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2009-08-10remove python2.x supportCampbell Barton
2009-08-10fix crash caused by stroke selectionMartin Poirier
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-09Sculpt/2.5:Nicholas Bishop
* Added toolbar UI for setting "anchored" mode * Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on. This feature was suggested by Blenderer on BA, thanks! Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09fftw + smoke: fifxing define (making it work with scons)Daniel Genrich
2009-08-09- fix error in last commitCampbell Barton
- added better error feedback when registering operators fails. - added some python benchmark timers (prints on exit), times number of times py scripts run, average time and total % of time running py scripts.
2009-08-09Smoke: Daniel Genrich
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. * Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09- report errors on rna name collisions (does not check parent type yet)Campbell Barton
- minor cleanup for Py/C api functions that define rna properties from python.
2009-08-09Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 ↵Daniel Genrich
option in place for cmake, scons yet uncommited
2009-08-09Smoke: fixing collision objects again (bug introduced in decoupling commit) ↵Daniel Genrich
- thanks to nudelZ for reporting
2009-08-08Improved layout of voronoi texture. There was some strange empty space.William Reynish
2009-08-072.5 3D View Toolbar:Thomas Dinges
Brush Panel: * Separated the code for different modes, easier to maintain. * Only settings which are used in the current paint mode are shown now.
2009-08-07Added material game physics options in RNA and layout. William Reynish
Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
2009-08-07bpy_context_set and bpy_context_clear to replace a number of functions (some ↵Campbell Barton
were not always called causing bugs). fix for a leak when trying to run a text with a syntax error too.
2009-08-07smoke: Daniel Genrich
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150) - fixing high res view button which disappeared sometimes - fixing tooltip
2009-08-07fix for crash while appending data. (missing NULL check for newlibadr return ↵Campbell Barton
value)
2009-08-07svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290Campbell Barton
2009-08-07gameObject -> blenderObject mapping was being created but wasnt needed.Campbell Barton
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07PovrayCampbell Barton
* Sun lamp type export (known as parallel lights in povray) * Native support for blenders metaballs, currently exports - ball and ellipsoid types - radius, stiffness - ellipsoid xyz scale - negative elements - single material (like blender) Renamed rna props. elem.sizex -> size_x mball.last_selected_element -> mball.active_element minor changes to UI scripts.
2009-08-072.5 Mesh Draw Options: [WIP]Thomas Dinges
* Added RNA for Mesh Draw Options. * Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode. * Fixed a typo in DNA.
2009-08-07- fix for a crash in readfile.c, thanks Roelf for finding.Campbell Barton
- add media option for povray - remove unintentional line from modifier script
2009-08-07[#19206] Fix MD2 Vertex Normal ExportCampbell Barton
from Calvin Loncaric (marvinx03) [#18965] Blender Load and Run need fully qualified specs [#18966] getMaterials not used from Roger Wickes (roger)
2009-08-07[#19035] New Python command to set the active flag of Armature BonesCampbell Barton
from Ivo Grigull (loolarge) Removed redraw calls from the python function, added epydocs.
2009-08-07Cleanup a little to add "draw to buffer" (and bring back stamp).Diego Borghetti
2009-08-07Remove bitmap mode from blenfont, only draw with textures.Diego Borghetti
As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement.
2009-08-06-Use getattr() now for constraints too. :)Thomas Dinges
-Deleted old Buttons C code for RIGIDBODYJOINT constraint. -"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06Smoke: forgot ui redraw eventDaniel Genrich
2009-08-06smoke: decoupling high-res, introducing reset for heat+gravity, fixing ↵Daniel Genrich
another obstacle problem
2009-08-062.5 Smoke:Thomas Dinges
Moved the Smoke Buttons into the Physic Tab.
