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2021-07-08Cleanup: spellingCampbell Barton
2021-07-08CMake: add missing headers, sort file listsCampbell Barton
2021-07-08Fix crash displaying the sequencer without a valid 'scene->ed'Campbell Barton
Regression in 45d54ea67f9440d1c4ef89b3257ee92159de2599
2021-07-08Docs: Fix minor incorrect syntax errorsnutti
This patch fixes the incorrect syntax in documentations. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11822
2021-07-08Cleanup: Consolidate tablet walk mode rotate factors.Nicholas Rishel
Walk rotate speed for tablets was being modified at runtime by scaling the user preference mouse_speed by a constant factor; this consolidates scaling into the the compile time tablet scale factor in walkApply. No change in behavior.
2021-07-07Cleanup: Remove wrong File Browser commentJulian Eisel
Accidentally included this in rB01e1944cd455, it came from a merge conflict.
2021-07-07Cleanup: Correct comment in earlier commit (f4cb3ccd9c07)Julian Eisel
Comment was based on an older version of the patch.
2021-07-07Assets: Keep assets active after renaming, ensure they are scrolled into viewJulian Eisel
When renaming an ID somewhere in the UI after marking it as asset, it would often get lost in the Asset Browser (scrolled out of view). It would also get deactivated. This patch makes sure that if an asset is active whose ID gets renamed, it is kept active and visible. That is important for a fast, uninterrupted asset creation workflow, where users often rename assets while working in the asset browser. Old code stored the new file-name to identify a file after re-reading the file-list after the rename. For assets that doesn't work because there may be multiple assets with the same name. Here the simple solution of just storing the pointer to the renamed ID is chosen, rather than relying on the file-name in this case. (Should be fine with undo, since the ID * reference is short lived, it's not stored over possible undo steps. If it turns out to have issues, I rather switch to a rename_id_uuid, but keep that separate from the file->uid). Reviewed by: Sybren Stüvel Differential Revision: https://developer.blender.org/D11119
2021-07-07MSVC: Fix build issue with TBBRay Molenkamp
TBB includes in windows.h which will by default define min/max macro's by default, which collide with stl's min/mac functions. this change instructs windows.h not to add the offending macros
2021-07-07File Browser: Select files and directories after renamingJulian Eisel
(Note: This is an alternative version for D9994 by @Schiette. The commit message is based on his description.) Currently, when a new directory is created it is not selected. Similarly, when renaming an existing file or directory, it does not remain active/highlighted blue after renaming. This change makes sure the file or directory is always selected after renaming, even if the renaming failed or was cancelled. This has some usability advantages: - Open the newly created directory without having to select it (ENTER). - If you make a naming mistake, you can immediately fix that (F2) without having to click it again. - If you create a directory and forget to name it, you can fix that (F2) without having to select it. - This is consistent with many common File Browsers. Further, selecting the item even after renaming failed or was cancelled helps keeping the file in focus, so the user doesn't have to look for it (especially if the renaming just failed which the user may not notice). In other words, it avoids disorienting the user. Also see D11119 which requires this behavior. We could also always select the file/directory on mouse press. This would make some hacks unnecessary, but may have further implications. I think eventually that's what we should do though.
2021-07-07Cleanup: Move file deselection function to more appropriate fileJulian Eisel
`filesel.c` seems like the place that should contain file selection functions. Previously it was in `file_ops.c` because that was the only file that actually used it. But a followup commit needs it from a different file.
2021-07-07Fix crash accessing sequencer stripsSergey Sharybin
Was caused by recent clange sequences_all iterator in RNA (D11793).
