Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-01-20Fix T37978: cycles nodes with multiple Material Output nodes not predictable.Brecht Van Lommel
Now it uses the last activated node like compositing does. This should have no effect on existing files until you activate another output node there.
2014-01-20Fix T37481: Image Sequence can't be loadedAndrea Weikert
Allow loading of image sequences in addition to single images in the open image operator I solved it by adding the possibility to load an image sequence in the Load Image Operator. The image user is passed in the operator customdata now as well, best solution for now, but general handling of image user still a bit weak. The offset and length of the image sequence is now calculated in the image open operator by storing all found frames in a list and sorting this list. Reviewed By: campbellbarton, brecht, lukastoenne Differential Revision: https://developer.blender.org/D209
2014-01-20Fix T38283: UV unwrap giving wrong results with particular meshes.Brecht Van Lommel
LSCM auto pinning where it picks two vertices on opposite sides of the outer UV island boundary would in some cases give the same 3D coordinate, which causes UV unwrap to give poor results.
2014-01-20Fix T38294: enabling hair dynamics very slow / hangs with many hairs.Brecht Van Lommel
This function call was accidentally placed inside a loop which gave O(n^2) behavior, but there's no reason for it.
2014-01-20Code cleanup: remove quicktime image loading code (not animation loading).Brecht Van Lommel
This code has been broken for a few years and no one noticed, it's also less useful now that we support PSD image loading ourselves which was the original motivation to have this.
2014-01-20Bevel: fixed problems with vertex bevel and some 'weld' cases.Howard Trickey
Vertex bevel was completely messed up after last change, and this fixes. 'Weld' bevels, where there are exactly two beveled edges meeting at a vertex, now look better in cases where one of the beveled edges is on a flat plane.
2014-01-20Fix T38267: dynamic paint Use Object Material not working correct in some cases.Brecht Van Lommel
2014-01-20Code Cleanup: tabs/spaces, no need to call CTX_data_edit_object twiceCampbell Barton
2014-01-20Fix T37967: autosave does not save dynamic topology edits while in sculpt mode.Brecht Van Lommel
2014-01-20Fix T38269: scene full copy in mesh edit or sculpt mode did not copy mesh edits.Brecht Van Lommel
2014-01-20Clear object recalc flag on loadTom Edwards
It is possible that object in .blend file will have non-zero recalc flags. Clear them on load in order to prevent possible unneeded recalc after the load. Differential Revision: https://developer.blender.org/D224
2014-01-20Fix T38291: depgraph tagging was wrong forLukas Tönne
OBJECT_OT_constraint_add_with_targets. This now works exactly the same way as when setting the target via RNA/constraint buttons.
2014-01-20Fix T38221: node fcurves in compositor get deleted when muting a node.Lukas Tönne
This is because of the animdata cleanup in rBd2e55cb. This works ok in general, but causes issues with the localized node trees used for compo/ shader/texture previews. These localized trees share the same default action as their original trees, and then remove fcurves when removing muted nodes (which should affect the localized tree only). node_free_node_ex now has an argument for disabling animdata cleanup, which is also not necessary when freeing the whole node tree (because animdata is freed in advance anyway). In addition to that it also checks the NTREE_IS_LOCALIZED flag to prevent freeing of fcurves in the action.
2014-01-20Followup for 1728c1e: we don't need to replace flags at allSergey Sharybin
Replacing the flags isn't thread safe and could lead to bi troubles. Such things are to be handled by the dependency graph.
2014-01-20Python API: fix for help() failing on bpy instancesCampbell Barton
Caused by missing __name__ from bpy.types (alternate method to patch D232)
2014-01-20Python API: create args for meta-classes directly (a little faster).Campbell Barton
Also add some new interned strings.
2014-01-20Fix for incorrect use of DNA_struct_find_nrCampbell Barton
Patch T38290 by ldo (Lawrence D'Oliveiro)
2014-01-20Correction for recent commit clearing font cacheCampbell Barton
- move cache reset into view2d and comment about the rationale for resetting cache there. - missed other places where view2d zoom level can change (smoothview, borderzoom, home and file reload) - comment about DPI wasn't correct.
2014-01-20Fix for saving startup file ignoring editmode/sculpt editsCampbell Barton
2014-01-20Code Cleanup: remove redundant NULL checks and add function attributesCampbell Barton
2014-01-20Fix for flag not being restored in BKE_vfont_to_curve_exCampbell Barton
2014-01-19Fix last part of T38244: memory leak when scaling any panelBastien Montagne
Issue is not noticeable with default font, but i18n one can use more than 500Mo of ram when cached in undreds of different sizes. Campbell had already done most of the work in rBa780e7f3f09f and rB6b283f116829, just had to call BLF_cache_clear() in _exit funcs of VIEW2D_zoom & co operators.