2009-08-06pedantic changes to python UI scriptsCampbell Barton
- SOFTBODY -> SOFT_BODY - Use getattr() with enum value to get the modifier function rather then a lot of elif's
2009-08-06added a 'repeat' option to vertex smooth in the main 2.5 branch.Joseph Eagar
2009-08-05fix for ghost memory leaksCampbell Barton
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c) - GHOST_EventManager wasn't freeing GHOST_IEventConsumer's - ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed - ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-04NLA - Quick patch bugfixJoshua Leung
When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
2009-08-04- allow changing game engine physics types in RNACampbell Barton
- allow appending with a NULL scene (only used to add object bases into the current scene)
2009-08-03Fix segfault on makesrna.Diego Borghetti
Call to RNA_def_property_update with a invalid pointer cause a segfault.
2009-08-03Smoke: fix crash with collisions + flowsDaniel Genrich
2009-08-03* add notifications for rna updates to curve. This gives realtime updates ↵Nathan Letwory
for curves in editmode. If someone knows how to get this to work for object mode too, that'd be great.
2009-08-03Ignoring BGE world setting from previously files. Dalai Felinto
* That also means you can't really change them and save it before we actually do a do_version. * Marking the old variables in DNA_world_types.h to be removed.
2009-08-032.5 MetaBalls and UIJiri Hnidek
* Added callback function for some metaball properties: When some properties (wiresize, threshold, update flags) of metaball are changed, then these properties are copied to all metaballs in the group (all metaballs with same base name). This is important to "share" some properties between metaballs, because polygonisation of metaball is influenced only by properties of base metaball and base metaball can be changed. * Improved drawing of selected Metaball objects
2009-08-03Renamed Subsurf > Subdivision SurfaceWilliam Reynish
Multires > Multiresolution The term 'Subsurf' was really confusing, because of the similar term Subsurface Scattering, meaning something completely different. Additionally, the prefix 'sub' (meaning 'lower' or 'under'), as well as the word 'surf' (meaning water foam / a water sport) really mean completely different things on their own, making 'subsurf' a terrible abbreviation.
2009-08-032.5 - MetaBalls are now animateableJoshua Leung
2009-08-032.5 - Make Proxy Tweaks Joshua Leung
* Drivers are now copied across and relinked as appropriate * Drawtype is also copied now (especially useful for rigs)
2009-08-032.5 - Make proxy operator works again nowJoshua Leung
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03UI tweaksWilliam Reynish
-Removed shadows from most UI items. The shadow settings are unfortunately not really useful, because you can't set them for individual items. There was a lot of black text with black shadows, which really only makes the text look fuzzy. For shadows to improve clarity, they should be the opposite color of the text label, not the same color. -Tweaked material layout, with clearer grouping in Ray Mirror and Ray Transparency panels. -Added icons in the texture type menu to signify which textures are procedural and which ones are images, and plugins.
2009-08-03Fix access to MEM_CacheLimiterC-Api.h.Guillermo S. Romero
2009-08-03* remove unused member of KX_Scene - m_objecttreeCampbell Barton
* implicit declaration of getenv in glutil.c
2009-08-032.5 - Bones with "Euler" rotations can now have their rotation keyframed ↵Joshua Leung
properly using built-in keyingsets (i.e. the IKEY menu in 3D-View)
2009-08-03Smoke:Daniel Genrich
a) fixing domain boundaries b) fixing flow gui (no more velocity there - taken from particles) c) Outflow available (deletes smoke from scene) d) deactivating other noise options for now e) base for render/preview settings f) fixing collisions to be working again
2009-08-03== Sequencer ==Peter Schlaile
This brings back sequencer rendering, moving do_render_seq() into the pipeline where it belongs. Things to fix: SCENE-strip rendering and memory cleanup for SCENE-strips. Otherwise: enjoy :)
2009-08-03Graph Editor Bugfixes:Joshua Leung
* Tools such as set handle type, etc. were not being called correctly from the menus. There were missing operator-context calls to make sure that the invoke methods would get skipped. * Hack for loading old files - buttons region for Graph Editor now gets added. Dunno why this didn't work automatically as for NLA despite the two having the same code.