2021-07-07Geometry Nodes: refactor logging during geometry nodes evaluationJacques Lucke
Many ui features for geometry nodes need access to information generated during evaluation: * Node warnings. * Attribute search. * Viewer node. * Socket inspection (not in master yet). The way we logged the required information before had some disadvantages: * Viewer node used a completely separate system from node warnings and attribute search. * Most of the context of logged information is lost when e.g. the same node group is used multiple times. * A global lock was needed every time something is logged. This new implementation solves these problems: * All four mentioned ui features use the same underlying logging system. * All context information for logged values is kept intact. * Every thread has its own local logger. The logged informatiton is combined in the end. Differential Revision: https://developer.blender.org/D11785
2021-07-07Fix T89397: animation in geometry nodes modifier does not updateJacques Lucke
The geometry nodes modifier uses id properties for the inputs to node groups. That is because the set of properties changes depending on which geometry node group is selected. The animation was not updated correctly because the `ANIMATION_EVAL` depsgraph node was not evaluated, because nothing depended on it in the depsgraph. This patch makes sure that the proper link to the geometry component is inserted. Differential Revision: https://developer.blender.org/D11831
2021-07-07Fix T89559: Outliner shows extra view layer column when it shouldn'tDalai Felinto
This issue happened because of some miscommunication during the original patch review. Since we have the parent element in other outliner modes (Blender File, Data API) I was on the fence here. Rolling this back now so that when Show All View Layers is off we don't see the current View Layer top element. The fix is simple, but it was better to format the code around to follow the style in this file. Differential Revision: https://developer.blender.org/D11830
2021-07-07Cleanup: Sort nodes alphabeticallyHans Goudey
2021-07-07Cleanup: update filename referencesCampbell Barton
2021-07-07Geometry Nodes: Rename nodes for clarity between mesh and curveHans Goudey
Rename the mesh circle to "Mesh Circle", mesh line to "Mesh Line", and mesh subdivide to "Mesh Subdivide". Previously they looked exactly the same in the search menu, and the nodes themselves had the same label. This is a "deep" rename that also renames internal defines and function names to match the UI.
2021-07-07Cleanup: Moving `mesh_evaluate` and `mesh_normals` to C++Jagannadhan Ravi
No functional changes. Reviewed By: HooglyBoogly Ref D11744
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-07Geometry Nodes: Curve Endpoints NodeAngus Stanton
This node is quite similar to the curve to points node, but creates points for only the start and end of each spline. This is a separate node because the sampling from the curve to points node don't apply, and just for ease of use. All attributes from the curves are copied, including the data for instancing: tangents, normals, and the derived rotations. One simple use case is to make round caps on curves by instancinghalves of a sphere on each end of the splines. Differential Revision: https://developer.blender.org/D11719
2021-07-07makesdna: fix parsing 'const', 'struct', 'unsigned' as a prefixCampbell Barton
DNA parsing assumed any identifier which starts with (`struct`, `unsigned`, `const`) was that identifier. So a struct called `constTest foo;` would be parsed as `est foo;`. Add utility function to check identifiers are not part of a larger identifier. This also supports skipping these identifiers in any order. Reviewed By: LazyDodo Ref D11837
2021-07-07Cleanup: clang-tidy, unused functionCampbell Barton
2021-07-07Fix T89702: Curve to points node assert on single point splineHans Goudey
This function could be refactored slightly if we assumed the input was always sorted, but a special for a single point input is also fine.
2021-07-07Fix: Curve Resample Node: Copy attributes to 1 point resultsHans Goudey
The curve resample node neglected to copy attributes to single point result splines. That could have caused errors if some of the splines in the result had only one point but others had more.
2021-07-07VSE: Use snapping settings for scrubbingRichard Antalik
Use "Snap Playhead to Strips" option to enable playhead snapping. Change behavior of CTRL key to invert snapping similar to transform operator. Currently this option is disabled by default. It makes editing quite unpleasant for me personally, but ideally I should gather feedback from more users. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D11745
2021-07-07VSE: Remove seq->tmp usage from RNA codeRichard Antalik
This field was used to reference "parent" meta strips in `sequences_all` RNA collection iterator functions. Use `SeqIterator` wrapped in `BLI_Iterator` to iterate over elements. Reviewed By: sergey Differential Revision: https://developer.blender.org/D11793
2021-07-07VSE: Fix cache bar not visibleRichard Antalik
Cache bar was only visible when Frame overlay was enabled Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11779
2021-07-07Compositor: Fix constant folded operations not being renderedManuel Castilla
Many operations do not expect single element buffers as output. Use full buffers with a single pixel instead.
