Age | Commit message (Collapse) | Author |
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Curve sampling minimum 'sampling frequency' for display could get too low causing a hang (with really-slow convergence). Clamping with a coarses limit now.
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Node preview render wasn't getting the correct test_break callback
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* Fixed all the dangerous code added in 27907. Using the code there, scripters could corrupt animation files in ways which would render them useless, with channels not appearing in any animation editors, and others not getting evaluated at all.
* Partial fix of bug 21818, by disabling destructive replacement of keyframes. Will followup this commit with a more comprehensive commit which gets rid of the rest of the problems, by incorporating some requests from Durian team.
* Fixed problems with users being able to see+edit the name of the active Keying Set in the Scene buttons. There is still a bug though with the list widget given how the indices are now interpreted...
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Linearising VSE Strip
Removed all colour management from sequencer, need better design/plan for this.
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Emulate 3 button mouse is now disabled when Left mouse select is used, to
prevent keymap conflicts. Configs for single button macs etc we can do with
keymap presets.
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Complicated issue, but this should be correct, and testing goes fine. fingers crossed.
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-r27895:27901; svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27902:27907, skipping 27902
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* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
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data structure has some advantages but isnt used. removing for now.
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by Ignacio Fernández (hellmoon666)
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-r27867:27871
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-r27875:27895
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pressed. This prevent adding drivers to properties when mouse is over a node,
trying to duplicate it with Shift D.
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Image node wasn't properly getting marked to free compbuf data when using premul.
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Hopefully this is correct - looks like the CompBuf->node pointer was getting left
out of the per-thread copying/localisation.
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[#21841] SplitViewer doesn't backdrop in Node Editor
[#21803] Cant See Split Viewer on UV editor
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Added convenience function ED_object_active_context(C) to get either the
object in the data context, or if not, the active object.
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YCbCr conversion function according to ITU-R BT.601/709 and JFIF
Clarifies color space usage in rgb->ycc conversion, doesn't change existing results.
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Curve Object
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option is switched off. This fixes trouble when user converts curve which is
set as taper/bevel object to mesh (scene kept unchanged until object
recalculation).
- Moved checking of taper/bevel objects type to RNA property update handlers.
- Added resetting taper/bevel object in do_makeDispListCurveTypes it this
objects aren't curves.
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Deny user to select non-curve objects for taper and bevel lists, also
added some checking into displist and curve modules - object could be
converted from curve to mesh (would be better to unset bevel/taper
object in this case -- will try to implement a bit later).
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- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis
note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
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* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
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mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.
(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
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to specify different spring lengths.
Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.
(commits 27773,27775,27778 by Brecht from render25 branch)
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This fixes only the crash, which was due to buffer overrun for col Hex char buffer. It doesn't actually fix the real issue of overflowing the color values up to infinity.
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DispList->rt is used by render stuff to set vlak flags. This rt field is setting
to nurbs's flags in displist creation function. Possible flags for nurbs are
CU_SMOOTH and CU_2D. CU_SMOOTH is ok, but CU_2D conflicts with R_NOPUNOFLIP.
I cleared rt's CU_2D flag. Don't forget about possible conflicts if new
nurbs flags will be added.
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instead of the entire area (eg. so panning tool shelf doesn't lag when 3d view
redrawing is slow).
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in uv/image editor properties panel
Note: Moved UV editor 2d cursor to SpaceImage rather than View2d, so it's
more accessible to RNA.
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Theme colours were getting overwritten on startup with defaults (as in 2.4
system). Changed this to allow changing the default theme, and added a
'Reset to defaults' operator in user prefs. Perhaps next step to look into the
py presets system for themes too (nice and easy to share).
If you're using a custom B.blend you may get some strange theme colours on
startup if they weren't saved properly before. 'Reset to default' button in theme
preferences should fix it back to defaults.
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Also added a filter category for COLLADA files to the file selector.
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of the overlapped node
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Mem leak when using BGE fixed too.
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fix for bug in recent addition of panorama support
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