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2021-03-02Sculpt: Expand OperatorPablo Dobarro
Expand is a new operator for Sculpt Mode which is intended to be the main tool for masking, Face Set editing, interacting with the filters and pattern creation. The fundamentals of the tool are similar to the previous sculpt.mask_expand operator. It shares the same default shortcuts and functionality, making the previous operator obsolete. The shortcuts to execute the operator are: - Shift + A: Expand mask - Shift + Alt + A: Expand mask by normals - Shift + W: Expand Face Set - Shift + Alt + W: Resize current Face Set The main changes compared to the previous sculpt.mask_expand operator are: - Modal keymap, all operator options can be changed in real time while the operator is running. - Supports creating Mask, Face Sets and Sculpt Vertex Colors. - Much better code, new features can be easily integrated. Limitations: - All Mask operations are supported for Sculpt Vertex colors, but not exposed by default as their support is still experimental. - Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality (they are not implemented in general for Dyntopo). - Multires does not support any feature related to geodesic distances. - Multires does not support vertex colors. - Multires does not support recursions. - In Multires, Face Sets snaping does not initialize all current enabled Face Sets when toggling snapping. - In Multires, Face Sets are created at base mesh level (works by this by design, like any other tool). - Unlike the previous mask_expand operator, this one does not blur the mask by default after finishing Expand as that does not fit the new design. The mask can still be blurred by using the mask filter manually. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10455
2021-03-02Fix T86026: Crash Opening Cryptomatte File.Jeroen Bakker
Not sure this fixes the root cause. It seems that memory corruption happens in dynstr. This patch replaces dynstr with a streamstring.
2021-03-02Fix crash on NULL dereferenceRichard Antalik
Caused by e1f3996d740c, `seq_update_meta_disp_range()` did not check if sequencer data exists.
2021-03-02Fix T86122: Performance Debug View Viewport Not WorkingJeroen Bakker
The performance debug menu isn't used that often anymore as render doc also show the timings. This patch will make sure that enabling the performance debug view (21) does not crash blender.
2021-03-02Cleanup: remove unused argumentsRichard Antalik
2021-03-02Fix error in rBb9e1cc931ee9Clément Foucault
Bad copy paste...
2021-03-02Fix T86138 EEVEE: Bake Indirect Lighting crash in 2.93 with older filesClément Foucault
This was caused by a missing version check.
2021-03-02Fix T86172: check if attribute is actually accessibleJacques Lucke
The crash happened when the density in the Point Distribute node was above zero but so small, that no point was generated. In this case, there was a point cloud component, but the point cloud was empty, making some attributes unavailable. One could also make more attributes available in this case, but that can be done separately if necessary.
2021-03-02EEVEE: Depth of field: Do not shrink highlights when using overblurClément Foucault
This fixes the issue of bokeh size being smaller when using overblur. The additional overblur needs to be centered on the outer radius.
2021-03-02VSE: Refactor meta operatorsRichard Antalik
Move low level logic to module code and versioning logic to versioning code. Metas strip position was handled in diffrent way compared to other strips. This was introduced in c8b0d25794be as bugfix for T28158. I disagree with such design. Meta strips should be handled in same way as any other strips. I have tested this change and haven't found any problems. No problems after checking T28158 as well. There should be no functional changes on user level. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9972
2021-03-02Fix T85981, part II: bone's custom shape disappear on undo in some cases.Bastien Montagne
Nicely hidden bug in pose read library code, it was using the library from the wrong ID as reference to relink the custom shape object pointer (pose is data from Object, not Armature).
