Age | Commit message (Collapse) | Author |
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* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding.
* Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e. when out of posemode, this happened quite often).
* Fixed/added a few comments in various places
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Keyframes are now drawn as GL_QUADS instead of using icons. The visual difference is slight, even though the new ones are slightly larger and have no fancy '3D-effects' (such as bevelling). However, they now seem to draw faster.
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Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
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with two keyframes on the same location.
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Submitted By: Stephane SOPPERA (soppera)
Also fixes a small typo with wrong filetype for TIFF commandline rendering.
Kent
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the opposite way as you want. Or even worse, you can never really define
which way it rotates (officially it should do shortest path).
This hotkey flips the quaternion (which means it rotates to same position
exactly via the other way). Hotkey ALT+F (flip) in 3d window posemode.
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switching from to another mesh
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Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
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Pasting poses now refreshes dependencies correctly after pasting
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Added a new column-select type of tool: Select keys on current frame.
As a result, I've changed the hotkeys for column select:
* KKEY - select keys on same frame as selected keys
* CTRL-KKEY - select keys on same frame as current frame
* SHIFT-KKEY - select keys on same frame as selected markers
* ALT-KKEY - select keys between selected markers
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was doing the wrong thing.
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popdown when sync selection is enabled.
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minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.
Kent
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and on adding a new node, maybe the commit was incomplete?
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using alpha as premul or nonpremul. Quite useful for brightness
tweaks.
Todo: version-patch this so ConvertPremul button goes away
Todo: make entire compositer accept non-premul by default... or both
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again. I understand you merged accidently some old stuff.
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a tablet, rather than 0.0. This might help ease some
misbehaviour people have reported, especially in sculpt.
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AfterTrans Delete Duplicates feature for Action Editor now doesn't remove duplicates if you cancelled the transform.
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Correct sound into font in documentation to api2_2x/doc/Font.py.
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always ugly, inaccurate and jumped around. Now it uses a finely dashed line.
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cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
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many objects and want them a unique ipo.
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http://projects.blender.org/tracker/index.php?func=detail&aid=8065&group_id=9&atid=125
Lamp ray_samp_method could be an invalid value while rendering because a check was only done in the user interface.
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Fix for the fix.
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Silenced compiler warnings and possibly fixed crash on broken
blend files.
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Silently destroyed a null check in free_sequence in last commit,
getting old... :)
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Also made rem_from_group return if it removed the object which save some looping.
Added a node in the blender help message that background mode dosnt load the .B.blend file as a bug was reported recently because of this.
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This adds low resolution proxy support to the blender sequencer, so
that even HD editing should be possible on slower machines.
The proxies are stored as directories of JPEG-files and are only
activated, if you use preview-resolution rendering.
For your final render, just switch back to full resolution and
the original files are used again.
It enables even proxying of whole effect pipelines and scene-strips
(but you have to your own custom directory for file storage then,
since blender has no filename, which could be taken as a sensible
default directory reference)
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Switch away from using selected list in editmesh, since it isn't always up to date.
This fixes the bug where CTO where not created correctly with box/lasso selecting elements and many others.
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* Action Editor now doesn't draw channels which are out of view at all, which should help to provide (some minimal) improvements in some situations
* Typo in comment in constraints code
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renderData.removeRenderLayer() was not returning a Python object; make it
return None;
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C90 compliant. Also fix warning about pointer parameter mismatch.
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Fixed crasher in my previous commit; wasn't checking for NULL pointer.
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Snapping for Resize
First draft, there might be some things to iron out.
Minor terminology fixes in CTO (custom transform orientation).
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This patch by Domino Maram adds the function addMultiresLevel
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New feature: color balance aka 3-way-color-correction aka lift/gamma/gain
on input (folded into byte -> float conversion, so _very_ fast in that case).
Interface is inspired from Rebel CC (but not as complete yet, you can't
choose white and black points right now).
Bugfix: clamp color seperated wave form display correctly.
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(tried to fix this before but didn't work).
fix_relpaths_library() needs to be called after loading libraries but not during recursive library load.
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Fix bug with layer brush + anchored.
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