2021-07-07Compositor: Fix crash when executing works in constant foldingManuel Castilla
Work scheduler needed initialization and execution models are not created during constant folding. This moves work execution method to execution system.
2021-07-06GPencil: Rename BKE_gpencil_visible_stroke_iterAntonio Vazquez
Renamed to BKE_gpencil_visible_stroke_advanced_iter Also created a simple version of the iterator to be used without multiframe and onion skin.
2021-07-06UI: Center the Status Bar Progress TextVincent Blankfield
This patch horizontally centers the text inside the progress bar widget. It is currently left-aligned and offset to the middle, which doesn't center properly. see D11205 for details and examples. Differential Revision: https://developer.blender.org/D11205 Reviewed by Julian Eisel
2021-07-06Compositor: Fix execution system unset during constant foldingManuel Castilla
2021-07-06Fix: Crash when geometry nodes NURB spline has no evaluated pointsHans Goudey
2021-07-06Nodes: Adds button to groups to change type of sockets.Lukas Tönne
The menu lists all socket types that are valid for the node tree. Changing a socket type updates all instances of the group and keeps existing links to the socket. If changing the socket type leads to incorrect node connections the links are flagged as invalid (red) and ignored but not removed. This is so users don't lose information and can then fix resulting issues. For example: Changing a Color socket to a Shader socket can cause an invalid Shader-to-Color connection. Implementation details: The new `NODE_OT_tree_socket_change_type` operator uses the generic `rna_node_socket_type_itemf` function to list all eligible socket types. It uses the tree type's `valid_socket_type` callback to test for valid types. In addition it also checks the subtype, because multiple RNA types are registered for the same base type. The `valid_socket_type` callback has been modified slightly to accept full socket types instead of just the base type enum, so that custom (python) socket types can be used by this operator. The `nodeModifySocketType` function is now called when group nodes encounter a socket type mismatch, instead of replacing the socket entirely. This ensures that links are kept to/from group nodes as well as group input/output nodes. The `nodeModifySocketType` function now also takes a full `bNodeSocketType` instead of just the base and subtype enum (a shortcut `nodeModifySocketTypeStatic` exists for when only static types are used). Differential Revision: https://developer.blender.org/D10912
2021-07-06Geometry Nodes: Allow 3 points in curve star primitiveHans Goudey
2021-07-06Fix T89592: Can't remove keyframes without active keying setSybren A. Stüvel
Partially revert 7fc220517f87a2c40a4f438a50485233ae6ed62f, as it introduced two issues: - Deleting keys without active keying set was no longer possible, and - there was no more confirmation popup. Pressing {key Alt I} in the 3D Viewport now executes `ANIM_OT_keyframe_delete_v3d`, adjusted to suit both T88068 and T89592: - If there is an active keying set, delete keys according to that keying set. - Otherwise, behave as `ANIM_OT_keyframe_delete_v3d` did before, that is, delete all keyframes of the selected object and in pose-mode also of selected bones.
2021-07-06Cleanup: Keyframing, remove duplicate codeSybren A. Stüvel
Remove duplicate code from the `ANIM_OT_keyframe_delete` operator. The actions of the removed code are already performed by the preceding `keyingset_get_from_op_with_error()` call. No functional changes.
2021-07-06Compositor: Graphviz improvementsManuel Castilla
Graphs are usually large, needing a lot of horizontal scrolling and they can include more information for debugging. This patch makes graph more compact horizontally by splitting labels in lines and removing namespaces. Furthermore it adds following information: - Operation ID. - SetValueOperation float value. - Optionally, operation node name. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11720
2021-07-06Compositor: Enable constant folding on operationsManuel Castilla
Only on current full frame operations that can be constant.