2021-03-02Fix T85970: Incorrect scaling of meta stripsRichard Antalik
This is same issue as fixed by d85789255320, but I forgot to check meta strips. Meta strip output is always in render size. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10560
2021-03-02FFmpeg: Improve scrubbing performanceRichard Antalik
Applying negative offset to seek position before scanning doesnn't have any effect. This change results in 1.5x faster seeking (random frame, average value) in sample file with 30 frame GOP length. If I am not mistaken, B frames can have pts that can be less than pts of I frame that must be decoded. Even in this case though, B frame packet will be stored after that I frame. In addition, preseek value is de facto hardcoded so seeking would fail if it could. This can be hard to spot though. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10529
2021-03-02VSE: Refactor VSE strip loading codeRichard Antalik
Isolate RNA and operator logic from functions that create strips. - Operator specific code was removed from `SeqLoadInfo` structure and `SEQ_add_*` functions. - Strip loading code was removed from RNA and operator functions. - `SEQ_add_*` API was unified to work on `SeqLoadData` struct. Only exception is image strip, which require files to be loaded separately to strip creation itself. This is not ideal, but I think it's acceptable. - Some functions and variables were refactored so the code reads better. There are minor functional changes (coincidental bugfixes): - Operator errors are reported per-strip. Previously they were not reported at all? - `new_sound()` RNA API function now create sound with length of 1 if source file does not exist. Previously it created strip with length of 0. - Replace selection operator property wasn't working correctly. Fixed in this patch. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9760
2021-03-02Geometry Nodes: show "Show Texture in texture tab" buttonPhilipp Oeser
This enables the quick access button [to show the relevant Texture in the Properties Editor] for textures used in geometry nodes. This goes in line to what we do for other textures: - modifier textures have this button - particle textures have this button - brush textures will soon have it, too (see D9813) When outside of the Properties Editor, the button will always show (if a texture is actually assigned), but will be inactive if no suiting Properties Editor to show the texture in can be found. Note this also changes the behavior to not show the button if _no_ texture is assigned (as in: we are still showing the "New" button). Previously it was always there (e.g. for modifier textures), even if it would take us to an empty texture tab. (Sure, we could add a texture there then, but imho it makes more sense to just start showing it once a texture is already there) For this to work with geometry nodes, the following chages were done: - implement foreachTexLink for geonode modifiers - new buttons_texture_user_node_property_add() that stores prop as well as node - also use NODE_ACTIVE_TEXTURE flag in geometry nodetrees notes: - this still uses the first suiting (as in: pinning does not interfere) Properties Editor it finds, this should (maybe?) find the _closest_ Property Editor instead (see related feedback in D9813). - this will already show the button for brush textures as well (disabled), but there is another mandatory change in an upcomming commit to make it work there as well (see D9813) ref. T85278 Maniphest Tasks: T85278 Differential Revision: https://developer.blender.org/D10293
2021-03-02Cleanup: RNA: Remove useless setter of PoseBone's custom shape.Bastien Montagne
If the property is properly tagged, RNA knows how to deal with ID usercount by itself, no need of a custom setter callback for that.
2021-03-02Cryptomatte: Read metadata from multilayer OpenEXR.Jeroen Bakker
Currently the compositor reads cryptomatte meta-data from the render result. When loading a multilayer open exr file the meta-data was ignored. This patch will also load the cryptomatte meta-data from multilayer open exr files. This enabled workflows where the rendering and compositing are done in separate scenes or for future changes where the cryptomatte node will use the meta-data for name matching and color picking. Reviewed By: Sergey Sharybin Differential Revision: https://developer.blender.org/D10384
2021-03-02Cryptomatte: Session from Existing Render Result.Jeroen Bakker
Utility to construct a cryptomatte session from a render result or openexr file. This will allow D3959 to be more aware of the context it is working on and would also support external render engines in the cryptomatte color picker.
2021-03-02Fix click-drag regression in fix for T86116Campbell Barton
1638af109e46522a1a24645289016922bb9ca977 & bfc70a6a958b9c35bde765ea8a02e8b1fd36db8b caused a regression with click-drag (not tweak which has it's own logic). Restore some changes from these commits with added comments. Minor changes from previous functionality from 39919e35326c732141bfd2d740b19000b6bc1d51. - `prevval` & `prevtype` are now set for all kinds of new events in the queue previously this was not done for some kinds of events (mouse wheel, ndof - for example). - Set `prevval` & `prevtype` for other windows for mouse buttons.