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-18Increase maximum allowed amount of points for Splines in both U and V directionsSimon Repp
Increase the maximum allowed amount of points in a spline from currently 32,767 (short) to 2,147,483,647 (int). Change variables that get assigned the value from pntsu/pntsv to int type all over the codebase. Change function parameters that previously passed the count as short to int type as well. (because https://developer.blender.org/T38191) Reviewed By: sergey Differential Revision: https://developer.blender.org/D212
2014-01-18Send sequencer render context as const pointer rather than as valueSergey Sharybin
No functional changes just creepy to send rather huge structure by value.
2014-01-18Make it possible to hide/unhide a node during node transform operations.Monique Dewanchand
During drag the H key can be used to toggle the hide flag of the selected nodes. This makes it easier to 'attach' nodes to available links in narrow places.
2014-01-17Math: Code cleanupSergej Reich
Remove stray #undef directives.
2014-01-17Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer ↵IRIE Shinsuke
also for ray shadows, to solve inconsistency with the sun lamp.
2014-01-17UI: tweak menu padding and make separator line more visible.Brecht Van Lommel
Adds some padding to the left of the icon, adds more space around the separator line and make it more visible, and add some spacing at the top and bottom of the menu. Ref T37794 Reviewed By: dingto, billrey Differential Revision: https://developer.blender.org/D223
2014-01-17UI/Modifiers: add missing icon for Wireframe modifierSimon Repp
Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220
2014-01-17Fix T38141: wrong add reroute node location with shift LMB cut on OS X / retina.Brecht Van Lommel
2014-01-17Sequencer: don't cache frames during proxy rebuild jobSergey Sharybin
2014-01-17Followup to d03e768: was wrongly (void) non-existing argumentSergey Sharybin
2014-01-17Remove confusing recalc flag from simplify update callbackSergey Sharybin
PSYS_RECALC_CHILD is not handled by handle_object_update at all so it was rather pointless to set this flag. Double-checked with Brecht.
2014-01-17Fix T38260: Missing object update with two visible scenesSergey Sharybin
It was an issue with early object update check which was screwing up for second scene because of first one reset ID recalc flags. From the comment in the code about this: We need to check all visible scenes, otherwise resetting OB_ID changed flag will only work fine for first scene of multiple visible and all the rest will skip update. This could also lead to wrong behavior scene update handlers because of missing ID datablock changed flags. This is a bit of a bummer to allocate list here, but likely it wouldn't become too much bad because it only happens when objects were actually changed.
2014-01-17Similar reshuffling of theme settings order for DopeSheet to ensure pairs ↵Joshua Leung
end up on same rows
2014-01-17Reshuffle Graph Editor theme settings to get pairs of settings to line upJoshua Leung
2014-01-17Bump up default size of vertices in Graph Editor to make them easier to ↵Joshua Leung
see/select
2014-01-17Fix T38161: Copy Material to Others causes incorrect viewport display if ↵Bastien Montagne
target object uses more materials We need to update object data, like when removing a mat slot, since some mat indices might have become invalid!
2014-01-17Blender Internal: Correct GLSL preview, material using shader nodes didn't ↵IRIE Shinsuke
consider "Transparency" is a shader pipeline option.
2014-01-17Code Cleanup: spellingCampbell Barton
2014-01-17BMesh: minor optimization for remove doublesCampbell Barton
- replace heap allocation with stack for small arrays. - remove edge-lookup when its already known.
2014-01-17EditMesh: add delete loose operator (access from Cleanup menu)Campbell Barton
2014-01-17BMesh: add bmesh delete functions that dont depend on operator flagsCampbell Barton
2014-01-17Build Modifier - Add "Reversed" OptionJoshua Leung
This commit introduces the ability to make the Build Modifier operate in reverse, essentially allowing it to be used as a "deconstruction" effect. (See D219 for more details about use cases for this)
2014-01-17Fix for long keyframes not getting faded out with their associated keyframes ↵Joshua Leung
on protected channels
2014-01-17Assorted polish fixes for keyframe theme settings patchJoshua Leung
* Version patching fixes for theme settings * Added missing support for NLA (needed for the keyframes drawn in the action lines) * Fix for a lack of contrast between selected and unselected extreme keyframe type (restoring it back to the pre-patch color scheme) * Fix for keyframes on protected channels not being drawn with partial opacity
2014-01-17T37579: Theme settings for Keyframe ColoursJose Molina Garcia
This patch makes it possible to customise the colours used for the different keyframe types (Keyframe, Breakdown, Extreme, Jitter) and the border colours (normal and selected). Reviewed by: Joshua Leung
2014-01-17Code Cleanup: remove redundant bmesh functions & make staticCampbell Barton
2014-01-17BMesh: minor speedup for deleting faces. also remove unused delete-allCampbell Barton