Age | Commit message (Collapse) | Author |
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Reviewed By: sybren
Differential Revision: https://developer.blender.org/D16445
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Perform an early output when the input is empty, avoiding division by
zero and attempt to run LM solver on an inf values.
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The crash happened because the geometry nodes modifier is evaluated
before the node tree has been preprocessed. While there was a transitive
but non-flushing relation between these two depsgraph nodes.
However the relation between the modifier and the `ntree_output` depsgraph
node was ignored, because it had `DEPSOP_FLAG_NEEDS_UPDATE` *not* set
(which is actually correct, because not all node tree changes change its output).
Because this relation is ignored (e.g. in `calculate_pending_parents_for_node`)
the transitive relation is ignored as well.
The solution in this patch is to explicitly add this transitive non-flushing relation
to make sure the modifier only runs after the node tree has been preprocessed,
even when the node tree output has not changed. An alternative fix could be
to handle all links always but skip the execution of depsgraph nodes that are not
needed. This way all links are always taken into account. This solution would
require some deeper changes though and would be much more risky.
Also fixes T102402.
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Related to T101533.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16412
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Using output nodes inside node groups in compositor node trees doesn't
work for the realtime compositor.
Currently, the realtime compositor only considers top level output
nodes. That means if a user edits a node group and adds an output node
in the group, the output node outside of the node group will still be
used, which breaks the temporary viewers workflow where users debug
results inside a node group.
This patch fixes that by first considering the output nodes in the
active context, then consider the root context as a fallback. This is
mostly consistent with the CPU compositor, but the realtime compositor
allow viewing node group output nodes even if no output nodes exist at
the top level context.
Differential Revision: https://developer.blender.org/D16446
Reviewed By: Clement Foucault
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Was failing since 1efc94bb2f7b, probably because some include uses
`std::min()`/`std::max()` which messes with the windows min/max defines.
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Wasn't an issue until 1efc94bb2f7b added a destructor, which would
attempt to destruct variables at uninitialized memory.
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Mistake in 1efc94bb2f7b.
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Set the created frame node to be the active node when joining nodes
with the `NODE_OT_join` operator.
This behavior was unintentonaly changed in rB545fb528d5e1 when the
operator's execute function was simplified by utilizing the node tree
topology cache.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D16440
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Function `do_gammacross_effect_float` processed one color channel per
loop iteration instead of whole pixel.
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The conversion is only able to handle NURBS curves with at least three
points. This commit just avoids the crash for shorter curves. If this
ends up confusing users, an error message could be added in the future.
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Properly initialize clump curve mapping tables for duplis and other cases
where this was missed by making a generic init/free function instead of
duplicating the same logic in multiple places. Also fold lattice deform
init into this.
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Introduces a new `AssetRepresentation` type, as a runtime only container
to hold asset information. It is supposed to become _the_ main way to
represent and refer to assets in the asset system, see T87235. It can
store things like the asset name, asset traits, preview and other asset
metadata.
Technical documentation:
https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Representation.
By introducing a proper asset representation type, we do an important
step away from the previous, non-optimal representation of assets as
files in the file browser backend, and towards the asset system as
backend. It should replace the temporary & hacky `AssetHandle` design in
the near future. Note that the loading of asset data still happens
through the file browser backend, check the linked to Wiki page for more
information on that.
As a side-effect, asset metadata isn't stored in file browser file
entries when browsing with link/append anymore. Don't think this was
ever used, but scripts may have accessed this. Can be brought back if
there's a need for it.
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- Fix braces initialization warning
- Fixed missing static specifier
- Removed two unused functions
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When the materal slot index on mesh faces exceeds the number of slots, rendering
would use the last material slot while other operations like baking would fall
back to the default material.
Now consistently use the last material slot in such cases, since preserving
backwards compatibility for rendering seems most important. And if there is
one material slot, it's more useful to use that one rather than falling back
to the default material.
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Correct trim for cyclical curves mentioned in T101379, splitting the
curves if the start/endpoint is at the 'loop point'.
Correct implementation based on comments in D14481, request was made to
use 'foreach_curve_by_type' to computing the point lookups.
Included corrections from D16066 as it may not be a adopted solution.
Exposed selection input by adding it as input to the node.
Note: This is disabled for 3.4 to avoid making UI changes in Bcon3.
Differential Revision: https://developer.blender.org/D16161
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Small change to the text sample used for Korean font previews
See D16428 for details.
Differential Revision: https://developer.blender.org/D16428
Reviewed by Brecht Van Lommel
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collection
The issue was introduced by the optimization of hidden objects and modifiers
in the f12f7800c296.
The solution here detects that either an object is hidden or the modifier is
disabled and does special tricks to ensure the dependencies are evaluated.
This is done by constructing a separate minimal dependency graph needed for
the object on which the modifier is being applied on. This minimal dependency
graph will not perform visibility optimization, making it so modifier
dependencies are ensured to be evaluated.
The downside of such approach is that some dependencies which are not needed
for the modifier are still evaluated. There is no currently an easy way to
avoid this. At least not without introducing possible race conditions with
other dependency graphs.
If the performance of applying modifiers in such cases becomes a problem the
possible solution would be to create a temporary object with a single modifier
so that only minimal set of dependencies is pulled in the minimal dependency
graph.
Differential Revision: https://developer.blender.org/D16421
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No functional or performance changes are expected.
Differential Revision: https://developer.blender.org/D16423
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Functions which are local to a translation unit should either be
marked as static, or be in an anonymous namespace.
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When using two transformed compositor results, the transformation of one
of them is apparently in the local space of the other, while it should
be applied in the global space instead.
In order to realize a compositor result on a certain operation domain,
the domain of the result is projected on the operation domain and later
realized. This is done by multiplying by the inverse of the operation
domain. However, the order of multiplication was inverted, so the
transformation was applied in the local space of the operation domain.
This patch fixes that by inverting the order of multiplication in domain
realization.
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The Equalize Handles and Snap Keys operators would allow the user to
invoke them successfully even when they would have no effect due to
there not being any selected control points.
This patch makes it so that an error is displayed when these operators
are invoked with no control points are selected.
The reason this is in the `invoke` function is because it would be too
expensive to run this check in the `poll` function since it requires a
linear search through all the keys of all the visible F-Curves.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D16390
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libdecor (for window decorations) was crashing on exit with the shader
builder, avoid the crash by calling the "background" system creation
function which doesn't initialize window management under Wayland.
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libdecor (for window decorations) was crashing on exit with the shader
builder, avoid the crash by calling the "background" system creation
function which doesn't initialize window management under Wayland.
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The quaternion calculated are unit length unless the the input matrix is
degenerate. Detect degenerate cases and remove the normalize_qt call.
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