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2007-10-23* Brought eeshlo's halton_sample fix into trunkMatt Ebb
2007-10-23ConvertToMesh for text ( and possibly curves ) was generating the wrong ↵Mal Duffin
normals - the fact that the generated model was being set to double sided helped hide this. To test for this in Blender, just add text, TAB out of edit mode, then convert to mesh ( ALT+C ), and press P for the game engine. Alternatively select Textured Draw Mode. You'll notice that the text is only visible from the back. This patch reverses this, to be more correct. Based on discussions on IRC, I'm now trying to fix another aspect of the extrude code - the fact that the faces at the front and back of the extruded curve face the same way ( ie one of them will be wrong ). I'll keep working on this, but if someone can help out, feel free!
2007-10-23== CMake ==Chris Want
Fix by Stéphane SOPPERA to find bmfont includes.
2007-10-22stub added by Hamed Zaghaghi in the ge branch, (fix own error)Campbell Barton
2007-10-22Missing check for constraint target (ct->tar) caused crash.Ton Roosendaal
Caused in Joshua's work on constraint, committed yesterday.
2007-10-22small changes suggested by ton ans gsrCampbell Barton
2007-10-22dna error was not being set, allowing build to finish with DNA Campbell Barton
allignment errors.
2007-10-22== Constraints Bugfixes ==Joshua Leung
* Removed the old get_con_subtarget_name function and fixed the places that used it. This was only suitable for single-target constraints. * PyConstraints interface drawing should now no longer draw multiple-target fields on top of each other * Removed double call to BPY_pyconstraint_update when the Update button was clicked. I found this while debugging why PyConstraints didn't seem to be working yet...
2007-10-22Several fixes:Joshua Leung
* DNA_action_types.h - fixes for typos that broke compiling (own error) * transform.c - fix for implicit definition of a function (missing header) * outliner.c - commented out a few unused vars (as a result of constraints refactor) * editsima.c - fixed uninitialised var warning * drawview.c - bugfix #7598 load without ui crashes if there is no camera. Patch provided by Daniel Genrich (genscher)
2007-10-22== Action/NLA Transform ==Joshua Leung
Added a new auto-snapping mode: snap to nearest marker. This mode can be toggled using the ALTKEY.
2007-10-22== Action Constraint ==Joshua Leung
Now the Action Constraint can be applied to Objects as well as Bones!
2007-10-22== Constraints System - Recode 2 ==Joshua Leung
Once again, I've recoded the constraints system. This time, the goals were: * To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes. * To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target. As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up. Known issues: * PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. * Constraints BPy-API is currently has a few features which currently don't work yet * Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
2007-10-22== Core ==Peter Schlaile
Tried to fix renderlayer crash, that was introduced with NTSC-patch on 64bit platforms.
2007-10-22== Sequencer ==Peter Schlaile
Peach request: display last mapped frame in status bar of speed control effect. (To come: auto-resize based on this information)
2007-10-21== Core ==Peter Schlaile
Fixed fixup code in readfile, that makes old files load with correct FPS.
2007-10-21changed default nan_definitions.mk to use python 2.5 for linux (ai64 default ↵Campbell Barton
was py 2.2 which probably wont even compile anymore) pose.c - left a print here export obj would ask about file overwriting twice.
2007-10-21own error, was returning the wrong python error typeCampbell Barton
2007-10-21warning cleanup:Stephen Swaney
unused var return makes integer from pointer without cast
2007-10-21added missing include dir from stampinfo patch to msvc project files and ↵Andrea Weikert
SConscript file.
2007-10-21change in the include for stamping (image.c needs to call font drawing)Campbell Barton
2007-10-21== Core ==Peter Schlaile
This adds fractional FPS support to blender and should finally make NTSC work correctly. NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS. Therefore, it is not enough to simply make frs_sec a float, since you can't represent this accurately enough. I added a seperate variable frs_sec_base and FPS is now frs_sec / frs_sec_base. I changed all the places, where frs_sec was used to my best knowledge. For convenience sake, I added several macros, that should make life easier in the future: FRA2TIME(a) : convert frame number to a double precision time in seconds TIME2FRA(a) : the same in the opposite direction FPS : return current FPS as a double precision number (last resort) This closes bug #6715 Standard framerates not supported / breaks sync -- 23.967 29.967 etc. https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125 Please give this heavy testing with NTSC files, quicktime in/export and the python interface. Errors are most probably only spotted on longer timelines, so that is also important. The patch was tested by Troy Sobotka and me, so it most probably should work out of the box, but wider testing is important, since errors are very subtle. Enjoy!