2021-03-02WM: log errors when wmWindow.eventstate values are invalidCampbell Barton
Ensure they're working as documented (only for debug builds).
2021-03-02WM: window.event_simulate now sets previous values properlyCampbell Barton
Match wm_event_add_ghostevent behavior for setting previous values.
2021-03-02WM: use wmEvent.is_repeat instead of previous event checksCampbell Barton
This check was added before is_repeat was supported, use this variable instead since it's more a more reliable way of detecting held keys. Also remove outdated comment.
2021-03-02Docs: notes on wmEvent previous state struct member useCampbell Barton
2021-03-02Fix build error after last commitHans Goudey
2021-03-02Cleanup: Rename node UI storage functionHans Goudey
"ensure" makes more sense in this case because the function actually adds an item to the map if one doesn't exist yet.
2021-03-01GPU Python: Implement gpu.texture.from_imageGermano Cavalcante
It can be useful to replace `image.bindcode` and `image.gl_load`. Used for example in https://docs.blender.org/api/current/gpu.html#d-image Reviewed By: brecht Differential Revision: https://developer.blender.org/D10458
2021-03-01Cleanup: rename some animation-related functionsSybren A. Stüvel
Rename: - `BKE_animsys_store_rna_setting` → `BKE_animsys_rna_path_resolve` - `BKE_animsys_read_rna_setting` → `BKE_animsys_read_from_rna_path` - `BKE_animsys_write_rna_setting` → `BKE_animsys_write_to_rna_path` The concept of "RNA setting" is unclear; the new names reflect better what the functions actually do. No functional changes.
2021-03-01Fix T85981: Undo on linked rig with overrides loses custom shapes.Bastien Montagne
While generally speaking bone shapes objects should not be overridden, it can happens in some cases, and should be properly supported then.
2021-03-01Cleanup: refactor `BKE_animsys_store_rna_setting()`Sybren A. Stüvel
Lower the cognitive complexity of `BKE_animsys_store_rna_setting()` by flipping conditions and using early returns. No functional changes.
2021-03-01Cleanup: remove superfluous `animsys_evaluate_action_ex()` callSybren A. Stüvel
Remove `animsys_evaluate_action()` and rename `animsys_evaluate_action_ex()` to it. The only function of the former was to call the latter, with the exact same parameters. No functional changes.
2021-03-01Cryptomatte: Flexible Definition of CryptomatteLayers.Jeroen Bakker
Cryptomatte layers in Blender are predefined. Other render engines might have other naming schemes. This patch will allow creation of cryptomatte layers with other names. This will be used by D3959 to load cryptomatte openexr files from other render engines. EEVEE and Cycles still use our fix naming scheme so no changes are detectable by users.
2021-03-01Fix Crash: Access Unallocated Memory.Jeroen Bakker
2021-03-01Cleanup: Missing const keyword.Jeroen Bakker
2021-03-01Cleanup: Mention Correct Types In CommentsJeroen Bakker
2021-03-01UI: Correct output attribute name in proximity nodeHans Goudey
I made an incorrect comment in patch review that "Location" should be used instead of position. "Position" is more appropriate here since it refers to generic data rather than an object origin. "Position" is also the name we chose for the attribute for this reason.
2021-03-01Build-system: Use C-linkage for internal interface headerJulian Eisel
That way the header can be included in C++ files.
