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2018-04-26UI: desaturate toolbar icons that the mouse is not over.Brecht Van Lommel
This does not look great with light toolbar buttons as in the default, so consider this a work in progress.
2018-04-26Properties: remove redundant settings from workspaces tab.Brecht Van Lommel
Use render settings and active view layer will be handled elsewhere. Also change icon to not be confusing with render layers. Probably we should get rid of the workspace tab entirely and do it in the user preferences, but that's for later.
2018-04-26Fix crash with depsgraph iterator and empty scene.Brecht Van Lommel
This causes crashes in the view layer tests.
2018-04-26Reduce size of scrollbars that don't contain scale markingsJulian Eisel
More changes will follow, this is just an initial tweak.
2018-04-26Icons: correct arg parsingCampbell Barton
Use _PyArg_ParseTupleAndKeywordsFast
2018-04-26Fix T54836: Select sharp edges doesn't flush to facesCampbell Barton
2018-04-26Merge branch 'master' into blender2.8Julian Eisel
2018-04-26BLF: Fix problem with drawing with fonts with multiple size.fclem
Fix T54838 : Text display glitch w/ fonts at different sizes. This was cause by the cache not being flushed when changing font texture.
2018-04-26Workbench: GLSL layout locationsJeroen Bakker
Added layout locations
2018-04-26Cleanup: Use enums for View2D value definesJulian Eisel
Makes the file much less cluttered and more structured. Also made some whitespace tweaks.
2018-04-26UI: toolbar single column size snappingCampbell Barton
Once a region is set to it's snapped size, zooming keeps the size.
2018-04-26Fix vertex slide regression from multi-editCampbell Barton
- Invalid casts. - Leaked memory on mode switching.
2018-04-26Workbench: Hair renderingJeroen Bakker
2018-04-26Workbench: Environment LightJeroen Bakker
- Changed defaults - Updated render panel
2018-04-26Workbench: Shader compilationJeroen Bakker
2018-04-26Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-25UI: use a wider minimum menu widthCampbell Barton
Icon only buttons with menus would be too narrow, especially buttons for selecting tools.
2018-04-25Workbench: normal packingJeroen Bakker
Normal packing. The sign is stored in the A of the color buffer. if the A == 1.0 the normal should be inverted. before use. The reason is that packing has more precision for frontfaces, than for backfaces
2018-04-25UI: shrink operator menu hold triangle a littleCampbell Barton
2018-04-25UI: workaround for text & icon alignmentCampbell Barton
Blender's icons weren't written to draw different sizes. For now ifdef in a hack to show toolbar icons larger.
2018-04-25UI: icon-only hold popup uses region alignmentCampbell Barton
Gives nicer tool popups for icon only buttons.
2018-04-25Fix selection with image planesCampbell Barton
2018-04-25Multi-Pose: Port POSE_OT_select_mirrorJoshua Leung
2018-04-25WM: Add GHOST lazy init for background mode.Clément Foucault
This allows for background rendering with EEVEE and other opengl render engine. I've only tested it on Linux for the moment so I can't say about other platforms. We do lazy init because we cannot assume we will need Ghost for rendering before having parsed all arguments and we cannot know if a script will trigger rendering. This is also because it currently does not work without any display server (blender will crash).
2018-04-25Merge branch 'master' into blender2.8Campbell Barton
2018-04-25UI: optionally pass icon size to widget_draw_iconCampbell Barton
No functional changes.
2018-04-25Depsgraph: Don;t use copy actions flagSergey Sharybin
Is useless without main.
2018-04-25Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-25Library: Add assert to catch unsupported copy flags combinationSergey Sharybin
Thanks Bastien for review!
2018-04-25Workbench: make normal packing optionalJeroen Bakker
2018-04-25Merge branch 'master' into blender2.8Sergey Sharybin
2018-04-25Depsgraph: Introduce flag top indicate scene is evaluating for a new frameSergey Sharybin
2018-04-25Depsgraph: Preserve CoW ID recalc flagsSergey Sharybin
Previously they would have been replaced with flag from original datablock, which is not what we want.
2018-04-25Depsgraph: Ensure we only expand scene datablock on evaluationSergey Sharybin
Previously it could have happened on every request to evaluated scene or view layer. This commit also removes expansion of view layer and scene from iterator. Iterator is not to be used before depsgraph is evaluated.
2018-04-25Depsgraph: Avoid hash lookup for every evaluated scene querySergey Sharybin
Cache pointer to evaluated scene datablock on relations build time, that pointer never changes after that.
2018-04-25Depsgraph: Fix missing relations in array modifierSergey Sharybin
Found by Dr. Sybren while working on modifiers port.
2018-04-25Workbench: Added studio lighting to view layerJeroen Bakker
2018-04-25Revert "UI: fix inconsistency in button rounding when zooming in."Brecht Van Lommel
This isn't working well when zoomed out in the properties editor, we should be taking into account properties editor zoom level. This reverts commit 1ba91ae2c02863b3fd97810e7bcee902dac58992.
2018-04-25Fix multi-edit mode on file loadCampbell Barton
Setting up the initial object mode would change objects which were already moved into their mode along with the active object.
2018-04-25Merge branch 'master' into blender2.8Campbell Barton
2018-04-25CDDM: correct (disabled) logic in merge vertsCampbell Barton
2018-04-25Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-04-25Fix T54806: Editors drawing glitch when using lasso selectionDalai Felinto
We should always reset to default glBlendFunc after done drawing.
2018-04-25Merge branch 'blender2.8-workbench' into blender2.8Jeroen Bakker
Support of hair in workbench
2018-04-25Edit Mesh: don't recalc all meshes w/ extrudeCampbell Barton
2018-04-25Depsgraph: Clarify python APISergey Sharybin
Follow same naming convention as for C: - Original data is named without any extra prefix/suffix. - Evaluated data is named with _eval suffix.
2018-04-25Workbench: Enabled Hair renderingJeroen Bakker
2018-04-25Remove developer exception hackCampbell Barton
This caused too much trouble, also it's possible users run with 'release' in their CWD causing issues. Developers can symlink "release/" to "bin/2.79".
2018-04-25Revert "Fix (unreported) broken 'get system path' in some cases."Campbell Barton
This reverts commit f1bc0aeddedacf68182164dde5d4674d11aba6c9.
2018-04-25Edit Mesh: multi-object extrude_regionDalai Felinto
Technically this is the following operator: bpy.ops.view3d.edit_mesh_extrude_move_normal But this is a Python operator that in turns calls: MESH_OT_extrude_region_move Which in turns calls: * MESH_OT_extrude_region * TRANSFORM_OT_translate