2021-07-06Compositor: Constant foldingManuel Castilla
Currently there is no clear way to know if an operation is constant (i.e. when all rendered pixels have same values). Operations may need to get constant input values before rendering to determine their resolution or areas of interest. This is the case of scale, rotate and translate operations. Only "set operations" are known as constant but many more are constant when all their inputs are so. Such cases can be optimized by only rendering one pixel. Current solution for tiled implementation is to get first pixel from input. This works for root execution groups, others need previous groups to be rendered. On full frame implementation this is not possible, because buffers are created on rendering to reduce peak memory and there is no per pixel calls. This patch evaluates all operations that are constant into primitive operations (Value/Vector/Color) before determining resolutions. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11490
2021-07-06Cleanup: Set execution system as operations member in CompositorManuel Castilla
2021-07-06Rename Scene's embeded collections from "Master Collection" to "Scene ↵Bastien Montagne
Collection" Note that this name is essentially never used anywhere, besides as 'information' mostly accessible from python console. Those embedded IDs are not in Main, so they are not accessible by name ever, and mostly unusable from animation perspective (either drivers or fcurves). Therefore, no breakage is expected in user scripts or addons, nor when loading in older versions of Blender. Reviewed By: dfelinto, brecht Differential Revision: https://developer.blender.org/D11812
2021-07-06GPU: Fix crash when using EGL with --gpu-debug flag.Jeroen Bakker
During initialization of the platform a debug message is generated and interpreted by de callback. Here the platform is checked what requires an initialized platform. Fixed by giving the platform check less priority in the check.
2021-07-06Alembic export: evaluation mode optionPhilipp Oeser
This option will determine visibility on either render or the viewport visibility. Same for modifer settings. So it will either evaluate the depsgrah with DAG_EVAL_RENDER or DAG_EVAL_VIEWPORT. This not only makes it more flexible, it is also a lot clearer which visibility / modfier setting is taken into account (up until now, this was always considered to be DAG_EVAL_RENDER) This option was always present in the USD exporter, this just brings Alembic in line with that. ref. T89594 Maniphest Tasks: T89594 Differential Revision: https://developer.blender.org/D11820
2021-07-06Alembic: remove non-functional "Renderable Objects" only optionPhilipp Oeser
When introduced in {rB61050f75b13e} this was actually working (meaning it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if desired). Behavior has since then been commented in rBae6e9401abb7 and apparently refactored out in rB2917df21adc8. If checked, it seemed to be working (objects marked non-renderable in the Outliner were pruned from the export), however unchecking that option did not include them in the export. Now it changed - for the worse if you like - in rBa95f86359673 which made it so if "Renderable Objects" only is checked, it will still export objects invisible in renders. So since we now have the non-functional option with a broken/misleading default, it is better to just remove it entirely. In fact it has been superseeded by the "Visible Objects" option (this does the same thing: depsgraph is evaluated in render mode) and as a second step (and to make this even clearer) a choice whether Render or Viewport evaluation is used can be added (just like the USD exporter has). When that choice is explicit, it's also clear which visibility actually matters. This is breaking API usage, should be in release notes. ref. T89594 Maniphest Tasks: T89594 Differential Revision: https://developer.blender.org/D11808
2021-07-06Fix incompatible type passed to XR hapticSergey Sharybin
Likely caused by recent fixed-size types changes. Seems to be no-functional-changes since the function is unused.
2021-07-06Cleanup: rename 'count' to 'len'Campbell Barton
Reserve the term count for values that require calculation (typically linked lists).
2021-07-06Various Exact Boolean parallelizations and optimizations.Erik Abrahamsson
From patch D11780 from Erik Abrahamsson. It parallelizes making the vertices, destruction of map entries, finding if the result is PWN, finding triangle adjacencies, and finding the ambient cell. The latter needs a parallel_reduce from tbb, so added one into BLI_task.hh so that if WITH_TBB is false, the code will still work. On Erik's 6-core machine, the elapsed time went from 17.5s to 11.8s (33% faster) on an intersection of two spheres with 3.1M faces. On Howard's 24-core machine, the elapsed time went from 18.7s to 10.8s for the same test.
2021-07-06Fix T89671: Crash when using Denoise node on Full Frame modeManuel Castilla
Tiled fallback doesn't support single element buffers. Ensure tiles are initialized as full buffers.