2021-03-01Cleanup: move some drawing code into ed_draw.cChristoph Lendenfeld
Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`. This is to support the new generic slider that wil be used in T81785. No functional changes. Reviewed By: #animation_rigging, #user_interface, Severin, sybren Maniphest Tasks: T81785 Differential Revision: https://developer.blender.org/D9313
2021-03-01Cleanup: Use LISTBASE_FOREACH and LISTBASE_FOREACH_MUTABLE macroGermano Cavalcante
2021-03-01Harden checks in datatoc_icon binarySergey Sharybin
The goal of the change is to perform check for attempts of icons being overwritten on canvas. The check is based on checking original coordinate of icons against all read icons. If there are two icon files which have same original an error will be reported. The report includes both file names to make it easier to troubleshoot. This change will allow to early-on catch issues which we currently have with the release environment: official Linux builds might have different icon from Blender compiled locally. This is because the order in which directory listing is traversed is not defined, so it's like a race condition between two files to win the place in the final canvas. There is still possible improvement in the code to move more fields into the context structure. This is beyond of goal of this change. Note that before committing this change icons must be brought back to their consistent state. Otherwise the build will fail. Differential Revision: https://developer.blender.org/D9715
2021-03-01Work around T86015: Crash undoing in certain scenario (disabling Global Undo).Bastien Montagne
Simply disable advanced 're-use current blend data` process when loading a memfile step and Global Undo is disabled, since there is no way to ensure we have a proper 'differential' state in the stack then. NOTE: this is a quick work-around to fix the crash, not a satisfying solution by far (pretty sure there can still be crashes if you then re-enable Global Undo afterwards e.g.).
2021-03-01Fix T86087: Assert when changing compositor node value or invoking tooltip.Bastien Montagne
Regression from rBde25b79ff5c4, this flag is inconsistent currently for embedded IDs, needs to be sorted out, see T86119.
2021-03-01Fix T84658: Anisotropic BSDF - most modes not using Screen SpacePhilipp Oeser
Reflection Anisotropic is not really supported in Eevee, but since code looks like it is just intended to make it behave like glossy, it should function like it too. Seems like the internal calling from `node_bsdf_glossy` from `node_bsdf_anisotropic` has swapped arguments. Also: ssr_id is available for SH_NODE_BSDF_ANISOTROPIC as well (see `ntree_tag_bsdf_cb`), so why not use it? Maniphest Tasks: T84658 Differential Revision: https://developer.blender.org/D10547
2021-03-01Fix T86116: Failure to detect click events with modifier heldCampbell Barton
Click detection logic relied on the event queue not accumulating events as newly added events at the end of the queue adjusted `wm->eventstate->prev{val/type}` which was then compared with events at the front of the queue. This made Ctrl-Click fail to detect the click as releasing Ctrl set the previous value before the previous event was handled. In practice this only happened in heavy scenes, updating 10 fps or lower. It also made automated tests fail that accumulate events before handling them.
2021-03-01WM: set previous values for events in the event queueCampbell Barton
This makes event's prevval and prevtype usable for events in the queue. Previously they were unused, except as a hack for modal keymap handling. This is needed to fix T86116, where the `wm->eventstate->prev{val/type}` are set to values from events that have not been processed.
2021-03-01WM: prevent model keymap handling overwriting previous event valuesCampbell Barton
`wmEvent.prevtype` & `wmEvent.prevval` were overwritten when used in modal keymaps. Now they are restored to their original values.
2021-03-01Cleanup: move logic to copy the previous event state to a functionCampbell Barton
2021-03-01Cleanup: minor change to click detection checksCampbell Barton
Change order of checks for more convenient click-detection debugging.
2021-03-01WM: don't set event prevval/prevtype on cursor motionCampbell Barton
Currently the intended behavior regarding prevval/prevtype isn't handled consistently. However, including cursor motion causes events in `wm->queue` and `wm->eventstate` to behave differently, where `wm->eventstate` ignores motion (necessary for click detection). This makes checks from `wm->eventstate` to events in the queue fail. This reverts 39919e35326c732141bfd2d740b19000b6bc1d51, using the `event.type` instead of it's previous type. This works as it includes mouse button release events.
2021-03-01Cleanup: spellingCampbell Barton
2021-02-28Fix T86082 Bevel messed up UVs on some multisegment bevels.Howard Trickey
When polygons around a bevel are rebuilt, sometimes UVs are merged around a new vertex in the case of the face opposite a single edge being beveled on a 3-edge vertex. This should not have been done if any of the edges at that vertex were a seam.