-07-27Fix T48061: Crash with adaptive domain and cases when there's no smokeAlexander Gavrilov
2016-07-27Fix T48760: Changing Renderlayer Compositor node Layer does not update ↵Sergey Sharybin
enabled outputs until script is finished
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
It was possible to have missing outlink but GPUNodes in material.