Age | Commit message (Collapse) | Author |
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* bpy.utils.display_name(), which makes filenames and module names look nicer in menus eg... /home/me/foo_bar.py --> "Foo Bar"
* missing rna_path --> data_path renaming
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* Made the TimeLine current frame indicator get drawn using the standard frame-indicator code. Also, it is now possible to show the frame indicator box beside the line as in the other animation editors, although this is disabled in the timeline due to the closeness of the frame number field.
* Removed some old (unnecessary) code
-> "Continue Physics" option in TimeLine, which is now obsolete with the current physics options. Feel free to restore if this is not the case.
-> Already commented out hacks to create "speed ipo" for curves. There are easy alternatives that are better integrated.
-> Unused init/exit callbacks for scrubbing time, since those were only used to set an obsolete flag for timeline drawing that is now used for the indicator.
* Switched long-keyframe optimisation code to use constants instead of some magic numbers + fancy trickery...
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customisable player.
You can choose a player in User Preferences -> File Paths. You can
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename,
fps, etc on the command line). So for example if you have a Blender 2.4
version installed, you can enter the path to the blender 2.4 executable,
and the playback will work just like before.
Any info on other frame players (FrameCycler? pdplayer?) and their
command line settings could be useful for adding some more presets too,
if anyone knows of them.
It's available in Render->Play Rendered Animation (Ctrl F11)
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creates layers with the same name
Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
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previous ones that spawned them, so you can switch screens (ctrl left and right arrow) more smoothly ( [#20301] Screens and Fullscreen still doesn't work )
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[#20336] Missing notifier - properties view does not update on UV unwrap
[#20337] Shift select is not working in UV-editor island mode
[#20338] Update automatically menu item has strange icon behavior
[#20339] Select all will quit working in UV editor
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* disallow registering operators that have properties starting with an underscore which caused this problem.
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Hair clothsim internal_friction wasn't being initialised correctly.
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1) Double Click takes priority over a second Click (Click will still be send if not handled)
2) The first Click being handled doesn't stop the following Double Click
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This way you can set the param in the keymap and it won't always show the menu for nothing.
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are not descriptive.
* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
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be caught and converted into reports and have normal errors display the stack trace as useual.
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Timeout between both clicks is user configurable, should be taken from the OS when possible.
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TODO - reports are currently shown upside down.
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- sequencer transform had 0.0 for rotation minimum
- missed icon rename in last commit
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error message
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scene_update_tagged in blenkernel, code fits better there.
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Added option to KeyingSets+Keyframing Functions which makes newly added F-Curves for Transforms + Colours to use the colour mode which uses the array index to determine the colour of the F-Curve.
The main implication of this is that when this option is enabled for a KeyingSet, all sets of XYZ F-Curves (i.e. location, rotation, scale) for transforms will be shown in Red/Green/Blue instead of some automatically determined "rainbow" colour. Useful for animators far too used to Maya's Graph Editor :P
This setting is named, "XYZ to RGB", though that doesn't make its purpose entirely clear.
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layout.prop("setting", icon='ICON_BLAH_BLAH')
Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
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[#20319] 3D View - need 3D cursor notifier
[#20321] Views not receiving the NC_ID notifier
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python api.
eg. scene.cursor_location wasnt a vector
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Prevents dragging region edges outside area boundaries or into other regions.
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editmode (without this blender crashes)
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This sorts RNA collection (bones, vgroups, etc) search lists alphabetically like ID data search lists are already.
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This adds BF_RAYOPTIMIZATION_SSE_FLAGS through which one can manage
what SSE flags are best for the platform built for.
Note that the ray optimizations coded by jaguarandi are SSE-intrinsics only.
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Patch by DustyDingo on irc.
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listview, hardcoded to "name"
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percent but is really 0-1
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* added default_fader to transform strip, since it used the old fac too.
* removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing)
* UI: only show default_fader for the effect strips that support it
Sequencer Durian feature: uniform scale for Sequence transform strip.
* for now re-using variable for x-axis scaling.
Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
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only accept 21.
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Also updated image window header to use snap element property.
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iterations is rapidly changed.
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ifdef'd so its not kept in by accident.
Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
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