2007-10-21fix for crash's in file selector.Campbell Barton
- on unix BLI_diskfree was only using 100 chars for the dir name, and not checking if the name given was longer, increased to FILE_MAXDIR (160) and added a check, return -1 if its too long. The file selector only allowed 80 chars to be typed into the directory entry. Made the file selector check that the path is less then FILE_MIXDIR, if you try and enter a path thats longer it will tell you that the path is too long, before it was writing into other memory and crashing.
2007-10-21python api, slicing works differently on the 64bit ubuntu gutsy system, ↵Campbell Barton
compared to the 32bit install. face.uv[:] was returning a blank list. and making smart UV projection script fail. On one system Python is giving the slice function positive values, whereas on the 64bit system its passing negative which are then clamped to zero. made mathutils types accept negative values for slicing. This is very odd because both systems are running ubuntu gutsy with python 2.5
2007-10-20adding the glalphaclip variable didnt allign on 32 bit linux but worked Campbell Barton
in 64bits. added a pad value.
2007-10-20added an option to adjust the alpha clipping value in the oprnGL preferenes. ↵Campbell Barton
in some cases you might want to use 0.5 to see through more of the texture. (less halo's with clipmaps), defailt is 0.0 so it will only clip 0 alpha.
2007-10-20some mistakes in stamp commitCampbell Barton
2007-10-20allocating memory for the time line was still crashing blender (not sure ↵Campbell Barton
why), added more checks and I cant get it to crash anymore.
2007-10-20Image Stamping patch by Diego (and peach request)- stamps image info into ↵Campbell Barton
metadata and optionally draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-20Fix "Remove Doubles" of w menu and a couple of typos:Juho Vepsalainen
This commit makes "Remove Doubles" of w menu to work again. Also renamed "AutoMarge" to "AutoMerge". Added shortcut of "Select Inverse" to menus and renamed "Select/Deselect All" to be consistent with rest of Blender.
2007-10-20made setting the pose_bone.poseMatrix possible, this does not set the matrix ↵Campbell Barton
directly, only the pose bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses the same code as Copy Visual Loc/Size/Rot.
2007-10-19Cosmetic change for Copy Attributes menu (Ctrl-C).Martin Poirier
The "drawtype" options copies all the draw extra (x-ray, wire, ...) too, so I've renamed the menu entry "draw options".
2007-10-19added point to edge collision in case point to face missedJens Ole Wund
/* special hidden feature! shrink to fit */ if (G.rt > 500){ scale = (G.rt - 500) / 100.0f; } -- shrink a T shirt to fit .. evil grin -- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
2007-10-19Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs ↵Campbell Barton
remove doubles after transform. but only merges unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-19(own mistake) transform markers wasnt working, bad memory use.Campbell Barton
2007-10-19(bad mistake) - didnt read docs and removed lib from Sequence structCampbell Barton
2007-10-18adding a sequence would grab the markers, workaround for this.Campbell Barton
2007-10-18Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by ↵Campbell Barton
Eskil, some scenes are unusable without this. at the moment it wont draw totally transperent pixels, this may need to be adjusted or made into a preference.
2007-10-18Sequencer...Campbell Barton
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq) added select linked (L and Ctrl+L) added Ctrl +/- select more/less
2007-10-18* Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"Matt Ebb
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
2007-10-18Sequencer Campbell Barton
- snap to strips before and after the active strip, - Made max handle draw size 40px, instead of 28 (somtimes its hard to select handles)
2007-10-18made sequence handle calculation into a function, (lines were being copied ↵Campbell Barton
around)
2007-10-18Sequencer transform snap to marker, works with grab and extend, takes handle ↵Campbell Barton
selection into account. this will snap one if 2/4 points to the marker when transforming. the active sequences bounds and the bounds of all selected clips.
2007-10-17Fix for bug #7331Brecht Van Lommel
Texture painting could crash due to missing check for valid imbuf.
2007-10-17SequencerCampbell Barton
- Draw a verticle line for markers - Added an option to transform selected markers in the sequencer - useful for Extending time
2007-10-17Bugfix:Brecht Van Lommel
The roll of a B-Bone relative to a previous regular bone was not matched correctly.
2007-10-17markers in the sequencerCampbell Barton
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats happening, This replaced 5 or so draw calls in quite a few places.
2007-10-17patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+GCampbell Barton
Sequencer Feature, Split Image Sequence. Splits a image sequence into strips. useful for importing frames for animatics. Also added undo calls in a few places that did not have it.
2007-10-17patch, 7340 from frank richter add glPush/PopClientAttribCampbell Barton
2007-10-17IPO-Transform Bugfix:Joshua Leung
Peach/ideasman_42 report... After transforming sequence IPO's, there were occasional crashes.
2007-10-16ipo error kept popping up and lock ipo didnt redraw the sequencer view ↵Campbell Barton
(note, still not realtime, but at least it redraws now)